Anilec

Discussion in 'Halo 3 Competitive Maps' started by Picceta, Oct 2, 2008.

  1. Picceta

    Picceta Ancient
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    Thanks a lot Linubidix, nice for someone to see my side of it :]

    Debug sounds suspicious yeah, but trust me, it's a glitch, just a very complex one that goes beyond most glitches. http://www.youtube.com/watch?v=fIdRSC2BRLc

    That video isn't totally what I used, but it proves that you can get past death zones safely. I'd rather not give out the rest of my techniques, it's what makes my maps unique (I hope).

    I considered lowering Sniper ammo, but in the end decided not too. There's enough ammo to get you by, but you can easily be attacked from other sides, it's rare to see someone manage using all 8 bullets and get 8 kills.

    Getting up top with Sniper seemed fine to me, because the sniper is totally open, there's deliberately no cover up there. A well placed grenade, rocket, BR shots can knock that sniper right back into place.

    I used teleporters because I was simply out of stuff. And I didn't want people standing on top of that area to snipe, because that was unbalanced to the bases. We tried it, we hated it. Teleporters kept people away from that area. Haha you made me lol when you said it was spiteful. Sorry to be cruel, just didn't want you guys up there.

    Really glad you liked it though. It wasn't my best map but still, I think it's a nice addition to my little collection I got going on lol.

    Peace.
     
  2. Sage

    Sage Ancient
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    Im not saying that alby is complete right and that he isnt being harsh and the same for otherdark but think about if the map is modded not saying it is and you guys could tell all of you would rip him a new one for having modded content and blah blah about the rules of forgehub and have him banned for life in a heart beat so i do think alby is wrong for fighting about mods but he could tone it down a little
     
  3. Love Slice

    Love Slice Ancient
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    I have now played on this map, and Wow. The geomerging is phenomenal. Seriously. This is one of the best looking maps I've seen lately. 5/5

    Edit: Although the boxes in the floor are very visually pleasing, it has been causing some serious lag, even on split-screen.
     
    #63 Love Slice, Oct 5, 2008
    Last edited: Oct 20, 2008
  4. Paulie Walnuttz

    Paulie Walnuttz Ancient
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    ok first off the map is a geo merged masterpiece, the boxes just sticking out of the floor is so well done and the bunkers and the fence box walkway is seemlessly merged. ok now on to gameplay. After playing team slayer and ffa slayer a few times, both myself and others felt that spawns needed fixing, there were a few bad spawns, like people spawning right behind people sometimes. The weapon layout wasnt that bad but imo there were to many power weapons, and the bruteshot is very close to the rockets, all in all its an extremly well maid map but gameplay could use some fixing, i would love to see this updated with better spawns and weapons, i feel it would be alot more enjoyable.
     
    crazyzebu likes this.
  5. Hoff

    Hoff Ancient
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    I've never heard of this debug mode before I'll have to try it.

    Anyway. Just because the geoing is "so perfect" doesn't mean its modded. I will agree it it mostly unnecessary geomerging, it does give the map its own look and feel.

    So I'll try it out and get back to you after doing so.
     
  6. Seaboro Kibbles

    Seaboro Kibbles Ancient
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    The floor of boxes seems pretty pointless, just increasing frame rate, even though they are nicely merged. Is there a reason?
     
  7. TNF

    TNF Ancient
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    YES YES YES. Exactly what I was thinking. And many good forgers know, when a slight geomerge is made, it usually turns out perfect, and if not, it's very easy to remake it perfect again. If Picceta used this technique, or something similar, it could have easily been made. Bracing in the object under the map, and then reverse geomerging would be a definate technique to make geomerging as amazing as this and as precise as this. I've read all the posts so far here and they all seem to be about the map being modded. Maybe it is, but get some evidence or don't say it again after other members have already said it. You'd just be pointing out something that's clearly already been stated. It's pointless spam, and if the map isn't modded, you're just embarrassing yourself. Great map Picceta though, however you made it, good job.


    Another point: About the two weeks being a short amount of time, that could be over 300 hours of work. If he did forge the majority of the time over 200 hours could have easily been completely with him still "Having a life." Using the most advanced techniques and doing them as fast and precise as possible could get you a map like this in less than 200 hours.
     
  8. Zachary9990

    Zachary9990 Ancient
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    How did you geomerge so perfectly? This is a beautiful map. You deserve a feature just for doing that. Good job man. I envy you. 4/5 just because its really open.

    Love,
    Zachary9990
     
  9. Kitten X

    Kitten X Ancient
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    This one is worth the download, at least from my point of view.

    The only deceiving part is the wall; however the rest of the map was creative and looks very symmetrical.

    7/10
     
  10. Vengeful C

    Vengeful C Ancient
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    This map looks awesome got a download from me as soon as possible.

    EDIT: Just played the map with some friends and I loved it.
     
    #70 Vengeful C, Oct 8, 2008
    Last edited: Oct 8, 2008
  11. Toxic Spade

    Toxic Spade Ancient
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    Nice map. I downloaded it when you posted it up on the Bungie forum like last week I think. I didn't want to respond until I played the map. The Aesthetics were amazing! I really haven't seen a map that has boxes geo-merged to act as a different kind of flooring. Very creative thinking. I didn't really find any gameplay problems, but that's probably because I was playing with random weapons with some friends. I look forward to seeing your new maps. Keep it up.
     

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