Voltage v1

Discussion in 'Halo 3 Competitive Maps' started by ShreddedDreamz, Sep 30, 2008.

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Rate it

  1. ewwww

    1 vote(s)
    3.4%
  2. decent

    2 vote(s)
    6.9%
  3. good

    6 vote(s)
    20.7%
  4. loves it!

    20 vote(s)
    69.0%
  1. Black C4t

    Black C4t Ancient
    Senior Member

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    Holy ****... Nice map... Im going to Dl this for sure... To tell you the truth ... What caught my eye was the houses you made they look absolutely amazing... and the building is absolutely incredible... It seems as though this map has everything in it... From The center aesthetic to the others... I cant wait to play on this map...
     
  2. KnarFF 213

    KnarFF 213 Ancient
    Senior Member

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    Wow,this is an amasing map,it must have taken a long time with all the interlocking and stuff, i like how the color of the middle voltage thing changes.The only thing is that it is a little open on the outside,5/5
     
  3. Theartofhalo2

    Theartofhalo2 Ancient
    Senior Member

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    Friggin-A thats some awesome interlocking, definitely the best i have seen in a while
    This definitely looks like a good play, ill give it a DL in a few minutes
     
  4. vinco onmia

    vinco onmia Ancient
    Senior Member

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    This map look CRAZY AWESOME i am q'ing right now.
     
  5. SiN Fwang

    SiN Fwang Ancient
    Senior Member

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    awesome. no other word for it. except mabye, incredible, amazing, crazy, sick, sweet, unbelievable, and some other stuff... Awesome interlocking, the cores look SICK!!! they're so smooth and cool looking... the rest of the stuff is nicely interlocked and geomerged and... stuff... anyway, 100000/5!!! seriously, it's that good. keep on forging, and NEVER stop. Please. lol. great job. just.... awesome.
     
  6. zoner117

    zoner117 Ancient
    Senior Member

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    This i sone of the best maps I've ever seen! This is amazing! Great interlocking, geomerging, and great aesthetics! The gameplay also looks great! 5/5, I will download it... Keep Forging!
     
  7. RaBBiiTTT

    RaBBiiTTT Ancient
    Senior Member

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    This is incredible. The building in the middle is one of the best structures I have ever seen on FH. The map looks so epic with a lot of neat interlocking and a well planned design. I have also never seen this map before, its so unique. It also looks like a very fun team slayer map. Great job.
     
  8. lightning64

    lightning64 Ancient
    Senior Member

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    what caught my eye was the name voltage, and when i saw the first pic i was like WOW man this guy can make a huge tower, awesome map, but il have to look at it for real when i download it!
     
  9. chrstphrbrnnn

    chrstphrbrnnn Guardian
    Senior Member

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    I saw your cool little center structure, so I figured I'd play your map with a few of the high up members in the testers guild. Here are our thoughts.

    Aesthetics
    : Map is nice, pretty smooth overall. Well built and unique. You center structure is really cool, tho the shield doors tend to hinder gameplay a bit. The symmetrical towers are pretty nice as well, though some things do seem a bit random. Not much to say here really, pictures tell it all. 8/10

    Design/layout: Overall the layout isn't too bad. The center structure is big, and breaks the map up providing some upper long range cover. The symmetrical bases are great, the one has more room behind it than the other. The one pushed closer towards the door is a tight squeeze, and it's not possible to get back their from one side. This can be a problem, as you may be closer to this side, or run their expecting to jump up top of the base and be stuck (A base). The stand-alone base (neither a or b, the one with the cannon lifts), is a bit confusing and kinda out of the way. Nothing too much on the ground level though..and the shotgun double box seems just stuck in. 7/10

    Gameplay
    : This is where it counts, and I feel it fell a bit short in this category. We played 2v2 team slayer to 25. The game was close, but the gameplay didn't flow very well. B base is a much more powerful base than A base, because there is a lot more room behind B base to move around, and jump up top. Jumping on top of the bases allows you to pretty much own everyone on the ground as their is very little cover. The sniper and even just BR's alone are really really powerful form atop one of the bases. The shield doors in the center structure constrict the fire between the two different bases main floors, combined with the bubble shield cuts off a lot of BR fire on the walk ways between your center structure and your bases. The lack of cover on the ground floor made crossing it near suicide. When one went to venture towards the mancannon structure, you were dead, or nearly so by the time of arrival. A swift grenade usually finished them off quite quick in the narrow hallways. There was little reason to go over there, other than for the sniper, in which you would stay on the catwalks anyway.

    Weapons are a problem as well. Rocket, sniper and shotty are way too much on here. I realize you intended this for more than 2v2, yet this was still a bit much. I didn't typically notice anything other than Br's and the three power weapons. I did like the SMG, though not in it's place. A rework of the weapons in general could add a better flow to the map overall.

    Spawns: Worked well for 2v2. Didn't notice any huge problems, the occasional close spawn..but it happens in every map.

    Gameplay overall: 4/10


    Overall, you really need to add more cover down bottom. Maybe some lower style structures. The map could play really great for a long range map, but the bottom floor is a death pit. Maybe remove the bubble shield/or the shield door on the center structure. I don't really think the shotty is necessary if you want to keep both rockets and sniper. Possibly move the sniper down into the bottom of the mancannon room. The problem is the gameplay feels very separate, it doesn't flow very well. Your map has a very nice base, but just needs a few tweaks. You can always post a testing topic in the Tester forum and get a bit party of testers going. We know what we are talking about. I hope you take some of my advice, no it's not law..but you've got a good base going.
     
  10. n1n3CAL

    n1n3CAL Ancient
    Senior Member

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    Incredibly smooth and very aesthetic. Not only that it looks as though it supports the flow of gameplay pretty well. A download for sure and a 5/5. I can't think of anything you need to improve upon at the moment.
     
  11. JD at Halo

    JD at Halo Ancient
    Senior Member

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    WOW awesome forging and interlocking! 10/5 stars
     
  12. Zombievillan

    Zombievillan Ancient
    Forge Critic Senior Member

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    woah, that core thingy looks awesome and the building is pretty cool. Definitly some good interlocking aesthetics here. My only complaint is the lack of cover outside. It seems you did this on purpose reading the post but I just cant dig it. Weapons choice seems cool so everything here is awesome but the cover issue. 9.3/10 from me. good job.
     
  13. zan3r

    zan3r Ancient
    Senior Member

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    this is a pretty cool map 4.9/5 your interlocking is perfect and you have cool structures 4.9 because it dose not look like you have some open areas
     
  14. xFr1ct10nx

    xFr1ct10nx Ancient
    Senior Member

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    i love this map, but it looks very open. i really like the use of interlocking in the bases, i think it looks really good. ill dload and report back to you later, but ima not be able to play it till tomorrow cuz i have to study for the PSAT's :(
     
  15. FlipStik

    FlipStik Ancient
    Senior Member

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    Why is this NOT featured?! Obviously EVERYONE wants it to be!! Amazing interlocking, and the aesthetics are beautiful! Every merge, Geo-merge, and everything else is exactly perfect! If I could, I would feature this myself, but because I'm of the lower rank people in the ForgeHub community, I'm unallowed. I WILL however suggest this for feature, because It very badly needs it! You definately deserve the feature! 5/5
     
    o LiGHTNiNG o likes this.
  16. youngian

    youngian Guest

    wow at first glance it looked empty but when you look closely it is a nicely built map, im always amazed by how good people are at interlocking and your one of those people . keep up the good work man.

    p.s. SUBLIME ROCKS!
     
  17. o LiGHTNiNG o

    o LiGHTNiNG o Ancient
    Senior Member

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    For god's sake!

    Aesthetics < Gameplay

    It looks like it plays okay, but with not much cover or elevational variation (I mean slopes or hills), I can't imagine that it would play too well.

    The map does look AMAZING, but just understand, aesthetics aren't all that there is to a map.

    4 / 5




    PS:
    Sprechen Sie Deutsch? Nein? Then don't say Uber. You sound like a nine year old. ;)
     
  18. Whitehawk

    Whitehawk Ancient
    Senior Member

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    If you make a Voltage v2 I'll defintely play it. And v1 is beyond words...The interlocking and details...Its AMAZING!
     
  19. DKsavage99

    DKsavage99 Ancient
    Senior Member

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    nieeeeece map
    try to make it into swat, that would be awesome
    i voted good only bcuz i didnt dl it yet
    a+
     
  20. bio

    bio Ancient
    Banned

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    Interlocking obssesion

    i like the volumetry of the map and some of the weapon placement-- it takes advantage of the entire map and that's not easy to do --but i have to say i didn't like it a bit because it feels overly interlocked and lacks concept it's just an interlocking map whit no desire to seduce you to come and see me play whit me just interlocking and interlocking it lacks continuation i mean the only thing you can relate to voltage is what appears to be the center building of the map that has a cannon in the center to me its just another interlocked map--i give it a 3/5 for the time spent interlocking which is not a requierement of any map to be good or playble-- just keep on iterlocking but put conept in a map for once.
     

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