hey i have a problem, after i get under the map i keep dying by the guardians even when i am in an orb how do i make it so i dont die? i tried overloading the map didnt help
question. i kno that the moveable objects like a crate can be sunk in. but when u step on it, does it pop up and hurt u???
No. Most objects will stay still. A few, particularly wire spools and vehicles will jiggle a little, but that's about it. I kinda wish I could make objects shoot out of of the ground though.
I didnt really understand Hoffs tut on this but yours seemed easier fort.. I'm not even sure its different though lol.
its not pushing me under, i just shoot out to the side, ive done this before and it worked great, but now that im actually trying to do this on a map, its not working. any help?
i really need some help if some one can spare the time im tryin to put a dumpter up and down so it is tall then i want to push it in half way but i tried to suport it and do all that and EVERY thing but it wont stay undr ground when the box is deleted. what do i do? (can you please send me a pm)
This is really helpful. I saw someones map who had a grav lift in the ground, and I couldn't believe it! I am definitely going to do this on the map I'm working on. Whoever found this out is a genious.
hey i tried ur geomerging method but everytime i geomerge the wall and i go under the map it isnt under the map..=[ plz pm with the answer to this problem .
This is very tricky to acomplish but it really helps make the map unique. I found out about this on youtube and am glad to see that it has moved to forgehub.
Adding on to the tutorial. At the part where you need to get under, this helps you, new people at this. Do exactly what it says in the Tutorial. But when you get to the part to get under the map, put 4 Double boxes around the 30 second spawned later double box. This will cause you to go only one place, down. It's MUCH easier and MUCH less frustrating. TRUST ME ON THIS! :happy:
This. I've tried doing this for the large mound (it's for an aesthetic map I'm making) and it won't work. It just goes through the map.