oh and another question, how is it even possible for a map to be 3/30? wouldn't that be like a map with a box in the middle, that's not upside down. i highly doubt his map is that bad, like not even a bad map can be that bad, was his map like empty foundry with a magnum in the middle?
If you're wondering what Boxworld is...click the link in my sig. I'm pretty sure it deserves a higher grade than a 3/30...
Okay, I give you some Here is Blombas Review on Sandskrit Okay, I donwloaded my map Sanskrit and played on it heres the review. Before I look at maps I love to see what other people have to say about the maps and the first comment on Sanskrit went something like "OMG this is the best enclosed map I've ever seen" So I was pretty excited about reviewing this. Unfortunately it wasn't even close, and the person who had commented couldnt have seen some of the great maps; Project S, Temple Of Atlas, to name a few. The map did look good, and had an extremely good use of movable objects. My personal favorite was the dumpsters used as stairs, though they could also be used to jump up to the top of the outer wall and camp (Note the map was unescapable.) The map looked good and the wraith was a nice aesthenic touch. The floor was made well, but there was no one touch that made this map unique. Aesthenics-7 The map had an extremely boxy feel, there were little curves; besides the sniper tower, so to me that was kind of a downer. Like I said there was no one thing that stood out in this map, so it was not too original, though I didnt feel like I had played it before. If I had to choose one thing as the maps "logo" it would be the dumpster chairs. They were deffinately the most unique thing. Originality-4 I played this map with my friend, one on one like suggested by the maker, and unfortunately, this was the worst part. The map was extremely small, and we played one flag. It was impossible to not score, and in 2/4 rounds we played I ran one way, my friend ran the other, I grabbed the flag, and scored. (Yes, we played San 1 Flag) I was stopped once, and my friend was a few times, but with 3 minute rounds its an automatic tie. Gameplay wasn't too fun because it was over as soon as it began, and after one game my friend was yelling at me not to play again. Gameplay- 3/10 Overall the map wasn't bad, just far too small. The aesthenics were good but it lacked in originality. I urge the creator of this map to continue making maps, and try them on a larger scale. Also, I hope he tries to find that "Wow factor" i was talking about. I'm not saying that every map needs it, and that I'm perfect, because I don't believe I've quite found it either. It's extremely tough to pull off something that astonishes people with its originality and gameplay, and I'm not trying to tell the creator he failed, because he is a great forger. Overall- 14/30 and here is my review Aesthetics 5/10 Design 2/10 Gameplay 4/10 Overall 11/30 Notes-In my opinion, a very crowded map. Even for 1v1 it is very close quarters. I tested it with PJFan and we agreed that it was very crowded and not enjoyable to play on. The aesthetics were nothing special and the design of the map really didn't stand out. So overall, not a great map. Here is one by Sdrak Sanskrit Aesthetics-7/10 Design-7/10 Gameplay-3/10 Overall-17/30 Notes-The layout was decent, I enjoyed jumping into the hole for the mauler, and then having someone come out at me from above. The gameplay was horrendous: 1v1 is WAY too overpowering, and as attacker for flag spawn, I couldnt even get across half the map, without getting BR'd, brute shotted, or maulered, not to mention the assassinations! I liked the corner, yet that too, contained YET ANOTHER power weapon, the sniper Anyways, dark night, i havent forgotten! And One by PJ Sanskrit - Testing/ Critiques Stage 1: Forge I went into the game of forge on this map by myself, This is what i found... The map is very well made, there are a few bumps in the floor, but that's just gunna happen, SPAWN POINTS - they were spread apart, but since the map is so small we spawned right next to eachother alot of the time. We sometimes spawned before the opponent could heal too, which has its ups and downs. WEAPONS - There weren't too many weapons to choose from, ones that are really effective which is good, but the ones that were there, we didn't have time to get. Next came Testing with my brother. - Oddball varient was fun, chaotic, but a little hard to get a hold of. we would die every 10 secs. equaling a fair game, but not as fun as it could be. Also the lip on the wall by the dumpsters created a nooby spot to throw a bubbleshield and stand, making it totally not interesting at all. 1 Flag varient was just an utter failure. the game went byu so fast that it totally cancelled out the fun of a flag game. There was nowhere to hide, because once you went underground, the flag stuck out of the ground halfway giving away location, [even when crouching.] Slayer varient was 2nd best next to the ball game, heres why... when you would spawn, you would be hurt, the map is too small for even 1v1 slayer, but still much funner than the flag game. Over all I give this map 5.5/10 This creater was a good forger, but needs to work on his originality, and design, because there were just a few spots that you could stand and bubble shield on th ewall. Keep forging, but think of more to forge kk? :] one more thing... try to give your maps a feel in a couple spots, the bunker was a good touch, but it needs more... Results: Sanskrit - 5.5/10 San slayer - 4/10 Sanball - 6/10 [it was pretty much reg oddball] San 1 Flag 1/10 Asthetics:4/10 Design:5/10 Gameplay:3/10 Overall:12/30
That's what I would like to see too. I want to know what I didn't get good scores on specifically so I can improve it in a v2.
I thought my map did farely well. I don't understand.....Oh wait...Cosmic Rick was judging. That explains it. Well at least it had 16/30. Higher than 50%. -Hotzone By Ghost201 Aesthetics-5 Design-7 Gameplay-4 Overall-16 Still wonder why my gameplay was bad...oh wait spawn issue. Yeah the map is mainly meant for 2v2. However I did farely well in Design. Probably 'cause of where I designed the map at. If you want Dark Knight....You could help me make v2.