UT3; no client side hit detection = no purchase from me

Discussion in 'Off Topic' started by slashdolo, Feb 12, 2008.

  1. slashdolo

    slashdolo Ancient
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    After purchasing the multiplayer disaster that was Gears of War for the 360, I decided right then and there that if a shooter ever had bullet lag and host advantage in online multiplayer, I wouldnt even bother with it because its an all around unfair headache, and it inexcusable for shooters released on consoles.

    I was really looking forward to Unreal Tournament 3 coming out for the 360 until i read up on it and found out that it too was plagued with bullet lag and host advantage. Unless they do a complete makeover of the multiplayer and include client side hit detection for the 360 release (which would be a smart move seeing as how the game has sold poorly anyway), I as well as many others will not purchase it, as we already have amazing shooters like Call of Duty 4 and Halo 3, which feature CSHD and it works fantastically.

    Just my 2 cents. Anyone else have the same outlook as me?
     
  2. Nitrous

    Nitrous Ancient
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    I agree. It's frustrating when you can only win by being host.
     
  3. Titmar

    Titmar Le Mar du Teet
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    I completely agree.

    There's really no excuse at all for not including CSHD in every FPS.

    Host advantage ruins online play...
    even when you are host, because it gives you a false sense of accomplishment.
     
  4. slashdolo

    slashdolo Ancient
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    its a shame such deep and unique shooters like Rainbow Six Vegas (and 2 coming out as well) don't have CSHD either

    what I've heard is any shooter made on the Unreal 3 Engine will have bullet lag in multiplayer, and from what I've seen, that appears to be true
     
  5. Esponeo

    Esponeo Ancient
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    Client Side Hit Detection.. that sounds like a great idea.

    Server: "Hey Client, did you hit this guy?"
    Client: "Yea I hit him, and every other member on the team, in the head with a sniper."
    Server: "You.. you don't have a sniper."
    Client: "Do I have to repeat myself?"
    Server: "Well okay, I trust you."

    The server ALWAYS has to trust the client in your stupid idea. Every decent game ever made has the server handling all the important stuff that it cannot trust the clients with. Xbox Live is just generally a piece of ****. For fifty dollars you're getting on average 100ms ping, and that's if you live in the US. I never, ever join a server for any PC game unless my ping is below 30ms.
     
  6. Lone Deity

    Lone Deity Ancient
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    I played Gears, and the bullet lag was unbearable. It killed the game, and made it impossible to go back. For instance, I went back to play about a week ago, tried to snipe, and got a headshot. If it was H3...... I shot and I had that euphoric feeling I get when I see that I got a headshot. Then, he continued to run. I felt so mad then, and popped in my Halo disc. Problem solved.
     
  7. Esponeo

    Esponeo Ancient
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    Right.. because Halo 3 doesn't run exactly the same way and it definitely doesn't run on exactly the same servers.
     
  8. Lone Deity

    Lone Deity Ancient
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    Well, I was solving the problem in the short term by playing a game with hit detection. I have one question, what exactly is CSHD?

    I see what you mean, that it has to trust the server (host?), and I do agree that XBL is inconsistent at times.

    Re- reading my post, I sounded like a complete idiot, and I apologize.
     

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