Time

Discussion in 'Halo 3 Competitive Maps' started by Hachrt, Nov 13, 2008.

  1. Hachrt

    Hachrt Ancient
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    Time - 4v4, 3v3 (needs two more spawn points but can easily be set up for 5v5)

    I hope this the type of link you're looking for, otherwise I'll fix it after school. Bungie.net : Bungie Online : Halo 3 File Details The link has the map as part of a fileset, which has more screenshots thatn I'm putting here, though the ones here I belive are the most important. The fileset includes the game type "deliver it".

    Time is a map varient I made specifically for neutral flag, but since that doesn't exist, for neutral assault, my next goal (that is after I fix this map) is to make it more compatible with asymetric gametypes. Deliver it is my specific varient and it works well with the map. in this game type, among other silly things I have done you start with AR/PP

    The map is divided into two, right down the center line, by a three story wall. In the wall are two open boxes which provide away to the other side of the map. Also there is an area where there is only one layer of wall. on eitherside a teleporter and a cannon, man. At this point I'd like to say *all* teleporters lead to the opposite side of the map.

    Concerns:

    Turret powerlevel. Wall isn't absolutely straight (close as I could get it). that crane on the far side of the spawns near the windows. The spawn areas I have set up already probably need to be changed. the crane on the far side of the map.

    What hasn't been a concern in the past:

    Spawn killing, due to the respawn traits options. If I'm going to add more respawn points I think I know where they'll go. The wraith powerlevel. Getting "on top of the map", as the turret has a wide enough range from its location. Otherthings that I can't think of that you may be able to. Currently the crane mentioned above has rockets and a gauss warthog, I felt it was almost an even trade, but some people have said it's unfair. It's never actually come up in actual gameplay.

    --- The Long "haul/hall"

    Dual wraiths flank a Sp. Laser. You can see how the wall looks and off in the distance: the blasted crane I was trying to discribe earlier.
    [​IMG]

    --- Starting Area

    The respawn points are behind this screenshot on the walkway. this teleporter takes you to the top of the opposing team's crates facing the the bomb spawn. The plant zone for the opposing team is behind your turret.

    [​IMG]

    The grav lifts behind the spawn area allow you to get to the top of the map, or to the Sp. Laser. They have other uses like trapping people, but meh.

    [​IMG]

    Final portion of the starting area is the BR/grenade spawn. I dislike firebombs so there are none here. There are actually 4 BRs on each side of the map, the second two ensure the first two are full on ammo.

    [​IMG]

    --- Bomb spawn/Crate area

    I don't actually have a good picture of the crate area, just of the sniper that spawns there, so for now I'll make a diagram and hope you can follow. The crate area has 4 crates (designated by the number 1, when stacking occurs it's 1+ howevermany are on top), a wall corner (lines), a sniper rifle (S), and a fork lift (FL). Note on the other side of the map it is just a mirror image.

    ____
    |2 1
    |1
    FLS

    [​IMG]

    Outside the Bomb Spawn is an little cliff. Also on either side there is a two way node pointing toward the outsides. On the cliff are two maulers. A gravlift or a little ingineuity and starting at the crates will get you to them.

    [​IMG]

    Inside the double box is where the bomb spawns. Right in front of the shotgun actually.

    [​IMG]

    ---


    Thank you for your time. ;)

    oh. Also, I forgot to mention there are mongeese between te wall and the turret. It's a rare occassion whaen they're used :p
     
  2. mikeblair333

    mikeblair333 Ancient
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    Looks kinda neat, with a wraith on the map it has to work well with vehicles, but it looks overly simple. Try to create some kind of boundaries on the map and try to make the power weapons a little more challenging to get to. Overall 6.5/10
     
  3. AKILLYEZ

    AKILLYEZ Ancient
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    not to sure what to say about this one. i guess it looks ok. i dont think making a map like this would take to long. i think this game it like a one time almost fun moment. i cant see me playin this more than 5 times or so. ill gve it a 3/5.
     
  4. HandiCappKill3r

    HandiCappKill3r Ancient
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    The map looks set-up pretty well.I'm pretty sure this is symmetrical.I see you have interlocking.I won't bother you about geomerging but wit alittle you can make this map a whole lot better.For the most part its nice but the only thing i'm unsure of are the spawns.Good job
     
  5. Hachrt

    Hachrt Ancient
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    6.5 for my first map? Neat! I agree that the long haul portion of the map is extremely simple and boring to look at, but it's most of the challenge of the map and I've been trying to figure out how to make it better. I'll have to expirement some more. The power weapons are normally harder to keep than they are to get, but I will attempt to make it harder to get them. Thank you for the input.

    All together (including breaks) it took about 5 hours, the tricky part was getting the varient rules to work with it and that took all of 30 minutes. Personally, after playing it as much as I have I'd definitely play this over any other assault game (including grifball). Assault on the pit. Whose idea was that? ;) Thank you for the input.

    Thank you. It's extremely symmetrical, aside from the crane. What is geomerging (I'll look it up on the site, but I ask anyway)? Please, bother me about it, I'm a forge n00b. Also: the spawns, with the respawn settings I have for them, are fine. I could probably add two or three more on each side somewhere in the center of the long haul hall to be sure though. Thank you for the input.
     
  6. Chron

    Chron Ancient
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    I know this map has interlocking but it looks a little simple maybe i think u should put two walls on the side of the wraith so it cant go anywhere and just stay at the sp laser spot




    i give this a 3/5

    nice try though

    P.S u dont have to put another BR nxt to it so it has full ammo u can choose how much ammo it has in forge but u admitted to being a forging noob so u prob didnt know it
     
  7. RogueFIST

    RogueFIST Ancient
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    This is a strange idea. The map does seem to be bias with a wraith, any decent player can hold a side with a wraith only. Plus this map is extremely open, from what is shown in the pictures. This map might get a few downloads, but will not live for very long. Original idea, not a great one though, 2/5
     

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