Cut-Throat

Discussion in 'Halo 3 Competitive Maps' started by Combat P3nguin, Oct 27, 2008.

  1. Combat P3nguin

    Combat P3nguin Ancient
    Senior Member

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    Hey forgehub this is a map i made with no planing at all

    Cut-Throat is a team based map

    This map suports every gametype except infection

    weapons
    12 brs
    1 rocket
    4 malers
    2 neederlers
    2 smg
    1 sword
    1 sniper
    2 assult rifle
    8 plasma granades
    6 granades
    2 stationary guns

    here are some pictures [could not get action pics]

    red spwan
    [​IMG]
    blue spwan
    [​IMG]
    middle both sides
    [​IMG]
    [​IMG]
    Right side
    [​IMG]
    [​IMG]
    Left side
    [​IMG]
    [​IMG]
    middle again
    [​IMG]
    [​IMG]

    Download link: the name of the map has change so just download it my bad i will change name soon
    the name was domermatix but it was rude so i had to change it Bungie.net : Bungie Online : Halo 3 File Details

    hope you have fun


    [​IMG]
     
  2. Kitten X

    Kitten X Ancient
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    Not much interlocking (if any) was included in your map. However, that's not what necessarily makes a map worthy of playing.

    Yes, non-interlocked maps may seem primitive now 'a days, but the basic layout of your map seems sufficient and appears to tend to good gameplay.

    iTrabajo Bueno! -(that's "good job" en español [in spanish]). 7/10

     
  3. redeyesmaster

    redeyesmaster Ancient
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    looks nice and all but try going to forging 101. but the map looks really well made but it dont have much, arcatetor (sorry for grammer) but other then that looks fun to play on.
     
  4. SoLo92

    SoLo92 Ancient
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    111th post!
    it looks more to me like a slayer map. the layout is great. think about putting cover for the ppl who spawn. lots of people are going to complain about inerlocking and crap like that. just keep forging and look at forging 101 to make ur maps a lot better!
    4/5
     
  5. Ja Red is Ninja

    Ja Red is Ninja Ancient
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    lol at solo...

    I definantly like the design of the map itself. people should start everywhere though... also, as soon as you learn advanced interlocking and geomerging, then you can hone your true skills. 4/5 for the idea and 3/5 for the map itself
     
  6. Combat P3nguin

    Combat P3nguin Ancient
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    hey you know you dont need interlocking and geo merging to make it fun
    i did do some interlocking but not much
    i will make a v2 with a lot more things interlock
    thanks for the feedback

    Thank you rednormandy i will have a look but i dont think i will go to well
     
    #6 Combat P3nguin, Oct 27, 2008
    Last edited: Oct 27, 2008
  7. Gradex

    Gradex Ancient
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    I really don't think great maps need interlocking. But sometimes, having Non-interlocked bumps can effect gameplay, which isn't good. I would suggest trying to interlock the bridges in pictures 6, 8 and 9 so they are level inside the box. Other than that, it is a great map for no planning!

    You my friend, deserve a 3/5.
     
  8. Pennywiez

    Pennywiez Ancient
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    i think the map layout is really interesting but because of that the gameplay seems like it will mostly be on the ground but all the weapons are on top. any ways WOOT no interlocking great job on that!
     

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