It is what it says this is a symetrical map with 2 bases exactley the same (ihope) the bases are merged together and a small partof the map contains geo-merging. The doors on the base are VERY hard to break down but if you get out then the warthogs become extremely helpfull. there is a lrge crane in the map which gives a Huge tactical advantage, controll the crane controll the game. It seems unfair but anyone whos a dab hand with a sniper can take out the crane controllers no problem. This would be a good time to mention the rocket spawn on the crane. all in all this map currently supports team slayer and CTF the latter being the main gametype. Have fun play hard,play clean EDIT:Thanks for suggestions the rockets have 2 rounds and respawn every 1 and a half minutes, i will try to fix the problems though pics: oh and links: http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=56438079
Looks pretty cool with some nice interlocking and merging. The crane seems a little overpowered, though, even for snipers (Someone could grab a sniper and go up onto the crane and use both snipes and rockets) I don't have any ideas to suggest, though, sorry. Also, the post above this one, is a double post. Anyway the interlocking and such is great. 3/5.
Please don't double post. Anyway the map needs more to it. It's too open. Some cool aesthetics added to it would make it look cooler too. The rocket launcher being that high up seems a little overpowering too.
double post:when you post unnessesary things right after each other. often spam or bumping. anyway the map is to open and the rockets seem like you can shoot into the bases with them or as flipstick said they could go up and snipre into either of the bases and spawn kill. the map does show off your forging skills tho but even if you took out the crane its still to easy to spawn kill no dl because it has to many problems, 2/5
well this map looks really nice and the geomerging/interlocking is impecable. the idea is goood but could have been developed more. the crane looks great but there is not much cover on the map and it makes the crane way too overpowering. also the corners of the map thjat do not use bases are completely barren. that has got to be the fatal flaw in this map. the bases and everything are completely well forged, from what i can see, and the idea is a great. I would suggest more structures to provide more cover and smoothing out the rough geometry, if there is any! Also more pictures would help me get a better veiw of this map and gameplay will help me see if it is awkward or not. myu final verdict is a 6.5-7/10. Great job it is an above average map that would be bettter if it was given a little more time and strategic placement.
I think this map is very good just a bit too open for my tastes. I think that if you threw in some new things to the map or had some secretive way of connecting the bases that people have to find? Something like that. Overall its good and i would give it 4/5 Very clean.
funny you should say that... i have a map in development i just finished which does that to an extent, i will post it tomorrow.
the idea is good, and the interlocking is great. I do see some crooked geomerging in the geomerged part, but other than that, nice map. And also, rockets on the crane=failcakes 3/5