Uh, my latest map... I thought of the wierdest, cool sounding name, and came up with... OPUS! Weapons: Assault Rifle x1 Magnum x1 Plasma Pistol x1 BR x6 Sniper Rifle x1 Carbine x2 Spiker x2 SMG x2 Brute Shot x1 Rocket Launcher x1 Shotgun x1 Equipment: Plasma Grenades x9 Frag Grenades x4 Spike Grenade x1 Bubble Shield x1 Power Drain x1 Trip Mine x1 Regenerator x1 Deployable Cover x1 So, yeah. It plays with 2v2, FFA Slayer, and FFA KOTH. Here's the map. I have tested it three times. I hope you like it. Overview: Back of main structure: Sniper and Mongoose spawns, and entrance to the Shotty tunnel: Shotty, and Spiker tunnel: Underneath the main bridge: Looking down the main bridge: SMG tunnel: BR, Bubble Shield, Frags, and me! So, yeah. That's basically it. It plays pretty well, I hope to make a v2, and I've run out of stuff to say. I hope you enjoy the map. Download Link
I think its a pretty good map. Aesthetically its not the best, and it is a bit open, but it is a fresh idea. Good job, you can only get better! 3/5
Cheers for the positive feedback. I was a little rushed to post it. But, yeah, as I said, a v2 is on the way. Thanks for posting.
This map has some good ideas in it. I understand you may have left it a bit open to compensate for the mongoose, but a little side cover wouldn't hurt (nice little something for your V2). I would also clean it up a bit for aesthetics; also, you should put another layer of walls to block off the back part, and straighten it up a bit. This looks like it could be a pretty good map, even if it is somewhat basic. I will await your second version.
Im loving the main structure but the rest is plain and crappy maybe you should keep the structure and do another one parrelel to it
it looks alright. honestly, u shouldnt put a mongoose because theres not really a point for one on a 2v2 or FFA. its also open and i dont see much asthetics. i hope in the v2 theres more cover, and its cleaner. the central structure is nice and the tunnels are cool.
Sweet design but Opus come on. To me that an immature name. I nearly didn't look at the map cause of it. But other than that 4/5 because of an awesome, original, design. But I suggest changing the name no doubt about it.
Without testing your map, I can see two problems. First, you have only one structure. Just having one structure decreases immensely to how your map plays. What you want to do with v2 is add some minor structures along the sides of your maps, so that there isn't just a bunch of empty space on the edges. It seems like you had a though about the open space with mongooses placed, but since you can't fire while shooting and there is only one place to go(the structure), they are kind of pointless. Along with making other structures maybe you can add a ghost or something, or leave the mongooses if the ghost would dominate too much. Your second problem is that you placed all this: Weapons: Assault Rifle x1 Magnum x1 Plasma Pistol x1 BR x6 Sniper Rifle x1 Carbine x2 Spiker x2 SMG x2 Brute Shot x1 Rocket Launcher x1 Shotgun x1 Equipment: Plasma Grenades x9 Frag Grenades x4 Spike Grenade x1 Bubble Shield x1 Power Drain x1 Trip Mine x1 Regenerator x1 Deployable Cover x1 so close together. It's just one big armory basically and armories detract immensely from gameplay because you don't have to work for the weapons at all. Correct me if I'm wrong because I'm just going by the pics. Keep trying and improving and I look forward to seeing your next map.
Actually, when play-testing it, I couldn't even find ammo for my BR. I couldn't remember where I put it. Anyway, it's actually all spaced out well. And, the top area is accessible, for a crappy sniper position, or a quick piece of cover. It's not too bad. If you would like, I could play it with you in four hours? I'm at school right now. And, as for Opus being a gay name, type it on Google Images without safe search. Nice. And I did say it was a random name.
I'm actually working on an annotated bibliography for a paper I'm writing, so I don't think I can today, maybe another time. Did you get the part about adding some other structures though, cause I think if you add some surrounding structures it'll improve your map. Also for the next post, try either mapping the map out so we can see the overview, or just take a side on picture. I'll get a hold of you maybe tomorrow to test out the map with you. Let me know if that works.
looks ok but a little messy. i say to just clean it up alittle and u should be good. nice map u have some real potential and keep it up.
Looks to me like you just have a basic layout of a map, it doesnt look completely finsihed, there are parts where cover is needed a lot more. Also flip the bridges over on v2 looks good
Yeah, the bridges actually are flipped from where there seen from. It's like a chamber. Also, I've been working on v2, and I've been getting ideas. So, for anyone who's waiting, Opus v2 is coming.
I bet i could break it unfortunately, pretty easy. might want to fix it. If you need help invite me on your friends list on xbox live and ill help you out. GT: Chief wiggum 00
Hey, uh, speaking of breaking it, in the v2 I'm fixing a few things, and if you could help, I would really appreciate it.
Looks very instresting, do you mind if i DL and edit and turn this into an infection map? it looks like it would be pretty fun with fat kid ;]
Uh, map looks decent though nothing on this maps jumps out and makes me say wow. Dont be afraid to add asthetics, OK? 3.5/5