MLG Integral

Discussion in 'Halo 3 MLG Maps' started by Frito92, Nov 1, 2008.

  1. Frito92

    Frito92 Ancient
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    MLG Integral
    Made By: Ififrito92


    Recommended Players: 2-10 players
    Supported Gametypes: MLG CTF and Team Slayer
    Items on Map: 2 snipers, 1 set of rockets, 1 mauler, 5 BR's, 3 carbines, 2 plasma pistols, 1 custom power up, 1 camo, 6 plasma grenades, 8 frag grenades

    I decided to give my newest map Integral an MLG overhaul. It is essentially the same map but with different weapon layout and a few crates placed here and there. The map actually plays really well for MLG gametypes and requires a lot of strategy to defeat the opposing team. The map utilizes two hangar like bases and a unique central structure to create a solid strategy based map. The map is great for mlg ctf and team slayer. It is also perfectly symmetrical which is huge plus...

    Strategy:
    Each team spawns with a sniper in their base. A good strategy is to grab the sniper at the very beginning and try and catch the other team off guard by shooting them through the fence walls. There is also a big rush for the rockets at the start of the game. Each team has access to an elevator on top of their base which takes them to the top platform. This usually results in a BR off to see who gets the rockets....

    SCREENSHOTS: Enjoy!

    Overview of Custom Power up Tower
    [​IMG]

    Mauler spawn
    [​IMG]

    Camo spawn/side angle
    [​IMG]

    Overview 2
    [​IMG]

    Overview 3
    [​IMG]

    Overview 4
    [​IMG]

    Side view
    [​IMG]

    Download HERE: Bungie.net : Bungie Online : Halo 3 File Details Enjoy...comments are appreciated...=]
     
    #1 Frito92, Nov 1, 2008
    Last edited: Nov 3, 2008
  2. Combat P3nguin

    Combat P3nguin Ancient
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    hey man this is a great map but on the ground it is very bare no cover
    but it is a pretty good map
    3/5
     
  3. DeathstarsOG

    DeathstarsOG Ancient
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    Can't really see the layout too well from the pics, but i can tell the interlocking is well done. Also you have a large amount of power weapons/power ups on this map. You may want to make sure it is very balanced. A bad team spawn can turn an even game to a landslide victory with an entire team holding all the powerups/power weapons. Also Rocket/Snipers must be drop spawned in MLG so that there respawn is known by both teams. Weapon holders cannot actuall house weapons but are actually used to hold down movable objects such as the crates you have on the map and barriers. Make an updated version with some of these kinks worked out and you may have yourself a winner.
     
  4. Frito92

    Frito92 Ancient
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    yah, i guess the rockets are a bit overpowering...thats why they are placed in the center of the map and there is a huge rush for them at the beginning of the game...
     
  5. hangman3745

    hangman3745 Ancient
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    This map is pretty decent,but this doesn't really have an "MLG" feel to it from what I saw from the pictures. Although pretty nice. 3/5
     
  6. HandiCappKill3r

    HandiCappKill3r Ancient
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    This map looks very nice to me.The boxes all look clean and you have some very nice geomerging.It looks like you can't escape the map which is a good thing.Very nice MLG map overall.
     
  7. T4K Shadow

    T4K Shadow Ancient
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    You are not allowed camo in MLG maps

    However if you fixed some of the problems people have said, this map would be great. Release a new version with the changes
     
  8. Frito92

    Frito92 Ancient
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    Really??? i am pretty sure camo is allowed...there is an active camo on the MLG Guardian isn't there?
     
  9. prepare4legend

    prepare4legend Ancient
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    good forging but some constructive critism: rockets are overpowerful and they will control game, and you should not have custom power up especially on one side it would at least be central but very neat geomerging and also try and edit ur post and put more pics up because u can see most of the map, also there is hardly any sight of the bases >.< and it just doesnt have the mlg look... the majority of the level is too raise 3/5 but good forging maybe make a v2 once u hear other critism cuz u cud make a better map i believe
     
    #9 prepare4legend, Nov 6, 2008
    Last edited: Nov 6, 2008
  10. G043R

    G043R Ancient
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    I would argue ... If you had it drop into the weapon holder it would have the same effect...
     
  11. tornquist92

    tornquist92 Ancient
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    the geomerging and interlocking looks very goog from the pics. all I have to say is that custom and rockets should either be removed or placed at the bottom of the map and there should be a little more cover at the bottom.
     
  12. Huntar

    Huntar Ancient
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    looks like a good map! Good clean lines, great merging, weapon layout, etc. Looks pretty good. my only concern is that it looks pretty easy to break, might want to do a couple touch ups. But other than that, keep up the good work! :D

    4/5
     
  13. Frito92

    Frito92 Ancient
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    Don't worry, i tested it many times and it is impossible to escape the map... =]
     
  14. DeathstarsOG

    DeathstarsOG Ancient
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    True, however i doubt it has been done this way, and also the weapon holders are used as braces for certain movable object, not to actually hold weapons in MLG.
     

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