Intervention By:xFr1ct10nx ~ Download Intervetion ~ While the battle for the Cargo Hold still rages on the "UNSC Intrepid" the bridge is still awaiting an attack. 2-8 players, 6 or less is highly recommended since it is a small map. This map is small, however very very fun. It is recommended for 2-6 players on Team Slayer, Team Oddball, Team King, CTF, Territories, and Assault. FFA Slayer, King, and Oddball all support 4 players, but is recommended for 3 so the map feels comfortable. All team games support 8 players, but good for 2v2 and 3v3. I tried my best to get the spawn points right and I feel very good about myself since i've done extensive testing on it for about 3 weeks or so, with just spawn points.If you remember how horrible the spawns in my maps Intrepid and Enclave were, well I think I made this map much better. Weapons: 2 AR's 4 BR's 1 Spiker 1 Plasma Pistol 1 Magnum 1 Plasma Rifle 1 Needler 1 Sword 4 Carbines 1 Fuel Rod Gun 1 Sentinel Beam Equipment: 4 Frags 3 Plasmas 1 Bubble Shield 1 Deployable Cover 1 Trip Mine And now on to the pic's: Overview The "BR Bunker" The "Mosh Pit" Another view of the mosh pit from the Hallway Hallway Checkpoint Hallway Another entrance to the Hallway Teleporter to the Control Center Rest of the Hallway Ramp from Hallway to Mosh Pit(this is an old pic, in the map there is no man cannon sticking out of the box) Control Center (small 1-floor tower) Speacial Thanks to: Bluejayfan94(for sitting in the corner of the map, keeping me sane) Flipstik(same as above) DekuLink333 (testing) xV Big Daddy Vx(testing, srry if i spelled name wrong) MelowMaverick (testing) xRock N Rollx (testing) Killerjoe (testing) Mimi (testing) xEvilxMonk3yx (testing) Bloumbas (umm, i forget why...) Ish(map breaking and testing, srry i forgot you.) Playerhata27 (testing, srry i forgot u too...) Download Link encase you missed it...
Good map, good spawn placements, and looks like good weapon placement. I am downloading it, also that tele in the wall, you could make it a tele door, because that looks weird. Good j0b! 5/5. EDIT : 1'st post for this, yey!
wow I really like this map! good job. the interlocking looks spectacular and same with the geomerging. Great spawn placement from what I can see, but next time take your pictures in theater mode and also change the font color to something a little lighter so we can see it easier. Other than that nice fob. 5/5
This looks like a pretty well made map. I like the spawn and weapon placements, and the fact that you have area name, like the hallway and the mosh pit. I'll DL and expect fun. And I agree with JessicaJones, you should make that teleporter a tele-door. Good job!
I helped you with map breaks, and you didn't put me on testing. Did you acually fix the break like I'd suggested?From watching you while you forged it, I thought this map was pretty cool. I remember you said "People hate the mancannons because they affect gameplay in the littliest ways, I'll prob take 'em out.". So you took em out,eh?4/5
im rarely at a loss for words, but i really dont know. the pics have mysteriously caught my attention and i cannot explain why. i think it may be because by looking at it, i believe you made great use of foundry, included magnums (although theres only one :'|), and used plasma nades and not spikes . I know the magnum and plasmas are not the only reasons. i firmly believe it is the great use of interlox, leveling, smoothing, and overall production of this map. EDIT: after downloading this map and playing, it didnt seem nearly as fascinating. The design is great but there are countless amounts of flaws that heavily impact gameplay. i.e; A lot of the geomerging and even the interlocking are way off, causing you to shoot into the air. (i know things can never be perfect, but they couldve been way better.) and the weapon/ equipment placement. the weapons and equip seem to not really have much thought. at points, there are just huddles of brs, carbines, and nades+ other equip. Overall, this maps originality i would give a 4.25/5, but the execution would be about a 3/5 I would love a v2 with better wepaon placement, and smoothness, so that this map could be better because i know it can.
yeah i agree with jessica about the tele other wise i like the map. And idk if i would have a BR and a caarbine right next to each other but thats just my opinion. and next time could you ake pictures from a custom game because the blue tear drops really take away from how the map really looks
oops! im srry ill put u up there. and yes i fixed it as well as replacing the grav ham w/ the sword i like having them both together, cuz it gives players a choice of which weapon they want. thank you very much...all of you.
Man, this is a great looking map! You seemed to have put a lot of effort into this map. I especially like the BR bunker, you don't see too many bunkers in maps nowadays. I think your idea of a mosh pit was very creative, I'm guessing that that's where most of the action and battles take place. My only question/complaint for you is whether or not this map is inescapable, because it doesn't really look it. But good map overall, 4.8/5.
Thanks for telling me when you were posting the map asswhole =p You get better with every map you make. You showed me the original design a while ago and honestly, i didn't think much of it. You're original idea seemed hard to build off of, but I it appears as if you did a good job. Interlokcing is fine, but what I see you improving on is your originality. Also you threw in more geomerging this time, that's nice to see as well. I'm sure you'll continue to improve, so great job.
from what i know of. it is now inescapable, at first i had a grav hammer in and you can escape it very easily, but i switched it with the sword. the whole mosh pit and tunnel area until u get to where the teleporter is covered with a roof. by the bunker it does not have a roof, but is inescapable anyways. once u get to the tele it is only escapable with the grav hammer, but like i said i switched the weapon. nice question
I like the interlocking on this map. It looks like a team slayer map. I also agree with Jessica about making a teleport door. Interlocking 4/5. You should add a couple more pictures of top view.
The major thing and a good thing that you have going for you is the originality in your map design! It is clean from what I can see. It looks plain old fun for competitive friends. The architecture of this map just stands out and makes me love this map. I would love to download this, but I messed up when I made my B-net account... DON'T ASK! -Irish
its really hard to take pics of this map acually, cuz it is so small and theres a roof plus thigs are in the way. it took me like 5 mins to figure out spots for the pics.
incredible! simply incredible! the map looks very well organized and game play looks like it would be impressive for slay odball and infection. excelent interlocking and i think i saw some geo too. definite 5/5 and a dl
Feature Nao! thats right good interlocks, but from pics its kinda confusing, mabey set them up in a walkthrough form nice structures and looks to haveflow mabey a little boxy or geometric looking, mabey amke a more organic v2 i will help you if you want ehrn i get my xbl back, should be sometime this week or the next
This map looks like a very well planned out and looks like gameplay has some nice potential. Aesthetics look nice as well, good job with this map
hey I did more than sit in the corner and keep you sane, though that was alot of what I did. I recorded stats, helped with spawn/objective placements, and killed you in the worst of times... Oh wait, and I glitched through a wall. Fun times But anyways, on the the map, glad to see you finally got it posted. I remember when I first joined your game, and saw this map that it would be very popular, perhaps even a feature. There was only one time in the tests that I spawned in the wrong spot, and that was because it was on FFA, and well, you can't really plan that. Great job, man 5/5