Disarray v2 Description - The UNSC has left this structure in order to find a safer camping spot. 6-8 player FFA slayer only. - This is currently my best map. Weapons and Equipment - Frag x8 10 sec - Plasma x4 10 sec - Firebomb x2 10 sec - Bubble Shield x1 60 sec - Regenerator x1 60 sec - BR x5 30 sec - Sniper x1 60 sec (1 spare clip) - Rocket Launcher x1 90 sec (No spare clips) - Mauler x1 45 sec - Carbine x2 30 sec Download Disarray v2 Overview 1: Overview 2: New Rocket Tower: New Sniper Tower:
The gameplay incorporated throughout this map appears very.... well.... competitive. The aesthetics weren't the greatest though, but the weapon placement and the overall layout is great. Overall this map is certainly above average, and deserves a happy face, : ). P.S. You posted the same screenshot twice. Please fix it.
Hey, I just noticed your map went up, It looks pretty cool. It looks like I could be alot of fun. From what I can see, I'll give you these. Pros: - It looks like you've got a lot of really neat scenery in there. - I really like some of the map geometry you used. - Over all feel looks nice. Cons: - Lack of ramps, maybe try to add more path ways up and to different parts of the map to add smoother game play. -Shield door? Whats its purpose. Well I'm going to download and do a full scale review of it after I play it.
Well, the shield doors.....hmm....to have more aesthetics I guess. Also, as I mentioned in the thread, there are firebombs and that's where they are. There is not going to be camping on that place because I didn't surround the double boxes fully so people can grenade in there and also there are fusion coils. Thanks for taking a look at my map!
Wait... there's firebombs surrounded by shield doors!? Well it may be interesting, only if you remove the shield doors and set the firebombs to a higher respawn rate. P.S. You fixed the screen! Yay...
from what I can see, you have strategically placed a few boxes and stuff and geomerged them into the ground... Looks like you spent alot of time on it and ill give ya a DL and try it out.. Happy forging Edit: I have played the map, and i agree with most, there needs to be more ways to get to higher ground, and once you get to that higher ground, maybe you could add more aesthetics. I also noted that lack of enough spawns.. i saw a total of about 12 or so spawns. I would greatly suggest that you add more high up cover and spawns/goals for tactical team games like 2 flag, 1-bomb, ect. but don't make you own gametypes, just let players save space by using default settings. happy forging once again
i think u did pretty good with the interlocking it would be good for team games and for FFA(free-for-all) but not so good with objective games other than KoTH, CTF and odd ball dont fit. is there some special game type that goes with it
Very nice map man.I see alot of geomerging,interlocking, and other ways of forging.This map kind of reminds me of an mlg map mixed with Ramparts.The map looks very clean from all the pics.Good job
This post is great the map is also! I like the little touches you put in over parts of the map.... (aesthetics). Still maybe some overhead box formations to stop grenade spamming if there is any or just for looks. I would also say to make a few more pints of high ground around the middle! This looks clean now matter what is wrong or right, so great job, great forging skills! You have the basics and the tecnical forging skills, but lack some perception and seeing how something would play-out. Think abou the players and what they would do, did you test this..... if not that would help in the future! -Irish
Weapons could be a little more numerous, and you could also have put some semi-large structure in the middle.
map looks sweet, but i think i have seen this map b4. im probably wrong. smiley to you -Norwegian btw spelling problems ftw
This looks like an awesome map for MLG. It seems to have the right amount of cover, with lower spots having more and higher spots having less. I also think that the name fits for this map, it does look like it is in disarray, which is a major plus for me. I like it when maps have names that relate to them, not just "Redemption" or something else that has nothing to do with the map, or no back story.
Hey cousinn. Your map is really nice. I wish I could play on it but me no have LIVE yet. LOL anyway good job. -adrian
this map looks really fun and lots of room to move around and kill each other. Very neat and at least it doesn't look like you rushed through it. Also nice interlocking and merging the map has many great structures good map i like it a lot!!!
This map looks really good. It looks cool for Team and FFA games, and the geomerging and interlocking are smooth. The layout is great, there isn't anything I would change. 10/10
O rly??? LOL, I love that line. Okay I'll see. But I'm gonna have to see some of your forging skills first. I know you made a mini-game but try a competitive one and then I will consider if you can help me or not. Peace.