Salvo V1.1

Discussion in 'Halo 3 Competitive Maps' started by charliezulublue, Oct 10, 2008.

  1. charliezulublue

    charliezulublue Ancient
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    Map Title:Salvo V1.1
    My first map based on non-infection. This map was also probably my most challenging map as far as merging goes.It is a mostly CQB map.

    Description:
    The story is only related because thats the building that the squads are in and being attacked in. This is a non-symmetrical map for FREE FOR ALL you could do Teams but i tryed it and its not nearly as fun.
    This side is the sword spawn side.

    [​IMG]
    The map can get pretty sparse and hard to play with only 3 people, but its crazy with more than 5.
    The middle placed weapon that everybody always rushes to on a usual map is unusual for a CQB map...Its a Spartan Laser this mostly is for kicks if you can kill someone without camping you have serious skill[comliment]

    [​IMG]
    Underneith the stairs leading to the storage compartment is a overshield HOLD ON don't freak out this is not super overpowered it is basiclly putting a marker on you saying to come kill you, first of all you light yourself up,
    second it's pretty fair to say you'll get teamed up on.

    [​IMG]
    On the left side there is a active camo waiting. The pic does not show it but there is a gravity lift inside the box because the bottem is blocked out.
    [​IMG]
    As I stated before this map is sololy for free for all because i used some techniques my friend used in a awsome rocket free for all map(Double Box by Jeffery Animal) really everybody hates the map but i like it just cause the CQB is nice LOL.
    In conclusion i would rate this map as my best yet(by far the most time consuming, mostly from idealizing but the work took four days as well keep in mind that is my opinion.


    Salvo DL link
    Salvo Gametype link, recommended
    [​IMG]

    Please Download, rate, and comment
    Thank you and goodbye.
     
  2. Kitten X

    Kitten X Ancient
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    From my point of view it apears this map lacks interlocking.
    The whole layout seems pretty basic and needs some work....

    The gameplay may act out pretty sweet, but there's nothing that catches the eye.

    Based on my observations, I can only give this map a 6/10.
     
  3. charliezulublue

    charliezulublue Ancient
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    There is a lot of interlocking but i needed to get it up that day and i was getting yelled at so the pics do suck. Sorry.
     
  4. Eyeless Sid

    Eyeless Sid Ancient
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    You gave him a 6 :X , I guess Im a picky guy then.I think overall this level started ok but aged like milk after playing it withg a few buds. I think you can make improvement in almost anyplace you feel fit. Im being as nice as posible. :]
     
  5. charliezulublue

    charliezulublue Ancient
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    Thank you i tried and ill admit it can get old BUT a v.2 will be coming out within the month and im sure thatll be much better.
     
  6. mauserman

    mauserman Ancient
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    it just looks like a remake of foundry and i hate these things so for the map good covern and decent weapon choice 3/5
     
  7. charliezulublue

    charliezulublue Ancient
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    Ya it is my take on foundry.
     
  8. Brodellsky

    Brodellsky Ancient
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    So let me get this straight. It's designed for a teams, say to take out the overshield guy and supporting your storyline. And then you painstakingly say that it's meant only for free for all? Also, you said that and I quote,"really everyone hates this map but I still think its my best yet."
    I'm going to be blunt. According to the statement, your maps must suck hardcore. I don't mean to be mean in any way, but you really don't give me a choice.
    And what's worse is that with the lack of interlocking, Geo-merging, and just a poor map design in general, it doesn't make you look too good here.
    Nice try, but keep trying man.
     
  9. charliezulublue

    charliezulublue Ancient
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    By the way a V.2 is coming with some complete aesthetic overhauls.
     
    #9 charliezulublue, Oct 15, 2008
    Last edited: Oct 15, 2008
  10. Feuersturm

    Feuersturm Ancient
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    I think you should worry less about overhauls and more about the layout of the map. Sure it's important because it gives your map that clean look, but if you don't have a good layout then all the interlocking in the world isn't going to make the map fun to play on. Trust me I've learned that the hard way.
     
  11. charliezulublue

    charliezulublue Ancient
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    Thank you i think.
     

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