classic zombie halo3 tatics

Discussion in 'Halo and Forge Discussion' started by sniper of war, Feb 26, 2008.

  1. sniper of war

    sniper of war Ancient
    Senior Member

    Messages:
    44
    Likes Received:
    0
    Hi, this thread is for the discussion of tatics on non-forged maps for classic zombies.
    Here are some:
    Vahalla: usually out in the field where the mongoose spawns is a good place or over by the rocks by the waterfall base are good.

    Guardian: really hard but by the grav lift near shotgun that leads to where the sniper is.

    The pit: dont glitch under the stairs the zombies can just roll a fusion coil over. your best bet is to jump upstairs either by standing on each other's heads or by grenade hopping.

    Snowbound: stay near the edge so if they corner you can just kill yourself.

    Last resort: by the beach or jump to where the wires are over by the machine gun.(yes you can jump there)

    Epitaph: I guess over where those pillars are near rockets or where the shotun is.

    High Ground: In the pipes duh :0

    Construct: over by Sword spawn.

    Isolation: I not really sure, i guess in one the bases underground.

    Sandtrap: on top of the sand hill on the opposite side of the crashed phantom

    New maps:

    Standoff: behind either base is the best place i can think of.

    Rats nest: on the pipes

    Foundry:(noone plays this so who cares)
     
  2. Ark of Covenant

    Ark of Covenant Ancient
    Senior Member

    Messages:
    132
    Likes Received:
    2
    How dare you say that about Foundry. :squirrel_wtf: :squirrel_rant: You shall be chased by my evil pet squirrel army for that! :squirrel_jaffa: :squirrel_jaffa: :squirrel_jaffa:
     
  3. SargeantSarcasm

    SargeantSarcasm In Loving Memory
    Senior Member

    Messages:
    7,783
    Likes Received:
    1
    I wouldnt call those "tactics" more like being a cheap noob... cmon seriously
     
  4. Jayn0

    Jayn0 Ancient
    Senior Member

    Messages:
    119
    Likes Received:
    0
    I agree with mr. sarcasm....
     
  5. sniper of war

    sniper of war Ancient
    Senior Member

    Messages:
    44
    Likes Received:
    0
    Im talkin about default foundry
     
  6. sniper of war

    sniper of war Ancient
    Senior Member

    Messages:
    44
    Likes Received:
    0
    Yes and what would you do?
    go guns blazing and just get owned by a zombie rather than stick together and do the smart thing: work as a team, get to a secure location, and hold out for as long as possible.

    for those who dont know CLASSIC ZOMBIES is a infection type where you spawn w/ shotgun and pistol with shotgun on map and NO infinite ammo.
     
  7. Vinny

    Vinny Ancient
    Senior Member

    Messages:
    1,952
    Likes Received:
    0
    Last time I remember, no one plays classic infection.

    Mostly because, it's boring.
     
  8. CHUCK

    CHUCK Why so serious?
    Senior Member

    Messages:
    4,406
    Likes Received:
    31
    classic infection is so good! i remember the days on foundation we'd start the game and yell "room 2! room 2!". Stragglers would get slaughtered and the 2 retards in room 3 get owned.

    Those were the days...
     
  9. SargeantSarcasm

    SargeantSarcasm In Loving Memory
    Senior Member

    Messages:
    7,783
    Likes Received:
    1
    hehehehe

    as for working as a team, I agree, thats what you do...
    but you don't camp in a cheap spot like the pipe, thats freakin ridiculous...

    if youre gonna camp, you gotta camp somewhere easily accessible, where the zombies have a fighting chance... otherwise theres no point in playing, theres no challenge involved.
     
  10. sniper of war

    sniper of war Ancient
    Senior Member

    Messages:
    44
    Likes Received:
    0
    true
     
  11. icedemon

    icedemon Ancient
    Senior Member

    Messages:
    132
    Likes Received:
    0
    if u play zombies on foundy i say camp in the rooms on the sides cause theres no other way in other than the door.
     

Share This Page