Breakout Archiver13 woooh two maps in one day Supported Gametypes: Infection-I did not make it for anything else Gametype-Rescue In 7 Parent Map: Cold Storage Map: Breakout Map Description Ok Ok So after Conflict V2 I felt like making an infection map. Question was where. I didn’t want to make another foundry. So I felt like doing something bold. Something few of us have done yet and while seriously limited I ended up choosing cold storage to make breakout on. What is breakout you ask Well for those who care for a story and maybe a sense of role play then here it is. Story: It’s simple. In this lab far away from any human cities/villages/areas/etc the scientist (you) and the soldiers (also you) have seriously f’ed up. What happens now? Well for one you are now on lockdown and will be rescued in 7 minutes. Seems easy enough right? I mean considering that these creatures are moving seriously slow. Well maybe not considering your experiments give them 4 x shields and extra jump capabilities. Upside: there shields don’t recharge unless they hit you. Phew right? Wrong again. Being how you are on lockdown there is very limited ammo Weapons will not respawn once used. What gets even worse is that if you are one of those Rambo players well then you mine as well be shooting at a wall because your ammo alone will not kill them. This requires teamwork. Survive for 7 minutes and you will live. Die and you become one of them. Now assuming you are the last person alive then let’s pretend that you find the correct formula for this super soldier virus and now you have similar powers. Downsides: you are not as strong as them but still strong enough. No you do not have unlimited ammo. Yes you can jump high. Yes u has 2 x shields. Yes you deal considerably more damage than the zombies do. No you do not move faster or slower. Your shield recharges very slow. So you think you can make it as the last guy? Lets hope assuming theres any weapons left. Very important that you use gametype Back to the description: The map isn’t all that beautiful I know that. Cold storage doesn’t give much to work with. However areas were blocked and opened so getting across the map can be a trip all on its own. I did this to aid the zombies seeing as the move very slow. It also causes a sense of panic to the players. There are power weapons but they are either limited or very hard to get too. Take the sword for example. Such a weapon cannot be obtained unless a zombie is killed or you go to the area they spawn. (The broken flood tube). You must be wise with weapons such as the needler and plasma pistol as they are the most limited on the map. Grenades are plentiful but you will need more than one to finish someone off. Other weapons like pistols, machine guns and shotguns are also plentiful but as I said they are limited. Areas are blocked but not completely. There is a way to get anywhere on the map. So no area is completely blocked off. How you get there though, well I leave that to you to find out. Because the map on my part does not have custom buildings or anything of the sort that is so common on this site I trust the aesthetics will make up for it everything else is made for the purpose of survival. The shield doors the blockers the barricades etc etc . use teamwork And I cannot stress this enough Very important that you use gametype _________________________________________________ Excuse the awful pictures as it was 3 am and I wanted to be done with it all An fx spawns at 30 seconds however it is not visible here so you can better see the map. At first this area is not much to look at but it very well may be a survivors last resting place as he runs into the hallway to try a last stand since the end of the hallway is blocked. Most of the lucky survivors will spawn here while others will spawn in more tense areas of the map. This place provides the most weapons however once you run out it might be difficult getting out. For those who spawn here you can either hole up here or grab what you can and go there is only one entrance one exit so you decide The portion of what the luck survivor’s area begins with. Grenades will be your best friend here. The mongoose is usable but it’s more of an aesthetic look. In form of a story the driver was mauled (hence two zombies in the gametype) as the car was turned over he dropped various goodies. Another portion of the lucky survivor’s arsenal. Keep in mind that everything is limited so be greedy with your shots. Zombies will come out through here. However even in their base they have various goodies that a survivor may want. So if you’re feeling ballsy for a good weapon and a power drainer or two then go right ahead. Not the luckiest group if you spawn here unless you know how to survive. A somewhat full-scale view of your base on lockdown. I know the pictures are not good but I guarantee the gameplay is good. It is very important that you play it with the gametype though. Enjoy Breakout Rescue In 7 Also check out Conflict V2 http://www.forgehub.com/forum/competitive-maps/37358-conflict-v2.html
hey well nice job with the map and the story and everything! seems like you thought it out eh? im just going throw this out there, people might criticize you about not really having any fancy stuff like geomerged walls or platforms or something (kinda a small map for that stuff anyways isn't it?) but hey it's how fun it is that matters here, right? seems fun and it's cool how you have weapons and stuff scattered (definitely around the mongoose) because it goes with the story. ok well nice job, if u want a rating u get x/x where x is not equal to 0. lol. nice job!
haha you get my drift man thank you , theres not much you can do with cold storage geo merging wise and stuff so i had to think outside the box u know?
Sweet map, I like the way that the humans spawns aren't all the same. I also like that you didn't just give the zombies 300% speed and give them 10% damage resistance The last and second last pictures are the same though :S, you maaaay wanna fix it.
good job i havent even seen a infection map in cold storage i tryed but just couldent think how i was going to do it
yeah the idea is that the zombies are way stronger but there shields will not charge unless they hit you, but because the map is so small and i have made it even more condensed i made the zombies generally slower however they still have the ability to jump higher than most. for this reason of the overall power of the zombies it is important that you and your teammates use teamwork
thank you very much comments are appreciated, truth be told i didn't know how i was going to do it either
ok, ammased weapons andnades at a campingspot(s)?!?!? this map has all the wrong features that bring down a good zombie map make it all openish and get rid of some of htose camping spots/tons of nades and weapons
are you aware that they will not spawn again? its a one time use so its partly brains on the zombie to get them to use them up. and seeing as he has a 4 x shield its going to take a couple of nades to get him down. and if i made it openish it would defeat the purpose of the zombie being slow. usually causing people to leave camping spawns or not i dont think u read any of the description since every weapon has limited ammo (wont respawn) and the zombies are pretty damn strong