Choosing grenades for foundry

Discussion in 'Halo and Forge Discussion' started by Erisnas, Oct 9, 2008.

  1. Erisnas

    Erisnas Ancient
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    This is something I have been wondering for a while on most of my maps. Which grenade offers better gameplay in a foundry constructed level, plasma or Spike? While in close quarters a spike could require more skill to get a kill players are more used to plasmas even though I have always felt the plasma doesn't seem to fit with the human theme as well as the blast radius is rather large for most foundry levels. One thing I do want to avoid is a common stereotype of people insisting on sticking people even at the cost of their own life. While this is normally a legitimate strategy I find it ruins gameplay when they do it constantly even when they could easily win the fight. I have seen a few times where someone with a rocket launcher would rather stick me then fire. I have also noticed however, that this is less common with spikes. Unfortunately, spikes have their own problems most notably people seem to prefer not to use them and can lower a maps enjoyability. As this will certainly go into my considerations for most future maps I would like some input. Essentially I am wondering which grenade offers the best gameplay stimulators without causing people to overuse undesirable strategies. Thoughts?

    Note: I am assuming frags will naturally be a default and despite my love for fire physics in the Halo series firebombs are not being considered.
     
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  2. Insane54

    Insane54 Ancient
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    Their both good, depending on the map, but choose only one. In general, sticks are of a power weapon than plasmas, which are sometimes considered low level power weapons, and thus will have a higher respawn rate.
     
  3. TheKeebobBobagawa

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    Spikes are more uncommon, and have a lower radius of their explosion, it shoots in one basic direction, but Plasmas have a higher radius and is more spread out.

    Plasmas do not bounce off of surfaces other than shield/energy doors, and can stick opponents. Plasma grenades do not explode until they settle on the ground, after which they have a 2-second fuse.

    Spikes adhere to all surfaces they impact, excepting Shield/Energy Doors. If a Spikey touches a wall/box/fence/etc., it sticks and detonates. Spikeys' blast radii are small in comparison to other grenades, and are conic in shape. Spike Grenades are therefore more effective in close-quarters situations.

    An Ideal Plasma Grenade map has:
    -Small, confined spaces
    -A “dark” area in it, as their bright blue is more noticeable in dark playspaces
    -Open spaces as well as the small ones
    -Solid ground
    -Vertically placed objects that the grenades can fall down after hitting

    -Narrow, walled-in areas
    -Angular passageways, typically 90 degrees or less
    -Hallways/tunnels
    -An industrial or urban “feel”

    Here's a better guide:

    http://www.forgehub.com/forum/halo-forge-discussion/15591-guide-effective-grenade-placement-usage.html
     
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  4. i_support_elites

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    i would have to say plasma for more open maps, and spikes for close qaurter maps.
    BUT FRAGS ARE THE BEST!!!
     
  5. thesilencebroken

    thesilencebroken Jill Sandwich
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    i generally go with Plasma grenades, but if my map has alot of different surfaces all over the place, i feel the ability to stick to any area is ideal.

    for example:
    Bayonetwork's geometry required spike grenades.
    Excoriate had no real strange surfaces, and had alot of tight corners, so plasma was the choice.
     
  6. JJ3672

    JJ3672 Ancient
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    Eh? I think that the English language has frowned in your general direction...

    Plasmas are a safe choice for the majority of maps, especially those that are large and/or open. If your map isn't small with an enclosed atmosphere, plasmas are the choice for you 90% of the time.

    However, a map with angled walls, a roof, and a claustrophobic feel probably fares better with spikes. Then the strategy of sticking walls and floors and ceilings for a sneaky kill on an unsuspecting opponent comes into play, whereas a plasma thrown at a wall is easily seen and will just bounce down into an easily avoidable position.
     
  7. Erisnas

    Erisnas Ancient
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    So far I am liking the input. I believe I will go with plasmas at this point. Although I do enjoy spikes since if you are skilled with them they are a powerful weapon. However, plasmas would seem to fit better here. I am also going with them due to their lesser weight. In the few parts were there are low ceilings that should be useful.
     

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