Crevice

Discussion in 'Halo 3 Competitive Maps' started by Own3d 44, Feb 24, 2008.

  1. Own3d 44

    Own3d 44 Ancient
    Senior Member

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    Crevice:Close Quartered Massacre

    Crevice is a map that is very close quartered. It is set up for everything, and Shotty Snipers or any Snipers variation is extremely fun on this. It is very fun for a BTB match on this, because there will be a fight going on in every corner of this map. It gives a natural feel with uneven and crooked walls, so it doesn't feel like tidy and organized Foundry.

    Description
    There are two cliffs. You can walk on the boxes, walk on the middle bridges to the two skybases, go up the stairs to the high sky base, walk the bridges near the ground between the two gravity lifts, or plain walk on the ground. The boxes are arranged in a zigzag way to show a small resemblance to a crevice (originally I was going to make the ground a deathpit).


    Equipment​


    Equipment-
    Rocket Launcher x1
    Spartan Laser x1
    SMG x4
    Battle Rifle x6
    Shotgun x3
    Hammer x1
    Sword x1
    Flamethrower x1
    Carbine x4
    Needler x1
    Brute Shot x1
    Machine Gun Turret x2
    Sniper Rifle x1
    Bubble Shield x1
    Regenerator x1
    Radar Jammer x1
    Flare x1
    Spike Grenades x4
    Plasma Grenades x5




    Pictures

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    Download it here

    If you have any questions, just ask them, and if you like the map post on the Bnet map page cause the thread's going to hell.
     
  2. Mattus

    Mattus Ancient
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    Looks very messy, you should try to clean it up with some alligning and merging techniques.
     
  3. TXGhost

    TXGhost Ancient
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    This looks really sloppy, just doesn't look to fun.
     
  4. gorebound

    gorebound Ancient
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    I can't see that you've used any Interlocking, have you tried it out? I suggest that you update this map with extensive use of Interlocking and post the updated version here on the forums.
     
  5. Shanon

    Shanon Loves His Sex Fruits
    Senior Member

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    Yea I agree, try using the interlocking technique. Specifically for those bridges because (Trust me I know the bridges interlocking can be a pain-in-the-a**) it will give it a much more organized smoother feel to them. The map itself is great but just use the interlocking technique and you'll have a much more better map.
     
  6. Own3d 44

    Own3d 44 Ancient
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    Then I will remake the map using interlocking. This was more of a demo anyway, since it was my first forged map on Foundry. No need for anyone to post again.
     
  7. deepmonkey paw

    deepmonkey paw Ancient
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    I like how the bridges kind of look like an interstate off-ramp, I might use that in a later map. However, I agree with everyone else when they say you should try the interlocking technique to tidy up this map.
     
  8. Neonspike

    Neonspike Ancient
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    This looks very unorganized. You really should clean it up to make it a really good map.
     
  9. Shanon

    Shanon Loves His Sex Fruits
    Senior Member

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    Another problem I had with the map was the weapons.
    I believe that there are WAY to many power-weapons. Just subtract some of the weapons that don't work well with the map (meaning that it is to hard to get a kill with it or WAY to easy with it).
     

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