Zero Hour TOP - Tower of Power

Discussion in 'Halo 3 Casual Maps' started by Fires7orm, Feb 19, 2008.

  1. Fires7orm

    Fires7orm Ancient
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    Zero Hour TOP
    Tower of Power, woth more....power!

    Download Map
    Download Gametype


    *NOTICE* An updated and improved version is in the works, with one main tower and better spawning.

    Description:
    Ok, take your average Tower of Power game. Now add some vehicles and power weapons. And then crank up the insanity and pace up several notches. Yea, thats this map.


    I took "Stand off", put up three towers on the red side (tower defenders) and added a fusion core launcher system that throws an constant, never ending wave of explosive barrels down the hill. The tower is also protected by two wraiths and four chain-guns. (Note - to limit the fire-power and maneuverability of the wraiths, there is a shield wall to limit there effectiveness)

    To access the "Main Tower", there is a grav lift and a teleporter to take you to the top. If you go back through the teleporter at the top of the tower, it will take you to the smaller "Front Tower"
    There is also a grav lift to get you to the top of the "Rear Tower" too.

    The attacking team has to make there way across the map and up the hill to take the tower...alive. To help them, in both bases, there is a stock pile of weapons and a Gass Hog in each basement tunnel. There are also some power weapons out there too, but, you have to find them.

    *FYI* if the defalt weapons on the map seem to be a little bit too powerfull, try changing the "weapons on map" to AR only (BR, Shotty, and pistols works to). And if your playing in a small party, It would be suggested to have the "kills to win" to 100 or less.

    Pictures

    The Tower(s), one does not simply walk to the tower...
    [​IMG]


    The "Tower of Power" detail and the fusion core launcher system.
    [​IMG]


    The field of explosives (propane tanks and fusion cores). Once it starts, don't go near it!
    [​IMG]



    Play test have been positive, and the feed back great. Everyone who played it loved it. To hold the tower(s) takes team work, same for take them.
    The only problem is the spawn system is a little off when the tower is contested. (I am still looking into a fix, any help would be appreciated.)

    Please comment if you download. And any suggestions for improvement would be appreciated! :D
     
  2. Y4ZT

    Y4ZT Ancient
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    Re: Tower of Power, with more....power!

    Do you have any game footage or screenshots?
     
  3. Fires7orm

    Fires7orm Ancient
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    Re: Tower of Power, with more....power!

    There is some screenshots in my orignal post. I'll put up more screen shots and a demo clip soon if you want them.
     
  4. Running Chron

    Running Chron Ancient
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    Re: Tower of Power, with more....power!

    Good concept, halo 3 needs a good tower of power map, however I don't believe this is it. The tower is a little crooked, sorry for being picky, and tower of power would have been a fine topic, not "Tower of Power, with more....power!" p.s game play screen shots would help simply because the ones you have are lacking...
     
  5. Grandmas House

    Grandmas House Ancient
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    Re: Tower of Power, with more....power!

    Glad you labeled that picture, and does the rear tower get neglected during games? Also, whats lying on the ground in the "Field of Explosives"
     
  6. Fires7orm

    Fires7orm Ancient
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    Re: Tower of Power, with more....power!

    I'll grab a few better shots friday (the old save film of a game was lost) when I start up another game. I'm thinking of remaking the Main tower too.


    Actually the rear tower is neglected, tho having someone man the turrets on that tower is the key to holding the hill.

    And the "field of explosives" (as stated above) is filled with propane tanks, fusion cores, and one Spartan Laser if you really want it. Some stray fire or a mis-thrown grenade will set off the chain-reaction. One of my team-mates got 14 betrayals because of throwing a grenade short at an enemy...while we were all still running throu there.
     

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