Ladies and Gentlemen i give you my second posted creation, the result of 15 hours. Draw Bridge, carved from the guts of foundry itself, DB is a fast pace symmetrical map, recommended 4V4 mulit flag, 4v4 slayer or 2v2 slayer map. with a twist, at exactly 150sec bridges spawn in the center of the map, closing the gap between the two base, and increasing the intensity. weapons: frags:6 plasmas:4 Needler:1 BR:8 AR:4 SMG:2 Sniper (hum):1 Mauler:2 Spike rifle (s):2 Brute shot:1 Turrets:2 Equipment: Bubble Shield(s):2 Regenerator:1 Vehicles: Mongoose(s):2 Gauss Hog:1 [img width=800 height=450]http://i87.photobucket.com/albums/k145/loxitane/23570429-Full.jpg[/img] [img width=800 height=450]http://i87.photobucket.com/albums/k145/loxitane/23570671-Full.jpg[/img] [img width=800 height=450]http://i87.photobucket.com/albums/k145/loxitane/23571483-Full.jpg[/img] [img width=800 height=450]http://i87.photobucket.com/albums/k145/loxitane/23571761-Full.jpg[/img] [img width=800 height=450]http://i87.photobucket.com/albums/k145/loxitane/23572344-Full.jpg[/img] [img width=800 height=450]http://i87.photobucket.com/albums/k145/loxitane/23572610-Full.jpg[/img] [img width=800 height=450]http://i87.photobucket.com/albums/k145/loxitane/23573059-Full.jpg[/img] http://www.bungie.net/Forums/posts.aspx?postID=17811302
Looks like you put alot of effort into making this I love your use of interlocking hope you get lots of downloads.
Whoa dude that is some serious interlocking you got going there. It really does seem that you spent some long hours on this map and I am really trying to find a flaw in the map. ....AHA!.... One of the bridges on the ramps are not inline to the other bridge on the other side (Screen shot #4). Besides that your map looks awesome especially for some objective games.
This definitely looks good, I'll download it and try to get back with a review of it. Keep up the good work! Peace // gorebound
Forge-through: First, I want to say that I like the idea and the timed map event. This map looks pretty good, but I think there should be some minor adjustments. The biggest thing you need to fix about this map is the lack of CTF respawn areas. You need at least one per team to make sure that each team respawns in their own base. Without respawn areas, if I get killed in my own base, it's pretty likely that I'll respawn in the enemy base. Second, the warthog might be a little powerful for this map. The only defenses against the hog are a turret (pretty ineffective against a Gauss Hog), a brute shot (also pretty ineffective against a warthog) and some plasma grenades. You might want to add a plasma pistol or power drain somewhere to help combat the warthog. Third, what is the thinking behind the shield door/grav lift combo? Why is it necessary to keep players from coming back through that doorway? Fourth, what is the deal with the teleporter that leads to the suicide box and the teleporter outside the map near the fan? Did you think I wouldn't see them? Fifth, I'm not sure how useful the Mongooses would be on this map. If you spent the time to walk to them, you might as well have walked to the enemy base. I would rather see a Ghost on the map, maybe somewhere near the brute shot. Finally, the bases aren't exactly symmetrical. They are symmetrical by rotation, and not mirror images. And since the map has different features on the left side than the right side, the bases are slightly uneven. I don't know how much of an impact that has on game balance, but it's something to keep in mind. But like I said, I really like the concept behind this map.
looks quite amazing the warthog jump looks like fun and the bases look well constructed i will download the only thing is the centre of the map looks quite open but that could just be the screenshot and why does the guy in the 5th screenshot look like hes 'in' the bridge
Hmmm... interesting... I do like the concept... I am going to download.... but a few things bother me... The warthog (of course) What to keep me waiting for the bridges? (nade jump to get inside the other base) I think there should be two sniper rifles in each base. Last but not least.... I think fusion coil's placed in the right spots on this map could make it more interesting. other than that Good Job
This is a good idea. I'm trying to figure out the best way to make timed events really contribute to a map and you are on the right track.
This map looks very well made, I'm going to give it a download and check it out tonight with a few friends. Good Job!
Interesting Concept and nice looking map. I'd have a used a few more map-overview screenshots, but otherwise nice post as well. I'll DL it when I get the chance.
thanks for the feedback so far guys, please keep it coming, a couple issue have been brought to my attention and i am moving to fix them. please point out anything u would like to see change on. thanks
one thing i like about competetive maps are that there are most of the time origonal and not remakes and this map is a prime example
Nice, I love the bridge idea. Although I think you should have done a better job blocking off the map, maybe make it look a little better. - Brute Captain