Havoc Havoc is a symmetrical map mainly for Team BRs. Made completely on my own, and it's also my first, so be nice Weapons list: Assault Rifle x4 Battle Rifle x10 Shotgun x1 Sniper Rifle x2 SMG x4 Spiker x4 Magnum x4 Plasma Pistol x1 Needler x2 Carbine x2 Mauler x2 Turret x1 Equipment List: Frag Grenade x6 Plasma Grenade x6 Bubble Sheild x1 Power Drain x2 Regenerator x2 Pictures: Blue Spawn Red Spawn Red Snipe Blue Snipe Blue Hall Red Hall Red Downstairs Area (Needler Spawns on the box there) Blue Downstairs Area (Needler Spawns on Box) Top View of Bridge (The Turret is on top, and also the shotgun in the open box gets closed off 3 minutes into the game, so no worry of shotgun spamming.) Download Here: http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=57695670 Ok that's my map.. Download and play it, and tell me what you think. Also tell me if I did anything wrong with this post because.. you know, first post =) (Edit) The name was changed from Onslaught to Havoc, so the B Net file is going to be called Onslaught. (Edit) The name is now completely changed over. Thanks for the heads up =)
Looks cool to me. Good job. The name of the map is not unique however. How do you get up to the Sniper Roosts?? Ill download it and find out for myself. Keep those maps comin'!! _BORG
looks pretty good but I dont think imma d/l. the only thing that brought me to open this was the name onslaught, i recommend changing that though because one of the most famous forged maps is named Onslaught as well. I'm surprised you didn't know this because it has been on the MLG Circuit for quite some time now. also when you said: after reading that my first thought was "Wow, some kid was retarded enough to steal onslaught" but I always read the whole post and when i saw the screens I noticed it wasnt stolen. For the map, based on the info given on the post I would say it is a 3.5/5
Theres quite a bit of spamming going on here, if you could tell him what to do in PM's you could really help him out. Back on topic i think the maps is a good start but its nowhere near completion, you should go back and fix a few of your interlocks and learn geomerging its a great way to get your maps noticed, i also suggest you look over the layout and go for something a wee bit more creative, but for what you have done so far its not half bad, and the names not a big deal. If you need some names just ask around people are always willing to help.
It will not screw up the post as long as you change the link to the new map name on your fileshare. The map itself does not look to bad. it actually has a pretty good layout. From what it looks like to me is this has not been playtested a lot and since your new ill give you a link to where to recruit map testers Testers Guild - Forge Hub Halo Forums These people know what they are talking about so they would give you very good feedback on things that will help your map. I will not dl right now seeing as though my map queue is filled atm.
looks pretty good but I dont think imma d/l. the only thing that brought me to open this was the name onslaught, i recommend changing that though because one of the most famous forged maps is named Onslaught as well. I'm surprised you didn't know this because it has been on the MLG Circuit for quite some time now. also when you said:
Welcome to ForgeHub! I know, as a newcomer to ForgeHub, posting maps can be a bit confusing. I understand. This map is 100% symmetrical. How do you get to the sniper spots and it could use some more cover. SRSLY. The interlocking and layout are okay though so this could boast some good gameplay. 3/5
Looks rather nice, although it seems like theres a lot of power weapons. Might wanna fix that. That was uncalled for, and serves no purpose but spam and flame this user and his post. Please lay down and wait patiently to receive your prize!
lol no problem he is a friend of mine, we joke around but I understand you did not know that =) Pshh, post a map and we'll talk
Pretty clean map, sloppy in some parts, but good! I like the sniper posts, but the people running down below have no overhead cover! The merging is really good and your layout is pretty unique! The post is good, though you only have ONE SENTENCE description! This does not explain your map enough to me. I think the name is fine. -Irish
Thanks for the comment =) I will see what I can do about the overhead cover in V2, but I did use up my budget, so something will have to be destroyed.
I like the layout and how you used the walls to block certain areas to promote your own play style. one thing I would do for a V2 is make your fusion on some of the boxes and walls on bridges a little more precise; in some places it looks like you have cracks and bumps where the floor transfers from wall/bridge to box. Other than that, good job. 7.5/10
I see you have nice interlocking and geomerging and you have some creativity.The map looks alittle open it the middle areas.Also i think you used too many walls in the middle.Pretty nice
What a what.... ok.. This map looks like it could have potentially good gameplay and the spawnings look pretty good but I am afraid that the walls will really get annoying during gameplay. Geomerge them into the ground a lot and take some away because they can get in the way. Good Job tho
Thanks for the comment. I will be geomerging some of the walls, although that could prove to be difficult because they are small and difficult... is there an easier way I could geomerge walls? If you know a thread that could help me I would appreciate it. (Edit) Nevermind. Figured it out on my own =)