Keep worrying. The gameplay is not very good. Picceta, this map could have been balanced a lot more evenly. It looks like it wasn't tested at all, or if it was, nothing was fixed.
Thanks everyone, and it was tested, if the teams are even, then it plays well. I made several adjustments until I was happy with it, swapped weapons/spawns a lot. Put flag home/away spawn areas, I went into detail, remember it's not meant for FFA. Meant to play like Highground. Remember the attackers also have a Mongoose to help them get up the hill quicker, it's very much do-able. Plus using the Active camo that they have. Anymore comments welcome :]
should definently get featured epic geomergingusing that same concept, try to make a map almost like a dam with the attackers at the top
Yeah, we did have even teams. It was me, Insane54, and Darktiest versus Lol Zombie, Klink258, and Roche178. It really wasn't that good. And some of the spawns were very bad. The hill people were spawning on the floor and vice versa.
Try 1 Flag CTF. That works best. Sorry to hear that it's not working out for your games, but I did do a lot of tests so I can't explain it. I set them to what works for my games, how I always set them. It's hard to know what will make them work between all gametypes
Once again good job dude. 117 downloads already! WOW! All your maps are very creative with super interlocked walls and floors and this map has it too. Is KOTH the best gametype here? Just PM me. Hope to see another map soon!
this map looks really well built. i am impressed with all the time you must have put into it. i dont think i have the patience to do that. the gameplay looks ok though. im not sure how you can improve it but i see you got some real skill. 4/5 for me
::Unofficial Review:: Although this review is unofficial, I do mean all of it. I will be fair with this review, unlike the last time. I hope you dont hold anything against me for this review because I am purely speaking truth. I tested this map with the following people. Testers: Sage Me(Preakie aka OtherDark aka EGS Berserk aka TheDarkestVoid aka AssasinasinJasn aka cheez 4 me aka UEG Chromatica) Insane54 Roche Halostriker Kidbomber ASouthparkKid HALOSTAR Elitespartan544 Onto my review... ::Aesthetics:: Aesthetics blew me away on this map. They were equivalent to your other maps but I do think a change in layout wouldnt have hurt. I especially like the way you interlocked the hill to the high ground of the defender's base. You interlocked the map so that it had a good flow to it and it was rather clean also. The way you built aesthetics though affected the maps gameplay a lot however. Score: 8.2/10 ::Layout:: The layout is completely different from the aesthetics. I just want to get it clear that the layout to a map has more to do with gameplay then aesthetics although they all relate to each other rather well. Now onto your layout (weapons, geometry, spawns). The geometry of the map did not favor your gameplay at all. The defender's start off at a high hill that overlooks the base of your whole map. This includes the attacker's spawn. When you created that so called "balcony," you made it so high that attackers spawning at their base could easily be camped with a BR. This causes a lot of long ranged spawnkilling which could be nothing but bad for gameplay. Also, Roche was able to camp our main attacker's starting point with assasinations in abbundance. Score: 6.6/10 ::Gameplay:: Gameplay was once again, definately not my favorite part of this creation. Roche, again, got a s**tload of assasinations on our attackers spawn point. I think that you should have redone the spawn on the defender's turret. The one on the hill is the one i'm referring to. It was always the main wepon to take control of and if us attackers didnt get it and rip it off, then the defenders would easily be able to f*ck us with the long **** of Tantela. It spawns extremely fast for a turret is what I'm basically trying to say. Spawns on the defender's side were extremely off. They would always spawn behind us after the attacker's finally got up on the hill. Us being the attackers if I havent made that clear to you all yet. Score: err...4.8/10 ::Overall:: I think that overall, you really need to do a v2 on this map. You have a great aesthetic balance in the map, but so much that it affects gameplay and takes it in the wrong direction. I see that you have a good amount of time on your hands to do this so I do believe that doing a v2 wont take you that much longer. Gameplay was pretty bad. I think the whole party would back me up on this one. No offense meant. The layout was bad on my end but I think the whole party liked the layout because they dont really get that a layout of the map is its overall design. Which includes the height of hills/walls/ramps, placement of structures and so on. But if you think about it, a map is only as good as its gameplay. Total Score: 6.4 Nothing against you Picceta. I have appologized for my past actions. But that doesnt mean I didnt mean every part of my past review. This map is no better than the other but I do like your map concepts a lot. PLEASE READ THE WHOLE REVIEW, It took me a whole 22minutes to write!!
Hey, another beautiful map by picceta. you have a lot of forge skill and it is apparent in all your maps. i took a forge thru to your map. ummmm.....yea, the map is even better looking but i'm not sure how gameplay would work out smoothly. i mean, it's just one daunting hill looming over the entire map. perhaps there could be more than just one steep ramp leading up. i mean i like your ideas, they just don't work out well enough. anyways, you're still an amazing forger and the best at geomerging.
Thanks everyone for the comments, sorry if anyone had problems with the map but I can't see what I could change to make it better, I've already realized that I'll never get a feature no matter how good I make my maps so I've given up hope on that, some higher ups must not like me. But I'm going to try and get another map done, I have one in mind that I hope everyone will like, just wondering if I have enough pieces or not..
Basically the best forged map ive seen so far, the gameplay is amazing, no matter what type, and the map looks like it actually took time and skill to make. Excellent job i give it 5 out of 5 stars.
awesome you finally made another awesomly cool megadeth bad ass super oober map, and if the mods ask me why, there the coolest, and i love them.
OMG, you have out done youself, with this extremely impresive map (well id say this is double feature compared to my ****-maps) and for only 5 days to! Every thing is presise and neat. Are you taking any design courses, because you have an extreme ability to forge and design maps that take my breath away, I mean it is working with 3D objects so it could count for a geometry course ( kidding about this), anyways overall extremely legit map. 11/10.