Waterfall Download Waterfall is a competitive mapthat works with regular slayer. The map has two waterfalls at each end and two caves like structures to each side of the waterfalls. There is a secret passage under each waterfall that comes out in the caves. Weapons: x2 gravity hammers x1 sniper x1 covenant carbine x2 smg x1 spikier x1 sword x1 sentinel beam x1 shotgun x1 brute shot x1 needler x1 battle rifle x2 magnums x1 plasma pistol x1 rocket launcher Grenades: x2 frag grenade (spawn with) x6 plasma grenades x2 firebomb grenade Equipment: x1 trip mine x1 bubble shield x1 regenerator x1 radar jammer Pics: Waterfall overview Passage between bases Secret passage under waterfall One of the entrances to base Inside one of the cave structures Where secret passage comes out from waterfall Waterfall view #2 Second entrance to one of the caves Incase you missed here is the link
Okay first off the waterfall is really cool and the caves are cool too. You have a lot of weapons on this map and a lot of them are power weapons. I think too many power weapons can ruin the gameplay so be careful of what weapons you put in you maps. Besides your weapon placement, your merging looks neat. =]
Spawns The map looks nice but the spawns look questionable. First, you should probably take screenshots in a custom game so that the spawns aren't visible. I'm glad I can see them though, because it looks like some spawn you directly into a wall, and others appear to be underneath other objects. You took a lot of time with the map building. Don't rush on spawn placement.
yeah like i said ill fix this those are atually left over as markers forwhere t place thngs ill fix and post vs.2
Weapons: x2 gravity hammers x1 sniper x1 covenant carbine x2 smg x1 spikier x1 sword x1 sentinel beam x1 shotgun x1 brute shot x1 needler x1 battle rifle x2 magnums x1 plasma pistol x1 rocket launcher yeah, a lot of power weapons, besides that this map looks pretty awesome. I would suggest removing power weapons down to where theres only like 2-4. Also removing the sentinel beam might be a good idea as they usually don't work well with gameplay. After doing that, if you feel your map has too few weapons, I'd suggest adding a few BR's to where there are about 3 or 4 so it's a nice balanced number, not too few, not too many. Grenades: x2 frag grenade (spawn with) x6 plasma grenades x2 firebomb grenade Firebomb grenades usually don't work well with maps, they may be unique, but unique isn't worth sacrificing gameplay, also you might wanna add some frags, like put at least 2 or 4 on the map that you don't already spawn with Overall i would say a 4.3/5 =D PS: Waterfall = LEET and amazingly creative, V2 will be sweet if you make one
this is very well interlocked, i like the ramps made from walls. i like playing on cqb maps. and the way you utilize the sheild doors as watter is awesome. and too many power weapons. the spans are facing in funky directions so fix that in v2 (and in v2 give a zoomed out screenshot, so i give it a 4/5. il give it a 5 in v2 if you adress this. great map
Alright, I did a pretty brief forgethrough of it. It looks like you spent a lot of time on certain parts of the map. There are a few pretty bad bumps (mainly the open single boxes on either side of the sword spawn, along with the occasional issue with the staircases by the sword as well.). Also, it's VERY easy to break the map with either a nade jump, or using the brute shots, even with gravity at 150%, along the sword spawn area in general, but there may be a few extra pockets that you can slip out of as well. That being said though, it's pretty nice asthetically. I liked what you did creating the "stonehedge" effect using the barriers, not to mention the waterfall.
definitely a good map, but as the others have said, way to many power weapons. nice interlocking, and i like the secret passage. nice job. 4/5
Well everyone pretty much said what needs to be said. With such a small map, you might not want to have a shotgun and sword at the same time. Rockets are highly questionable as well with such close quarters. Another thing, with spawn points, never set spawn points were the player spawning will run directly into a barrier or wall and make sure they are pretty well covered. One more thing, please list respawn times and number of spare clips for each weapon. This helps determine the gameplay. If your rockets spawn every 30 seconds, that obviously is not very smart for gameplay. As for aesthetics, this looks great. The waterfalls look clean and your interlocking looks farely nice. Fix the bumps and breakable areas they mentioned and then post it up and I believe you will get better feedback. Dont take all of this personal, they are just suggestions that are ment to help you in my opinion.
Great job on this map, it looks great for CQB. I love the idea of a waterfall cave. Awesome map, and 5/5
This map looks pretty interesting. Definitely gonna check this one out - If I remember, I'll tell you how it goes. Lookin good from what I see here though.