Gametype Problem

Discussion in 'Halo and Forge Discussion' started by Jpec07, Oct 31, 2008.

  1. Jpec07

    Jpec07 Ancient
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    Hey guys,

    I'm currently in the process of making a minigame of sorts on Rat's Nest. It takes place entirely in the open-air area near at the bottom near the Pelican, and is essentially supposed to be a combination of King of the Hill and Tremors.

    It's laid out such that at either end of the long area lies a ledge over the door, angled such that you're constantly sliding downward at a slow rate. Below, Tremors (read: vehicles with the ability to thrust) roam and devour anyone who falls, allowing them to also become Tremors.

    The only real issue I'm running into is with the gametype. I'm trying to make it so that people will want to shoot people off the other shelf (with their explosive-type weapons), and not the people next to them on the shelf. That, and the fact that teams are maintained when off the hill, and I can't make it so that no matter who the Tremor eats, they get points.

    Any ideas?
     
  2. Something.

    Something. Ancient
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    I'm not sure what exactly you have for a layout. Can you post a picture?
     

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