Concussion Created by: Einhorns a man Concussion uses a one flag capture the flag gametype. It will test your BR skill and most of all your skill of working as a team as you dominate the defenders to score the flag. OUT SIDE OF BASE THE FOLLOWING PICS ARE OF THE INSIDE OF THE BASE In the Start of the game the defenders have 45 sec to get the active camo. If you don't get it in time it gets caged in. After the cage (stairs) have spawned 45 sec later the over shield will spawn. Out Side gate 60 seconds after the gate has opened a path ill spawn. (the path doesn't need to be there to get over it just makes it easier if you are not in a mongoose.) Another timed thing on this map is this wall that will spawn in front of the sliding door 90 seconds into the game. If you don't open it in that amount of time you wont be able to open it for the rest of the round. ACTION SHOTS These fence walls are raised perfectly so you can shoot at your attackers, and there just low enough so you cant crouch under them. AKA cheat proof. This map took me a very long time so can you please leave me some good feedback. Download Map Download Gamevariant
What? I thought this map had pretty good interlocking. It seems to flow pretty well and is logically thought up and geared for the purpose it was created for. So calling it Incoherent just doesn't make much sense to me. Maps good in my eyes 4/5
Seriously? I got halfway through reading this post and my Feature sense started tingling. This map look REALLY well-built and eloquently designed. I'm not sure how it will flow yet or anything, but from the screenshots, HOLY CRAP. I love how much effort was put into aligning everything perfectly. The map all seems to fit together nearly without a hitch, especially those grav lift elevators. Those look excellent. The map as a whole looks BEAUTIFULLY interlocked, and I can't wait to try this thin out. As soon as I get my XBox back I'm downloading this. I'm gonna be the first one to predict a Feature here and say 4.8/5. Might be 5 if it flows well... I'lll be back
I don't agree with anyone who has posted besides Squid. You did a great job of using switches for the gate and timed map events for the camo/overshield. I can't find anywhere that is sloppy and you geomerged boxes perfectly. The interlocking looks clean, great job. 4.7/5
I've been staring at this map trying to find something that isn't aligned or interlocked straight... I'm failing. This map is pretty much amazing. I don't understand how people are posting negative comments about this unless the just have something against Einhorns personally, in which case they need to take their n00bery elsewhere. We don't need that crap on Forgehub. This is a really great map, and I seriously think it is a worthy candidate for Featuredom. Everything about this map just screams perfection, and it is obvious to nay who look at it how much time and effort was put into this. I'm gonna have to start smacking people who make negative comments about this map without an actual REASON. If you think there a flw in interlocking or alignment, say where. I sure don't see it. Way to be Einhorn =)
Just wait until this gets featured, and then laugh at the noobs posting on your thread. It will be hilarious!
Wow looks amazing everythingg is so cleanly merged and interlocked. Maybe a weapons list? Also what cover is there for the attackers? Squid is part right; I don't think it will be automatically featured but then again I wouldn't be surprised if it ends up receiving that honor.
the attackers have single boxes around there spawn. But i spent a lot of time and many tests to prevent spawn killing. And during the game most people are not up on the very top trying to kill you. So its fairly easy to get inside.
i think it looks really nice... nice layout... tho maybe too much power weapons hope u gave the shotty little ammo... um... interlocking looks really nice and straight... mayB u could take the gate out im not sure i like it tho its cool i dont think it will help the gameplay... nice job tho
There are not many power weapons. And that shotgun isn't there anymore. Thanks to the people that downloaded and gave me some good feedback over live. It was much appreciated. I also fixed some of the weapon placement.