U.M.P.T Hello forgehub, im sure a lot of you have seen many threads showing an early built map. Well than here is a quicker and easier way. Maybe you only want to see what everyone thinks of one small part of your map and creating a thread would unnecessary. This is how it works: You quote the post above and say what you like, what needs improving or added. Next you put a picture of your map and the cycle repeats. Rules * 1 - 3 screenshots allowed * No flaming or spamming * The map must not be already posted Other Universal Threads: Universal CnC Thread. Universal Music Thread Universal Game reviews
Great Idea! Here is my map preview. This Map is called Infringe. It is about 90% done and the only things that need to be done are: Some Minor Aesthetic touches, Spawns, Some weapon placement, and testing/editing. Here are the pictures. Since I am only limited to 3. ^Overview of the back area. The Front area will not be shown. ^"A" Side ^"B" Side There you go.
I've been waiting for somthing like this for a while now so thank you for making it! My map is called process. It is themed off of imulsion, the fuel in GOW, and is a small 1 on 1/ 2 on 2 map. the structures are all on the ouside of the map with paintball style scenary in the middle. PICTURES These are the maps first two structures, The locust base and the guard tower. Here is the C.O.G base which is a pool of imulsion (sheild doors) being sucked up a pipe. This is where the other team spawns. The map will be un-escapable because of my complicated layout of small immovable objects. This is the stage I'm on now. Making it un-breakable. Here is a map tracker!!! Planning/ Wall/ structure/ details/ testing/ posted Look in my sig for official Process preview Also Dark knight your map looks amazing, hurry up and finish already. I want to play on it.
Your Map also looks very well done, forgegod. The bridge walkway looks very well done and the sniper tower looks very well forged. The only thing that I think you need is some more stuff in the middle. Maybe add some aesthetics or some unique structures to jazz the middle part up from not looking so plain. Other than that, looks very good. Cant wait to play on it.
Because it is a gears of war themed map The I will avoid large structures in the middle. There is a fourth and final structure on the side of the wall across from the guard tower which fills up alot of space, but In order to make it play like a tactical shooter I need to use smaller scenary like wire spools or barriers I really like how you geomerged that wall at an angle like that, makes it look very professional. Same goes for interlocking. Send me a message when you post it.
new map I'm working on unofficially named Arinex *note - not enclosed or anything yet really, this map is in real early forging stages* Red Overview (going to be added onto, mainly just the base of it) Structure A Inside Structure A Side View of Structure A