Undercity

Discussion in 'Halo 3 Competitive Maps' started by ninjabbehrens, Feb 13, 2008.

  1. ninjabbehrens

    ninjabbehrens Ancient
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    Map Title: Undercity
    4 Bases and lots of tunnels. 4-12 Players

    Download Map


    Description:
    Made in Foundry, I just wanted to create an indoor map with 4 identical bases. I really tried to go for the feeling that the map was confined so I put ceilings on just about every place. If you get out of the map, its your own fault. Not much you can do out there but commit suicide.

    It is compatible with most gametypes but was designed for multi-team, 4 flag CTF, 4 team territories, neutral flag CTF, and free for all slayer. The only gametype that wont work is probably assault. Couldnt quite figure out how to work it.

    If you like the map, let me know. I will get some screenshots on here later. Thanks for looking.

    Also, I am looking for help and ideas on how to make this map better. It certainly isnt pretty right now, but I dont have the kind of time that it would take to get it looking the way I like. I almost ran out of money just getting the map geometry down, so I couldnt make it as "closed-in" as I would have liked. Still, I think that the idea remains intact.

    Lastly as far as screenshots go, I cant take shots of the map since it is all indoors. I will try to get some idea shots, but its cramped, like its supposed to be. The main idea is that there is that looking from above, there is a cross on the ground. On the center of that cross is a neutral objective and the lines are tunnels. The square that surrounds the cross is a perimeter of tunnels. Then, in the diagonals of the cross are four separate bases, all identical.

    Let me know how I can improve this description.

    Now with images!

    This is the basic layout of the map. Black are solid walls, the edges of the image are solid walls, and the blue lines are shield walls.
    [​IMG]

    This is the inside of a base, from the left corner.
    [​IMG]

    This is the inside of the base from the doorway.
    [​IMG]

    The entire place from above. Outside of the map.
    [​IMG]

    Looking down the cross.
    [​IMG]

    The objective room.
    [​IMG]

    On the corner of the level.
    [​IMG]
     
  2. TXGhost

    TXGhost Ancient
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    Man, I was gonna post SCREENSHOTS NEEDED but after reading the description I can understand. But still not even a single screen shot, you couldn't find one place to. The map caverns all very tiny passageways and closed on top managed some screenies.
     
  3. ninjabbehrens

    ninjabbehrens Ancient
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    Nah, I am still going to try to get some screenshots, its just time is the issue. Just have to go do it I guess. I will show you what the bases look like and some other stuff at least. I will go take the screens right now.
     
  4. cubs199235

    cubs199235 Ancient
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    the only map i have evr dled w/o pics

    nice job
     
  5. pinecone2654

    pinecone2654 Ancient
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    you could copy the map (just to be safe) and go into the copy on forge, then delete half of the walls and quit the game, then go to theatre and take pictures of what the map looks like without all of the ceilings and stuff... just a thought....
     
  6. ninjabbehrens

    ninjabbehrens Ancient
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    Man that is a pretty good idea. I will consider doing that, but I just got back from taking some pics already so it will have to wait for another time.

    I have a question for anybody that reads this. I just realized that the map that I published still had two superfluous default flag spawns that were on the canvas for some reason. I took them out and resaved the map. Will they be removed from the published map or will I have to resubmit it? I hate it because I did some debugging on the map, but I missed that critical item.

    Also, as an idea for the future, could the canvasses please not have objectives placed on them? That should be common sense. I had to almost take my map apart after hours of work when I found that there were objectives already present deep within my geometry. That was a headache. O.O
     
  7. StrikerSniper77

    StrikerSniper77 Ancient
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    Omg.... this could very well be the next BIG THING... but I have no clue what it looks like, so....

    *walks away*
     
  8. StrikerSniper77

    StrikerSniper77 Ancient
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    You know, I apologize for my sarcasm earlier. This IS actually a cool looking map... I wonder how it plays?
     
  9. pinecone2654

    pinecone2654 Ancient
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    Yeah, if you did your debugging, repost the map to the bungie forum, and edit your FH post to have the new bungie url.
    I had to do that when people didn't like my Castle.
     
  10. The Hudacris

    The Hudacris Ancient
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