Hello, this is my first time posting a map on Forgehub. This map was made by me but I got the idea from sombody else that made Iraqi Tunnels the first one. I do not know his name though. Made by Whiteskulleton Now with that out of my way. The map has a lot of traps all over the place and even if you cannot see them you CAN doge every single one if you know where they are. Now for the pictures: Zombie Spawn Human Spawn (celing taken off for picture) This is a dead end designed so that the zombie will catch up to you and kill you. This is also another dead end. Now for some action pictures: Hey look... Invisibility What the????? Not another one! The final room: Final room (celing taken away for picture) Ok, here is what you do. Throw a grav lift under the doors so that when the zombie comes he will get stuck and can't move. Then all you have to do is shoot him twice with a overcharge blast with a plasma pistol and then finish him off with your brute shot. Link: http://www.bungie.net/forums/posts.aspx?h3fileid=48274941 Gametype: http://www.bungie.net/forums/posts.aspx?h3fileid=49939570 Thats it have fun.
this is not up to forge hub standards this is not even a map look at the stickies for how to post maps EDIT: great job fixing it so fast this map isnt bad, i have seen a lot of maps that are filled with traps i wouldnt have told everyone how to beat the zombie without a problem but whatever its your map 3.75/5
Okay, now to get this up to standards you need a link to your map, a nice description, a weapons list would be nice, and you should get some action shots of some in game action. Until then you have 24 hours to fix this thread. Good day!
Very nice, the type of game has been used alot but like all maps none are alike the use of all the traps and the placment of them seems effecient. the dead end looks like fun for the zombies, you get to watch the unexpecting humans to run down the hall to their doom. i like the the map, keep forging 3.5/5
Ah, I see you've fixed the post. Anyway, welcome to forge hub. I normally love these kind of maps, but is it fair for the zombie. I would check the map out, but it does happen to be 03.55 in the morninig(don't ask why i'm actually on at 03.55 in the morning)
I am sorry about doing that because i didn't know what i was doing exactly and i wanted to see if a picture was actually there. So sorry again. This is the actuall map. with the gametype.
Well if you wanted to test your post, you can always click Preview Post. It's always better than posting early and getting flamed.
This looks pretty good. You made the traps pretty well too. I am just concerned that the zombie will be too overpowered. This looks fairly decent though.
I guess it could work, but forgehub is more of the interlock everything group. Try adding some fancy stuff.
no life? nah im just kidding but yea dude this isnt fair at all to the zombies and the map isnt original huge cliche. it also doesnt look too clean 2.5/5
That's a nice idea, and taking the roof off to take pictures just shows you take pride in your work (or just don't wanna look lazy, lol). Anyway it looks like a good map, with some challenging traps to pass by. Great job, 4/5 for effort.
So the point is to kill the zombie then it ends? Anyways the map looks good, i love maze and saw maps and this is a mixture of them both. I'll Dl and go check it out for myself.
The Bungie.net file system has been changed. You need to update your links to the map and gametype. Also, be sure to use the new file linking feature on Bungie.net. For now, I'll provide you with the new links to save everyone the hassle of finding them: Iraqi Tunnels 3 (Map) Jigsaw (Gametype) Oh, and by the way, I like trap maps like these. It is always humorous to watch a friend grab one of those power ups, classic.
This map looks pretty interesting. Could get pretty intense with the dead ends and all but it is nothing special. Ah i see you have made booby traps. Very creative
it looks pretty cool, but try not to do the pics in forge next time. gameplay looks kinda fun, ill try it out i dont see any merging though 3/5