Abandoned City

Discussion in 'Halo 3 Casual Maps' started by Mr brownstain83, Oct 19, 2008.

  1. Mr brownstain83

    Mr brownstain83 Ancient
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    During the Covenant War, most cities were abandoned and consumed by the zombie threat. The zombies are coming for your city now. You must stock up on ammo and take position for the zombie attack.

    This is my first map post so please tell me if i do something wrong. thanks

    This is the Abandoned City for use with my gametype: Zombie Attack. There are weapons in all houses but have only one clip so conserve your ammo. The city consists of 5 houses (one under construction), general store, unfinished tower, and an abandoned street (kinda).

    Gametype: Zombie Attack-Zombie Traits: normal shields, no shield recharge, 150% speed, 75% gravity, no vehicle use, with poor camo
    Human Traits: Tracker Range 10 meters, no vehicle use, everything else is normal

    Now for Pics:
    House number 1 (with one clip of assult rifle ammo)
    [​IMG]

    House number 2 (collasped with SMGs inside)
    [​IMG]

    House number 3 (go inside through top, BR inside)
    [​IMG]

    House number 4 (truck crased into it, nothing inside)
    [​IMG]

    House number 5 (under construction house)
    [​IMG]

    Inside general store
    [​IMG]

    Hole for zombies to get inside the store (so that means you cant camp there for long)
    [​IMG]

    Unfinished tower
    [​IMG]

    Deployable cover in tower
    [​IMG]

    First floor of tower
    [​IMG]

    Second floor (and overview of first)
    [​IMG]

    Weapons at top of tower (one clip each)
    [​IMG]

    Sniper perch (one clip)
    [​IMG]

    Custom Power-Up in middle of city (with my gametype, gives player infinite ammo for 5 sec. use wisely, theres only one)
    [​IMG]

    Abandoned highway/street (with gametype cannot drive vehicles)
    [​IMG]

    Zombie spawn
    [​IMG]

    Human spawn
    [​IMG]

    Overview
    [​IMG]

    And thats my map. Dont forget to DL. Enjoy

    Map: Bungie.net : Bungie Online : Halo 3 File Details
    Gametype: Bungie.net : Bungie Online : Halo 3 File Details
     
  2. Black St33l

    Black St33l Ancient
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  3. Zeta Arcadee

    Zeta Arcadee Ancient
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    Well, there is some interlocking but it is rather messy and untidy. The map itself seems a little empty except for the little buildings that are rather small to be a house. With some practise you can become a rather good Forger.
     
  4. Mr. Whitestain83

    Senior Member

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    dude i played there with you once.
    its a sick map, especially the clock tower.
     
  5. DKsavage99

    DKsavage99 Ancient
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    good looking map
    nice basis and looks pretty nice
    i like the trck crashed into house
    suggestion: put forklift by under construction house
    describe variant and ill rate it all
    map: umm 3.5/5
     
  6. pinohkio

    pinohkio Ancient
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    it looks ok but if you can interlock which i can see that you know how to, then why did you nake such crappy houses?
    also do the weapons respawn?
    anyway ill give it a 2/5 for aesthetics
    a 3/5 for layout
    and a 3/5 for assumed gameply
    ill dl maybe but if i dont its because i have like 4 of these maps
     
  7. PUPPET137

    PUPPET137 Ancient
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    Nice concept, a little sloppy, but I'ma download. 3\5
     
  8. Mr brownstain83

    Mr brownstain83 Ancient
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    Thank you everyone for commenting

    Answers to questions:
    weapons do not respawn
    I have described the variant
    I made such crappy houses because I made half of this before i knew how to interlock so i didn't bother with it
    also its supposed to look a little sloppy because its abandoned
     
  9. Masterofdeath07

    Masterofdeath07 Ancient
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    Overview pic, please, I can see nothing from the pics then a messy map.

    Tip: Bridges work best with the Windowpanel thing in Foundary, or go the extra mile, and delete everything but the windowpanels, from the original foundary.
     
  10. Mr brownstain83

    Mr brownstain83 Ancient
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    Overview pic is up
     
  11. Kitten X

    Kitten X Ancient
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    The concept of this map is very... uh... creative.
    Interlocking is present, but there's not enough of it.

    Also, to gain more publicity through out your maps, I suggest inputing more time and effort incorporated in your maps.
     

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