Riot

Discussion in 'Halo 3 Competitive Maps' started by forgy bob, Aug 15, 2008.

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How good is this map

  1. terrible

    9.1%
  2. bad

    27.3%
  3. pretty cool

    36.4%
  4. Awseome

    9.1%
  5. Amazing!

    18.2%
  1. forgy bob

    forgy bob Ancient
    Senior Member

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    Riot
    Riot is a small asymetrical map. It is based on controling higher ground. there are three levels: Ground, middle, and high. the higher and lower (bottom) ground is what you want to control. if you are controling higher ground you have accses to the best snipeind vantage points. and when controling the ground you have the shotgun. controling these two parts will almost always lead to an EPIC win.​

    Back story: This linear weapons plant was the first of its kind. it could produce weapons ten fold due to its new genarator. After years of service riots began to run rampad in the sorounding citys. The government then close this facilty to protect and the people there. This place is now nothing but old memories.​

    weapons list​

    2x ar-30 sec​

    5x br-30sec​

    1x shotgun-90 sec (1 spare clip)​

    1x sniper-90 sec (no spare clips)​

    2x smg-30 sec​

    1x needler-45 sec​

    1x rockets-120 sec (no spare clips)​

    1x carbine-30 sec​






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    Asthetics

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    Action

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    Pls rate and comment​

     
    #1 forgy bob, Aug 15, 2008
    Last edited: Aug 15, 2008
  2. Mace

    Mace Old Tyme
    Senior Member

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    i have to hand it to you
    great interlocking, asthetics, good map design
    it reminds me of the halo ce map prisoner which i loved and still love dearly
    awsome thats a definite dl from me
     
    #2 Mace, Aug 15, 2008
    Last edited: Aug 15, 2008
  3. AspiringChampion

    Senior Member

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    Hey, that looks like a pretty awesome map. i'll check it later. But in he mean time i'll have to say that you've done an excellebt job on it
     
  4. Mental

    Mental Ancient
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    Looks nice, the bridges could make for a nice open style gameplay and the asthetics look really good.
     
  5. DeadeyeForge

    DeadeyeForge Ancient
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    Nice interlocking and everything but it seems pretty small IMO. Good job tho creative design. 3/5.
     
  6. Budgetgravy

    Budgetgravy Ancient
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    Really fun map! Good use of walkways and space. Interlocking is good and precise. Maybe add more things though. Good job 4/5
     
  7. sgt.pepper

    sgt.pepper Ancient
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    looks pretty cool nice aesthetics, great jobn ill dl and check out nice interlocking too great job
     
  8. Lamposts

    Lamposts Ancient
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    Agreed. This map looks like so much fun from the pictures! The interlocking is superb. The map itself is pretty cool. Their could be more cover IMO. Great Map! 5/5
     
  9. The Nasal Abyss x

    Senior Member

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    Looks small, hectic, and great for small party FFA. I love what you did with the far end, the bridges stacked up kind of look like storage shelves in my opinion. The only thing that I don't like is how the weapons are kind of crowded together, like the shottie being very close to the power drainer. Other than that, everything looks great.
     
  10. crazyzebu

    crazyzebu Ancient
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    This is very impressive!

    > awesome name
    > AMAZING aesthetics
    > skilled interlocking
    > good choice of weapons
    > unique style
    > great use of movable objects
    > interesting layout

    I LOVE THIS MAP =)
     
  11. TexturedSun

    TexturedSun Ancient
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    Right, this thread was filled with spam.

    Any more and i'm going to lock it.
     
  12. FullMetalJacket

    FullMetalJacket Ancient
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    Amazing asthetics. The layout is really different. 4/5 and a download
     
  13. x Butt3rball x

    x Butt3rball x Ancient
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    This is a nice made map and it seems like a lot of fun. 4/5
     
  14. Shanon

    Shanon Loves His Sex Fruits
    Senior Member

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    Although not entirely overwelming on this map, try to not make the players jump so much. Jumping should be used to strafe, dodge or gain an upper advantage or even juke. Try not to make the players jump extensively because it effects the flow and gameplay of the map extensively. Put ramps where you want the player to reach rather than a dumpster.
    Other than that problem, the map is well made overall.
     
  15. mikeblair333

    mikeblair333 Ancient
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    This map looks great, very well forged, and it looks like you thought about how to implement it. Though maps like this can sometimes be hard to balance properly. When playing a map like this, you find that controlling the high ground is essential. In team games, one team could easily grab the power weapons and rain fire on the bottom floor. For this reason, I think it would be preferable to add A:more spawns and cover on the second and third floor of bridges, and B: More methods of getting up to the top floor so that there isn't a guaranteed method of victory. To make it a little simpler, you should probably try to block portions of the map off using walls and stuff so that it is harder to achieve total control.
     

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