Non-premium members map

Discussion in 'Halo and Forge Discussion' started by Bloumbas, Oct 4, 2008.

  1. Psycho

    Psycho Ancient
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    I'll get Bloumbas to invite Sharpshooter, corduroy, and blazen nite.
     
  2. What's A Scope?

    What's A Scope? Ancient
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    I'll be glad to help. Gt is Whats A Scope
     
  3. TheXShadowXKing

    TheXShadowXKing Ancient
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    how did i get invite? It must be in Bloumbas interest.....
     
  4. Nobody Worthy

    Nobody Worthy Ancient
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    I don't think werem1dget really posts around here anymore (he never really did) -but you should send him an inv as well. :)

    Next time I see him on I'll tell him what we're doing.
     
  5. Blazen Nite

    Blazen Nite Ancient
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    yay! we gonna dog those uppity premium members.
     
  6. Linubidix

    Linubidix Ancient
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    Have we got a schedule as to whom will get it when?

    Me and JAY have called shotgun on spawns and weapons. So Me and JAY want(or perhaps will) do the set up for gametypes, the spawns and weapons. If that is alright with you guys.
     
  7. Blazen Nite

    Blazen Nite Ancient
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    I think we should all start out making a rough draft of our set pieces now and then we can go around looking at each other's. we should really have a feel for the overall map. i'm just afraid that it wil look really random and with no flow.

    Also, i think that linubidix and jay should be responsible for spawns, weapons, gametyps and junk since that takes a specialist which i think they are.
     
  8. Psycho

    Psycho Ancient
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    Yeah, Linu and JAY can do that, and I can't invite people, but I'll see if Bloumbas will invite you guys. And, yes Blazen nite, we need to layout the map.

    This is who still needs an invite:
    Blazen nite
    Whats a scope
    Vorpal Saint
     
  9. CHUCK

    CHUCK Why so serious?
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    Let's just throw it together, try our hardest to make it match up. Then we can have a few people run through and fix up and add things that don't quite fit. Add some uniformity. I just don't want to hinder some of these creative minds because of concentrating on how it all matches.

    We pick the strong noticeable aesthetics and spread it around.
     
  10. thesilencebroken

    thesilencebroken Jill Sandwich
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    if you try to plan it all out, you're more likely to fail. each of you needs to use natural common sense and instinct to work off of the others work to make the map flow.

    let their work guide yours. you've got a quite talented bunch. dont hinder them by drawing up some lame layout.
     
  11. Psycho

    Psycho Ancient
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    Yeah, it would actually be too organized... something might change in the middle, so we should be open to ideas. Thanks Silence and Corduroy.
     
  12. CHUCK

    CHUCK Why so serious?
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    thanks for your premium guidance silence :pppp

    nice verb. lol
     
  13. thesilencebroken

    thesilencebroken Jill Sandwich
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    ive been out of school too long to remember what in my sentence was a verb. lol

    btw, you guys should look into Deathtoll77, hes good.
     
  14. Psycho

    Psycho Ancient
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    I almost forgot about him! He's my friend on xbox live, I'll ask him!
     
  15. Silent oo death

    Silent oo death Ancient
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    hmmmmm... I make puzzle maps, but I make a pretty mean custom too. No one said anything about it having to be competitive, lol. JK I just haven't gotten around to making a super-amazing competitive map yet.
     
  16. Psycho

    Psycho Ancient
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    I don't think Bloumbas is allowing anyone else to join because we already have 15 people working on the map. You'll have to ask him if you can join, but I don't think anyone that's not already invited can join now. Sorry.
     
  17. Nobody Worthy

    Nobody Worthy Ancient
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    Yeah, like tsb said. In basic: Go with the flow. See what the person(s) have done before you and ponder on what you want to do for as long as you think you'll need and then build something... take a look around it and if it doesn't look as good as thought then delete it and do something else (until you've got something that'll stick). I guess for me it was pretty easy since I was the first... :D
     
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  18. thesilencebroken

    thesilencebroken Jill Sandwich
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    We got like 15 people working on the map itself [one doubles as a weapon guy] and then 1 person doing spawns/gametype.

    we're now set in stone on our order, whos working on it, and everything. It's already reached out second guy. We've given each other a budget and all, so that we dont screw up. I recommend organizing this info as well.

    Its important that you guys match up as closely as you can in member numbers and how you go about making it. I recommend a competitive map set up for ALL gametypes. I will give my reasonings later.
     
  19. GD27 BlueDevil

    GD27 BlueDevil Ancient
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    You allready asked me if I wanted to participate and my answer is yes.

    Count me in.
     
  20. Psycho

    Psycho Ancient
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    GD27BlueDevil, I couldn't forget the maker of Code Impulse now can I? :D

    EDIT: I just realized I started the most popular contest on Forgehub right now. Yay! lol.
     

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