Delivery

Discussion in 'Halo 3 Competitive Maps' started by Phri, Feb 13, 2008.

  1. Phri

    Phri Ancient
    Senior Member

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    Description

    This is Delivery, it's name refers to the fact that its a multi level maze-like area comprised entirely of boxes and a couple walls...plus a few windows to give you hope.

    The ground floor consists of a series of tunnels. Hidden within these tunnels at the end
    is one of the bases for team play. It also features various dead ends and two grav lifts to allow players to move to the second floor.

    The second floor has few corridors and gives players some more room to breath. Not very much room, but comparatively. On the opposing end from the lower base is a second base for team games. Unlike the dead ends on the lower floor the second features more looping paths instead giving both floors a distinctive feel. Both floors feature signs pointing toward team objectives.

    *This map supports all game types
    *This map supports up to 16 players though work great with small groups
    *Weapons and grenades types are mixed

    (weapon data after the screen shots)

    DOWNLOAD MAP

    Intelligence

    Lower base-side grav lift
    [img width=800 height=450]http://i6.photobucket.com/albums/y201/Karyudo/Halo3/Delivery/DL01.jpg[/img]

    Upper floor hub and base area entrance
    [img width=800 height=450]http://i6.photobucket.com/albums/y201/Karyudo/Halo3/Delivery/DL02.jpg[/img]

    Upper floor base, grav lift at end of hallway
    [img width=800 height=450]http://i6.photobucket.com/albums/y201/Karyudo/Halo3/Delivery/DL03.jpg[/img]

    The U-turn
    [img width=800 height=450]http://i6.photobucket.com/albums/y201/Karyudo/Halo3/Delivery/DL04.jpg[/img]

    The U-turn...nook?
    [img width=800 height=450]http://i6.photobucket.com/albums/y201/Karyudo/Halo3/Delivery/DL05.jpg[/img]

    The lower floor hub
    [img width=800 height=450]http://i6.photobucket.com/albums/y201/Karyudo/Halo3/Delivery/DL06.jpg[/img]

    The lower base entrance
    [img width=800 height=450]http://i6.photobucket.com/albums/y201/Karyudo/Halo3/Delivery/DL07.jpg[/img]

    Roofless Upper floor 1
    [img width=800 height=450]http://i6.photobucket.com/albums/y201/Karyudo/Halo3/Delivery/DL08.jpg[/img]

    Roofless Upper floor 2
    [img width=800 height=450]http://i6.photobucket.com/albums/y201/Karyudo/Halo3/Delivery/DL09.jpg[/img]

    Roofless Upper Base
    [img width=800 height=450]http://i6.photobucket.com/albums/y201/Karyudo/Halo3/Delivery/DL10.jpg[/img]

    Roofless Lower floor 1 (with path marking lines!)
    [img width=800 height=450]http://i6.photobucket.com/albums/y201/Karyudo/Halo3/Delivery/DL11.jpg[/img]

    Roofless Lower Base
    [img width=800 height=450]http://i6.photobucket.com/albums/y201/Karyudo/Halo3/Delivery/DL12.jpg[/img]

    Roofless Lower floor 2 (with path marking lines!)
    [img width=800 height=450]http://i6.photobucket.com/albums/y201/Karyudo/Halo3/Delivery/DL13.jpg[/img]

    Weapons

    *Assault Rifle x1 = Central second floor by the fence floor
    *Battle Rifle x1 = Central lower floor under the fence floor
    *Pistol x2 = By the upper base
    *Plasma Rifle X1 = At the end of the lower floor hallway near the Battle Rifle
    *Carbine x1 = At the U-Turn before the upper base side grav lift
    *Plasma Pistol x1 = Central lower floor off in a short hallway
    *Needler x1 = Upper floor at the lower base side grav lift
    *Brute Shot x1 = Near the upper base side grav lift
    *Rocket launcher x1 = Outside the lower base side grav lift room, second floor
    *Mauler x1 = Upper floor central area
    *Shotgun x1 = In a hallway off the lower base side grav lift
    *Sniper Rifle x1 = Near the lower base entrance
    *Spiker x2 = On the U-turn (look up)
    *SMG x2 = Just off the central lower floor area
    *Melee weapons x2 = on mysterious third floor
    Also!

    Trip Mine x2
    Radar Jamer x1
    Power Drain x1
    Deployable Cover x1
    Oversheild x1
    Cloaking x1
    Flamethrower x1 (near brute shot)
     
  2. Bottlecap

    Bottlecap Ancient
    Senior Member

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    Before anyone glances at the screens and bashes this map because they will say, " It is just a bunch of tunnels.". Well before speaking, think. I will download this map and try it out. It looks like a fun map when played on. The tunnel systems are quite well developed and it doesn't seem to be as simple as other maze/tunnel maps. - Brute Captain
     
  3. Phri

    Phri Ancient
    Senior Member

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    Thank you. Personally I'd say the upper floor is more or less of an obstacle course. I was playing a 2v2 the other day on it, if you want to treat this like a maze thats fine... the other team will just be shooting at you from the fence floors overhead! :squirrel_wink:
     
  4. HaloFan321

    HaloFan321 Ancient
    Senior Member

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    I would have moved all the spawn down and blocked off the top, also gotten rid of those pesky dead ends, hoorah, perfect swat map.

    Anyway, it's fine the way it is, I like it, it could use a little bit better balance when it comes to people shooting you from above but over all I'd say that its a 4/5 map.

    Nice Job and keep workin on em.
     

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