By Itj101 (Small help from MGC Kenster and Kaz Rocks), This is a map filled with interlocking, and aesthetics. There is also the beautiful waterfall that doesn't interrupt gameplay one bit. It also includes two bases with BR balconies and simple garages. There are secret escapes and entrances located in the map to infiltrate unsuspecting bases. Starting just outside the Foundry bases, this amazing competitive map has a tendency to leave you wanting for more in the end. It is meant to be played only with Team Slayer, FFA, and CTF. 2-8 per team. Can also be played 1 vs 1. Weapons/Ammount/Respawn Time Battle Rifle/6/30 secs Beam Rifle/1/180 secs Brute Shot/2/30 secs Covenant Carbine/2/30 secs Energy Sword/1/180 secs SMG/2/30 secs Spiker/2/30 secs Rocket Launcher/1/180 secs Equipment,Vehicle/Ammount/Respawn Time Active Camoflauge/1/180 secs Bubble Shield/1/60 secs Fragmentation Grenade/10/10 secs Mongoose/2/60 secs Overshield/1/180 secs Plasma Grenade/10/10 secs Power Drainer/2/60 secs Now for the pics: This is right next to the starting point, a quick entrance to the other side, if you will, the whole thing is blocked off during asymetric games. This is the Attacker Base, comes with a Power Drainer, Active Camo, BRbalcony, and a Mongarage. The Defender Base, same as the Attacker Basem except exchange the Camo for the Overshield. Heres the lift (One on each side) leads to the Beam Rifle Tower. Try to find the secret invisible dude in this picture. If you find him, post where he is in your comment. Beam Rifle Tower, overlooking the Waterfall. Find the secret invisible dude in this picture, it's easier than the other one. Secondary picture of the Waterfall. Now lets talk strategy... Here is the secret exit/entrance out/in of the Defender Base. (To your right if your on the balcony). Here is the secret entrance/exit in/out of the Attacker Base. (To your left if your on the balcony). Here is the secret jump used to infiltrate unsuspecting bases. (Located on either side of the walls of the waterfall. Now, lets talk me... Download Hail
From looking at the pics (xbox off limits weekdays :O cant do forgethrough) it looks a little open on either side of the waterfall, and it doesnt really have anything that makes it stand out Having an active camo and an overshield in the base? that would result in fights over them, whereas they should be out in the field, giving both teams an equal chance to get both, giving more depth and strategy to the game. Oh yea the first guy is floating next to the corner wall in the foreground, up on the tower and the second guy is on the beam rifle spot so overall FROM PICTURES i rate it a 3/5 because there is some decent interlocking and straightening of walls and such If this is your first post well done! its pretty good for a first one (if not ill look like an idiot lol)
To me the placing of the overs and the invis create an unfair advantage to the overs spawn then camo spawn. i would recommend two customs and put the settings to the game type to ones like good camo or 1x overshield. Anyway the maps seems nice i like the back paths to the bases and your rocket spawn setup. For the concept your were going for i would give a 4/5 the way its constructed is about a 3.5/5 just because of some open space by the waterfall and ill need to take a look at the back parts.
I would suggest taking the last five pics out, there are very immature. The map looks clean for all the walls used! It seems to have smooth game play. Also I think you should add a wall just sticking out to add more cover in some of your hallways. The weapons seem to be fair, so..... Good map, Good post, be a little more serious with the pics please, we want to see your map! -Irish
The Active Camo and Overshield have the possibility of either team getting them, either by stopping them from going into their own base first, or by using the jumps shown in the last couple pictures. And you were correct about the Second Picture of where the invisible guy was, but the first guess was incorrect, hes actually sitting in the lift, I know, hard to see, if I wasnt the person who took this picture, I wouldnt even know where he was.
To me the placing of the overs and the invis create an unfair advantage to the overs spawn then camo spawn. i would recommend two customs and put the settings to the game type to ones like good camo or 1x overshield. Anyway the maps seems nice i like the back paths to the bases and your rocket spawn setup. For the concept your were going for i would give a 4/5 the way its constructed is about a 3.5/5 just because of some open space by the waterfall and ill need to take a look at the back parts.
The first pic looked like this would be a feature worthy map. But, I was wrong. It started getting sloppy. The small amount of interlocking looks good but some stuff you could have interlocked you didn't. This could use some serious improvement. A V2 with interlocking and geomerging would be nice. Also, that first pic looks nothing like the rest of the map. More cover on the outside area would help. 3/5 Fix It
in that first pic it looks like the invisible guy is in the mongoose? well, good interlocking, but bad choice with invis and overshields right next to each other. the sneaky wall jumpy trick thing is awesome and original, a wee bit sloppy but nothing that would effect gameplay. 4/5 and a DL
Thanks for the compliment, and also the Overshield and Camoflauge are across the map from each other. Thanks, and the only part I didnt interlock, but should of, was the lifts, because I thought it sort of pointless. And to put more cover in the map, would mostlikely take away some of the fun in the game and Mongoose, but I'll try your suggestions, because you have more experience than me.