Adrenaline

Discussion in 'Halo 3 Competitive Maps' started by kieonsegg, Oct 13, 2008.

  1. kieonsegg

    kieonsegg Ancient
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    V2 IS NOW OUT
    Adrenaline V2

    Hey guys, this is my frist REAL crack at interlocking. I had a small map in mind and this is what i came up with. It's a small Slayer or Team Slayer map, composed of 2 "lifts" that will send you to the 2nd floor. There are a few gaps to jump down to the bottom. Many shield doors on the map will provide extra coverage. P.S it is also set up for team swat, swat, and oddball.

    Weapon List (from what i can remember)

    Shotgun x1
    Mauler x1
    BR x4
    Carbine x4
    Plasma Rifle x2
    SMG x6
    Spiker x4 or x2 cant remember
    Plasma Grenade x4
    Spike Grenade x3
    Firebomb Grenade x1
    Camo x1
    Needler x2 (they are sorta hidden)
    Power Drainer x1
    Regenerator x1
    Turret x2


    THE PART MOST OF YOU SKIPPED DOWN TO

    Overview of Top Floor
    [​IMG]

    Overview Top Floor 2
    [​IMG]

    Top of Lift
    [​IMG]

    Bottom of Lift
    [​IMG]

    Overview of Bottom
    [​IMG]

    Overview of Bottom 2
    [​IMG]

    Kneed in the Face
    [​IMG]

    "I love too you buddy"
    [​IMG]

    Adrenaline

    There it is hope everyone likes it!



    EDIT
    V2 IS NOW OUT
    Adrenaline V2
     
    #1 kieonsegg, Oct 13, 2008
    Last edited: Oct 13, 2008
  2. Squiiddish

    Squiiddish Ancient
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    Looks like a cool idea for a map. For your first shot at interlocking, this is VERY well done. I applaud you.

    However, some glaring errors would effect the gameplay of this map. As effin cool as shield walls look, their over abundance in this map break the map into little tiny chunks. Battle that aren't punching wars can't really spill over into more than one "chamber" of this map. Most weapons would be rendered nearly obsolete by the sheer number of shields present.
    Also, the variety in this level is nice. Howvere, it looks like it could be overwhelming. Those spires of interlocked Wall Corners everywhere would block lines of sight and firing lanes even further. Combind with the shield walls, the only weapons of real use on this map would be melee range like maulers and swords.

    However, the map in and of itself looks nice. I'm just not sure how it would fare for games that aren't sword. Excelent for a first attempt, 2.5/5 easily. Keep at it and keep working, I'm sure you can become an excellent Forger =)
     
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  3. crazyzebu

    crazyzebu Ancient
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    I really like this map. The interlocking is well done and you have added some neat creative touches. There are just a few things that could be fixed... First, you should geomerge that man-cannon for better aesthetics. Second, you should eliminate some shield doors or raise them slightly above the ground so people can throw grenades under, hopefully this will help with camping problems. Third, you might want to make your text smaller and not so brightly colored, it is difficult to read. I think if you implemented these changes this map would be even better. Without the changes this is still an incredible map, great job. Keep forging, you've got talent!

    3.5/5
     
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  4. Mr. Moustache

    Mr. Moustache Ancient
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    The avant-garde interlocking is interesting, and well pulled off for what it is.
    Though the map itself is rather messy and somewhat confusing.
    Many parts of the map are open spaces, which look a bit awkward, especially with the lack of scenery in said areas. In short, the map feels a bit clustered, though it is clear that plenty of work was put into it.
    Overal,l I rate the map 2.5/5, but certain sections were very promising towards a superior map.
     
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  5. KevinXI

    KevinXI Ancient
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    Cool map, possibly too many shield doors.
     
  6. Ganye

    Ganye Ancient
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    Honestly, the interlocking on this map looks to be far too much, which, to me, killed the Aesthetics for the maps.
     
  7. The Alb1n0

    The Alb1n0 Ancient
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    This map is great for your first interlocking (as Squiddish said earlier)! But I can see some Major camping spots with shotgun and sniper, like where the shield door next to the lift is, people could just wait for people with shotgun and if they're getting shot they can just jump into the lift while they're recovering and kill the enemy when they come up the lift.


    2.75/5 This map is excellent compared to my first try at interlocking. Keep at this and you could be an excellent forger!
     
  8. kieonsegg

    kieonsegg Ancient
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    My Response, Thanks keep the comments comming

    Thanks for your input. I cannot get rid of the interlocking corners or else the lift would be useless. It's a small map meant for short ranged weapons like spikers smg's mauler's and shotty's. Although i threw a bunch of carbines and brs for fun :). I have tested with a bunch of people like 10 it was a bit hectic but it still worked. I might consider deleeting the shield doors but i might keep the ones down low.

    Not sure how to geomerge a man cannon sorry :(
    BTW there are no camping problems the shield doors help not make it worse
    Thanks for your input

    Thanks for your input, but you say some parts are opened and without scenery then you say its too clustered? FTW?!?!
    Please tell me what is messy about it and i will fix for version 2.

    Thanks for your input also, but i put the shotty with i think 1 spare clip and people have tried to do that but you can easily throw a plasma up the lift or DONT FOLLOW A GUY WITH A SHOTGUN! :)

    Thanks for all your input everyone, but it seems thers been 1 download and i really think you should all test the map before saying the shield doors ruin the gameplay etc....
     
  9. Archiver13

    Archiver13 Ancient
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    like others said you should consider a version two removing some or all of the shield doors. map looks very good thought
    especially for your first time interlocking
     
  10. IrishBeast

    IrishBeast Ancient
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    This is a very good map! You have interlocking and maybe geo-merging, can't tell. Still the small and big structures you have are very original... your whole map is original! Now thing that I just do not like in any map is too many shield doors. Now i know they can throw grenades over or under, but it for me just looks in any map, OUT OF PLACE.

    Ok looking back at the screens I see that the stairs with the turrets are one of those unique structures i was talking about. I also see that a lot of time was put into the place where you end up after going up the lift. The fence walls and the wall corners around that area are very nicely merged and symetrical*.

    Also about the actual post... having the HUGE print makes me think you are well, special! So if you were to maybe bring down the font size you would look more important/sofisticated*. A better description would also be nice. Now i read the one you have and it explains the game types and the main lifts, but what about how many hours who helped, if they did... um what if you had a original idea then scraped it and cam up with this. Now not all those things can be met... but for me it looks better in the area of presentation.

    -IrishBeast
     
  11. boggybill

    boggybill Ancient
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    Wow great mapfor interlocking but seems a bit cluttered in the first pic, but fr a first crack nice job 8/10 fix cluttering9 .5/10
     
  12. xpistolxwhipper

    xpistolxwhipper Ancient
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    my post is going to be the same as all the others. For your first attempt at an interlocked map, this is winsauce. But the shield doors do look like a bit to much. Replace some of them with things like barriers, barrels, pallets, whatever. Just not shield doors. 3/5 for now, make a better v 2 and this will easily be 4.5 out of 5
     
  13. FullMetalJacket

    FullMetalJacket Ancient
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    First off, this map is NOT perfect, however it DARES to be different. It's like kieonsegg is saying 'Stuff two based symmetrical map this is how I wanna do it'. For his first shot at interlocking, it aint beautiful, but when you think that this is his first go at interlocking it's pretty impressive.

    Aesthetics 8/10: The aesthetics are not amazing, but they are good. The walls on the top level that are used as guiders for the man-cannon lift are well merged and do their jobs well. The stairs that are interlocked are clean, NOT impressive, but clean and that is fine for me. There are a few things that could be improved the double boxes that stop you getting out are not interlocked, they are more piled on top of each other. Through lack of effort? I doubt it. Also, merging the shield doors (I'll come to them later) into the walls and double boxes would have made the map more presentable and probably would have improved gameplay.

    Gameplay and Weapon Layout 7/10: Sorry Kieonsegg, but gameplay aint the best. I know you wanted to create a small slayer map, but on some occasions you can really feel how small it is and then get assasinated from behind. I would definitely removed the shield doors (maybe in a V2) they will attract campers and especially with a shotgun and a mauler on such a small map. I would remove the the shotgun and mauler. The map is tooooo small to accommodate such ferocious close-range weapons. Maybe, set the mauler to a 180 respawn? I did find myself being whacked around the back of the head a few times after going up the man-cannon lift. Oh and also there are too many fusions coils on the top level. I was blowing up every 2 seconds. One more thing, if you don't fancy going up the man-cannon lift, then it too hard to get to the top. It requires a hard jumps, and on a map this small, that's bad. On the other hand, a 2v2 on here can be really fun and some on the most fast-paced action can go on this map.

    Overall Score 7.5/10: A really solid map for your first attempt, there are a few things that are a bit wrong, but overall, it's a great map. A V2 would be extemely welcomed. Limited shield doors, cleaner interlocking and maybe a cleaned up weapon layout?

    FMJ
    *Maybe I could get a bit of rep for this review? LOL, thanks.
     
  14. kieonsegg

    kieonsegg Ancient
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    Response Numba 2 Keep em commin!

    Working on it as i speak. Thanks.

    Fixing the cluttering :). Thanks

    Deleting all the shield doors except the one in the center. fixing some spawn times interlocking etc..

    Wow thanks nice comment. Fixing the interlocking, and i did interlock the boxes. At least from left to right, but not from top to bottom because it wouldnt work out and id have to delete alot of stuff i think. Some boxes are hanging over each other because of the weird shape of foundry it would not work out. Im gonna keep the shotty and mauler. Mauler will have no space clips and same with shotty. Shotty will respawn 180 mauler will be 150. Hey, i gotta keep them, its a CLOSE-QUARTERS Map! :)
    Deleting the shield doors. Changing spawn time on fusion coils.
    Also, i have no idea wut ur talking about hard jumps?!?!?!? u just go up and ur fine.
    Thanks for your input, much appreciated.
     

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