We've all used doors and window panels, and love how they can fit in snug areas, because of a unique property they contain. Place it next to another item, and the outer edge of it will slip through, but not the actual door. A good amount of us have tried to make large flooring areas out of boxes, slightly interlocking them using that one-wall-width technique. Imagine if there was an option in the start menu, which turned off and turned on that same door property for any scenery item you held? Double boxes would interlock seamlessly about two wall lengths into others and into other items. Competitive gamers would love how all boxes geomerge slightly, so grenades bounce accurately. And if you don't want the effect? Turn it off for the same accurate measurements as before. Bungie's done it with doors and windows; what about the other items? Thoughts?
That would be pretty booty-lcious. I would buy another halo3 disc if they did this, it would make life easy as hell, and give people who aren't the best interlockers a beter chance to get noticed.
I've got plenty more suggestions like this, but with this one, I feel it is do-able, and who would complain against it? It would certainly make life easier. I could go further and add things like picking how deep items go, but I'll stick to this basic concept.
It would be a fantastic idea, but Bungie would probobly never take this into concideration. But still be pretty time-saving.
i always thought that they should add an option where you click on an object and it says 'interlocking mode?' or something and if you hit yes it becam transparent and then you place whatever your interlocking into the object, click it again and say 'no'. i think that would be even more time saving.
I've been thinking about that for a while. It would make forging much easier. Just imagine hitting X on an object, setting it to interlock-yes, then just interlocking with another object. They might not put it in Halo 3 (a little too late), but it is something to look out for in Halo 3: Recon.
You do all realize that interlocking is a glitch, and not something Bungie put into the game purposely, right?
exactly what I was getting at with the door/window thing. It wasn't planned, it was just one of those bugs that made people happy and was too big to fix.
That is true (obviously), but that can't stop Bungie adding the door property to any item they wish. The door was built like this so that it could be easily placed in doorways in map geometry. Why not add this to boxes so that they can fit easily anywhere too?
The point was that the items from Foundry that automatically interlock with other immovable objects when you're holding them, are very specific(doors), AND they were in the legendary map pack as well, so they were very clearly intentional. All these items do is slip inside other objects, but only while the moniter is carrying them, when released they are no different from other immovables. As has been said, this was to make it easier to fit them into specifically shaped door and window gaps(and energy blockers on Avalanche). I personally would love to have an option to put an item in "ghost" mode where it is not affected by physics at all, so when you release it it stays still. Then you just press X on it again and put it back to normal. This would mean collisions with other items or map geometry are not detected and gravity is not detected, so you can merge it with other items at will, and when you release it it doesn't fall. This would eliminate the need for starting new rounds or Save&Quit ever.
Although Bungie did not intend on making interlocking possible, now that it is, Bungie has embraced it. That's why they're allowing it in Matchmaking maps, but not the budget glitch.
i think it would take out the skill needed for advanced forging, allowing any noob to creat awsome maps, which would soon become average
sounds like a good idea but that would just take away the skill and creativity of forging and maps would be made in minutes and there would be no effort put forthe to making maps so i dun think i would want this
So you're saying you like when things take more time? You don't like easy things? So if there was an easy way to take a dump, you wouldn't take it? Like a magical crap fairy sucks the **** out of you, you wouldn't want it? Come on guys, maps aren't just about nice interlocking, it's also about gameplay. I agree 100% with this idea. And what do you mean no effort to make maps? Ever heard about KoTH or CTF? You still have to put effort towards respawn settings and objective settings. What's so bad about a noob making a good map? Does it make you jealous or something? I mean, maps aren't made for you to judge them based on who made it, they're made to give you the funnest Halo 3 experience possible. And if those good maps made by "noobs" raise the bar for good maps, then it'll make your whole, "i think it would take out the skill needed for advanced forging out", complete bull. So all I'm saying is, THIS IS BEST IDEA EVAR!
To many people, making a Forge map is not at all like taking a crap. It's enjoyable, and it shows creativity. It would be like if everyone could paint a Mona Lisa. Then, all art would look like crap.
This is a completely false analogy. The Mona Lisa is not regarded as a masterpiece just because Da Vinci was good at making his paintings look the way he imagined them, it is famous because it is truly artistic, and ambiguous. Great paintings are not great because they are extremely accurate and smooth, they are great for their subject matter, the emotions they evoke in a viewer, or any of a million other intangible things. The same SHOULD be true of a map in any game, not great because it looks good and is free of bumps, but great because of the originality of concept, the balance, and the fun gameplay. Giving us tools to more accurately and easily produce what we see in our mind's eye and edit it will make average people better at making what they want to make, but most of us still won't make Mona Lisas because we just don't have the creativity or grasp of three dimensional gameplay. Thinking that forging should remain a difficult task that requires studying the glitches before you are able to make what you want is pure elitism. Look at Starcraft and Warcraft III's map editors, look at the entire games of Sim City or Roller Coaster Tycoon, hell look at MS Paint. All of these are creative tools that are VERY easy to use for an average person, but it takes creativity, patience, and a great idea to make something beautiful and fun.
Honestly, does it matter? I could have picked any number of famous art pieces that I know of. The Mona Lisa just happened to have been the first one that I thought. You can take 'Mona Lisa' and just substitute it with any other famous art piece that you want, and the meaning of the analogy remains the same.