Battle Mound

Discussion in 'Halo 3 Competitive Maps' started by LIGHTSOUT225, Feb 22, 2008.

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  1. LIGHTSOUT225

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    Thanks for the feedback, and I'm glad you liked it. ill see if i can get a couple side-by-side screenshots to put up. It's not confusing at all once you see it once or twice.... remember Colossus and the bridge? Never there when you played CTF. I kinda think of it like that. Which reminds me, Im gonna see what I can do as far as forging a "spiritual successor" to Colossus in Foundry fairly soon. We'll see.

    I see what you mean with the respawns. I thought all respawn points had to be in a respawn area though? I could probably extend some spawns out to like the Brute Shot-Mauler line for each side. then just add Flag at home and flag away respawn areas. And see about making it harder to get out of.

    I'll get an update soonish. Appreciate the feedback Furious, I'll see you in Aqueduct.
     
  2. Sage

    Sage Ancient
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    thislooks cool and that rocket idea is definitely a great idea it keeps people from rocket camping
     
  3. gorebound

    gorebound Ancient
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    I can’t really say that I would’ve guessed that your inspiration for this map was Warlock, Foundation and Beaver Creek, but with that said I’m not saying that it’s a bad thing. You’ve done a good job in creating a map that brings both lots of cover and many open areas together without loosing the natural flow.
    If you came here looking for a map that both looks good and plays well then you’ve come to the right place.

    Aesthetic / Functionality
    The map doesn’t have a complex or intricate geometry but even so I think that you’ve done a really good job in forging it. The map feels straightforward with lots of possibilities of traveling across from one side to the other. Sure, there are a couple of walls that could’ve been straightened out and you could’ve used interlocking more than you’ve already done but it really isn’t anything that takes away from the overall impression. But just be careful so that a “couple of walls” doesn’t turn into “lots of walls” on your upcoming projects.

    One thing that struck me was that it’s really easy to get out of the map, the only thing it takes is a grenade jump. And when you’ve gotten out of the map you have lots of weapons and powerups at your disposal. You really should try to block it off even further seeing as every weapon and equipment is available outside the map there’s the possibility of someone going out and load up with powerful weapons and then throw down a grav lift in order to enter the map again.

    Also, have you thought about placing scenery that allows the players climb up on and to run across the map on top of the column walkways? It would add another dimension to a very horizontal battlefield.

    Spawning
    All the spawns look good except for one or two that makes the players spawn facing a wall, it could lead to disorientation for the newly spawned players. And you also should try to limit placing spawn points in narrow places, aka grenade traps. You’ve also used starting points and respawn areas that are assigned to the different teams, good job.

    Weapons / Equipment
    You’ve done a great job in balancing out the map by placing weapons of competitive nature on well thought out places. By no means does the map feel cluttered with weapons that are too strong or too weak. If I’m being nitpicky I would say that you could’ve placed a couple more BRs on the map, but that’s just a personal preference.

    I’m gonna keep this map around for a while so that I get to play a couple of games on it. Good work and Happy Forging!

    Peace // gorebound
     
  4. Hornet 3 0

    Hornet 3 0 Ancient
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    Thats excellent. One of my favorites for CTF. Its definitly a keeper.
     
  5. SwordScar

    SwordScar Ancient
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    fantastic map, i love the design, but how did warlock be a major infulence?
     
  6. Furious D 18

    Furious D 18 Ancient
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    Nope. They just won't really get used if they are outside the respawn area. But let's say you want people to spawn everywhere on Slayer games, but only in the bases on CTF games. Put respawn points everywhere but make the respawn areas for the CTF games only cover the points in the bases.

    I seriously doubt it. I just checked the tree. If I win my first match I'll run up against Penguinish. He is better than me. Period.
     
  7. Aristotle328

    Aristotle328 Ancient
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    Qued, this looks awesome.
     
  8. LIGHTSOUT225

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    ive always thought two way teleporters across from each other in symmetrical maps usually give a pretty good flow to most games. That and i wanted the very center of the map be a major point of interest (the rockets) like Warlock's Camo
     
  9. gorebound

    gorebound Ancient
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    I suggest that you read my review of the map if you haven't already. I would like to hear what you think about my thoughts on the map. :p

    Peace // gorebound
     
  10. LIGHTSOUT225

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    Oh no dont think i forgot about you Gorebound... pesky class gets in the way from time to time haha. didnt have enough time to respond to an in-depth review earlier.

    I really appreciate your time in checking out my map and letting me know not only the positives but also where it could use some work. I agree, as already indicated earlier in the thread, that it is in fact too easy to get out of the map, and i plan on remedying the issue in an update in the near future. I already think i know which walls you are talking about without even going back to the map...it the wall corners around the base im betting. yah a couple of them werent perfectly straight, and thats another thing in definitely addressing in for the updated version. Regarding the weapons and lack of BR's... this was actually intentional. If you subtract the Sniper Rifle from Beaver Creek, theres only 2 rifles on the entire map. I wanted to recreate that type of atmosphere, a sense of urgency if you will. I have double the # of rifles than Beaver Creek, and that combined with less players (2-6 instead of the traditional 8) and 30 sec respawn times, its really a non-issue. You are right tho, interlocking would clean up some edges thats for sure...ill see what i can do.

    thanks again for the review Gorebound! and i'll let you know when an updated version is up. and if it isn't too much trouble, i'd love it if you checked out my map ALTA if you have some free time, and let me know what you think about it. I know the back wall is a bit sloppy in a couple places, so go easy on me there. thanks homie
     
  11. gorebound

    gorebound Ancient
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    Sounds good man, maybe I'll be able to check ALTA out but don't get your hopes up. I have lots of maps that I'm about to review :p.

    Peace // gorebound
     
  12. LIGHTSOUT225

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    No worries, if you get to it awesome, if yo dont, life shall go on. But its pretty unique, i think you would enjoy it (at least i hope). see ya round
     
  13. Day0fJustice

    Day0fJustice Ancient
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    this map is a lot of fun, i played it with a few friends the other night and everyone really enjoyed it.
    i wish i had more to say about it, everyone should give this one a dl though
    nicely done
     
  14. Morphine

    Morphine Ancient
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    Looks really good, i'll give it a shot.
     
  15. powersurge47

    powersurge47 Ancient
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    Sweet. This is one of the cleanist maps I have ever laid my eyes on. My god...soooo clean...soooo beautiful.
     
  16. MNM1245

    MNM1245 Ancient
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    This map looks awesome for CTF! Is it set up for assault, and other game variants? Well I think that this map is very simple yet it looks extremely fun! Good job. Can you send me a message when the new maps come out!
     
  17. MNM1245

    MNM1245 Ancient
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    I cant get over how good this map looks!
     
  18. LIGHTSOUT225

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    Much appreciated brotha. Send a FR to LIGHTSOUT225 if you ever need one more for a match. I got a few other maps youd probly enjoy also, just browse through the competitive maps section for a few... oh and a few more coming very soon.


    Thanks alot! But try not to double post, its extremely frowned upon here in the FH community. Its basically the golden rule. Just letting you know so you are aware and its no longer an issue for ya.

    thanks again!
     
  19. MNM1245

    MNM1245 Ancient
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    Ya i know double posting is bad but its still a good map!
     
  20. LIGHTSOUT225

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    updated version coming in the next few days
     
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