HelyDrek ( Pronounced Hail-ey-Drek)

Discussion in 'Halo 3 Competitive Maps' started by HLG FlashPoint, Nov 13, 2008.

?

Is this map good.

  1. Really good

    0 vote(s)
    0.0%
  2. good

    3 vote(s)
    75.0%
  3. okay

    0 vote(s)
    0.0%
  4. no

    1 vote(s)
    25.0%
  1. HLG FlashPoint

    HLG FlashPoint Ancient
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    HelyDrek

    Well this is a map I made and it was made for longrange BR fights. There are 9 BRs, 3 smgs, 1 sniper, 4 turrets, and 1 rocket launcher on the map. This can be played with any slayer gametype. It has very smooth interlocking and has a good layout. Here are some screenshots

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    Map overview 1.

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    Map overview 2.

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    1 of the 4 BR stations.

    [​IMG]
    The rocket station.

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    1 of the 2 Houses.

    [​IMG]
    The custom power up. You haz to use Ninja skilz to get it.

    [​IMG]
    The Turret station. One turret on both sides.

    [​IMG]
    The oversheild.

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    1 of the 2 BR towers.

    Download HelyDrek Here
     
    #1 HLG FlashPoint, Nov 13, 2008
    Last edited: Nov 14, 2008
  2. H3C x Nevz

    H3C x Nevz Ancient
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    You have some very good forging skills. I'm not a big fan of the layout, however. The warthog has no place on the map, and four turrets are far too much. Imagine seeing a full TS team with turrets! Plus, of course, the hog turret. Vary the weapon set a little. Add dual-wields, ARs for when it is a BR start gametype, etc. mid-power weapons. It worries me that there is no proof of testing either, because through testing is how you solve weaponset problems. Any action shots, films, etc. to prove you tested it at all?
    Also, your thread name should just be the map name. Take out the (Pronounced...)
     
  3. HLG FlashPoint

    HLG FlashPoint Ancient
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    It is hard for me to come up with good layouts but I am a very good forger. I just need better layouts on my map.
     
  4. H3C x Nevz

    H3C x Nevz Ancient
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    How modest of you. Maybe take a look at my suggestions? I tried to help, but all you did was... complement yourself...
     
  5. SoLo92

    SoLo92 Ancient
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    pretty good man. the middle structure looks cool. its sort of an asterisk (*) shape. pretty good asthetics, and the ladder custom powerup looks cool. i havent seen it been used that much. the only complaint is that u might want to put a few less turrets. and u have a warthog. the warthog is okay but it adds to the turret count. and maybe some lighter weapons. and maybe u should put a few barriers or something behind the custom powerup thing. 8/10
     
  6. AItius

    AItius Ancient
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    looks like a great map, except for the turrets. i got lots of crap on my first map for having four turrets in it, and i have not put a single turret in any map since. they are just very lopsided and ruin gameplay. also, i don't understand why you would put a custom powerup in that place, when all it would do is increase your speed for a few seconds. i think that camo would be a much better pick for that position.
     
    #6 AItius, Nov 13, 2008
    Last edited: Nov 13, 2008
  7. AKILLYEZ

    AKILLYEZ Ancient
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    the layout looks ok but i tink the weapon placement was quite bad. four turrets is far to much. some of the br stations need a nade jump to get there. i just dont think this map would be played well. i can see my friends just wanting to stop cause this seems realy repeditive. u got skill no doubt, but just keep workin until the idea clicks
     
  8. Chron

    Chron Ancient
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    this map would be better without the warthog in my opinion i think it has no use in this map and add in some duel wield weapons too


    im not gonna comment on the turrets i think you have already got it from everyone else
     
  9. HLG FlashPoint

    HLG FlashPoint Ancient
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    Ya I'm going to make a v2 without turrets. The warthogs were there because It gave me the team slayer feel. I am going to add some more weapons and I will get rid of the warthogs. I will add some smgs and BRs
     

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