Warehouse road

Discussion in 'Halo 3 Competitive Maps' started by xFr1ct10nx, Aug 20, 2008.

  1. Angry French Fries

    Banned

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    Yeah, you shouldn't be talking. How long was your post? 17 words? If you do that you can get banned you know... Also, you didn't even rate the map and it looks like you haven't even downloaded the map.
    To the maker:
    This map is great I downloaded and forged through it and it was just awesome. I love the fusion coil trap/mechanism. For forging skills I give you a 4.5/5 because the interlocking could use some help. I'm not saying im better than you so yeah... for the idea I also give it a 4.5.
     
  2. xFr1ct10nx

    xFr1ct10nx Ancient
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    thank you very much, but please do not spam. espeacially on my map(s). thank you and i am making a v2 of this, making it inescapable and fliping the boxes over and stuff.
     
  3. Lance001

    Lance001 Ancient
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    Not bad at all, especially for a first map. Heck, it's really good for a first. The interlocked archway is really pleasing to the eye, the overall theme is kept throughout the map, and some really nice interlocking is done.

    Here are a few areas of concern I noticed, though: I know you were going for a highway sort of idea, but parts of it feel rather forced. The large curve, for instance, with the interlocked platform holding a weapon, looks uninspired and doesn't look like it would play too well. While it is aesthetically pleasing, it isn't a very exciting part of the map gameplay-wise, and some players might avoid it because it feels rather plain. Other parts of the map, though, excel in looks and gameplay value, especially the tight-quarters areas.

    Really well done, ignore the haters who just say "more pics." I hope this comment actually helps some.
     
  4. EGP

    EGP Ancient
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    THis map in my opinion would be better if it was made for infection and not competive maps.
    I like the layout and interlocking you have going on in this map, just flip the boxes over to make it smoother
     

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