Superiation

Discussion in 'Halo 3 Competitive Maps' started by asif333, Sep 27, 2008.

  1. asif333

    asif333 Ancient
    Senior Member

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    [​IMG]


    Info:

    It took me 5 days to get it balanced, without the warthogs ofcourse, they are actually made for just "use".There are no turrets, no "l33t" weapons, as rocket launcher, spartan laser, or those others.
    There are two bases, every gametype does work, but the best are those standing above. i recommend 2-10 players, cause more than that may cause a bit lag or something. The map has a "bridge" in the middle that leads u to an active camo, needler and brute shot, and there lies two SMG's. One sniper and abit long fighting ages, with lots of fun and you can hold lots of competitions on it.
    Ive used some geometrics, and ofcourse interlocking.
    Everything is original, no1 ever created a map like this.
    Btw asif343 is my new GT...
    CTF: Is now updated and fully works!
    Assuallt: work
    Oddball: works
    Infection: works
    Slayer: Now works fully...

    I will not tell anything about where blue base or red base is, find it out yourself by playing it!

    Descriptions:
    20 years ago, Spartan III was created. They were testing their abilities on this place. But they killed each other. Soon the spartan II were send here to see what problems here were, but they were betrayed by "command" and now "command" wants that the two teams need to fight each other till dead, and the strongest will get what they want, freedom from the "place". If they lost... They would be locked up and killed.

    Weapons:
    Shotguns 2X
    Plasma pistols 2X
    Grenades 7X
    Brute Shot 1X
    Sniper rifle 1X
    Battle rifle 5X
    Assuallt rifle 3X
    pistol 2X
    SMG 2X
    Needler 1X

    Equipment:
    Active Camo 1X

    -End now the pics

    PICS:
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    Download link


    http://www.bungie.net/Forums/posts.aspx?postID=26580569



    Download line
     
  2. stin10

    stin10 Ancient
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    well, this map needs some work, so. #1
    way to open( your map has little to no cover, try making more, unique structers to fill in the space)
    #2 you should flip, and interlock those bridges in the middle, and idk why that box in the middle is at an angle, it really dosn't change the map, and makes i look bad.

    and #3
    it looks like the only way to get up to the secnd level in the middle is through that teleporter, which is bad because, people can just stand on the teleporter, can't they.

    maybe fix these, and i'll be a little more interested in this map
     
  3. asif333

    asif333 Ancient
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    1th: There is alot protection, and its not really open cause if it was then there should be alots of ways for the warthog to drive, as the warthog is a suicide vehicle there no1 will use it. And there are weapons for "mid range" combat.

    2th: the box is to give protection, and abit of nuisance for the warthog. Ive put it like that so the warthog needs to turn that way, and if u are fighting another dude with same weapons and you are on the losing side, with low shields the box is good for protecting yourself.

    3th: If there were two teleporters it would suck, then there would be alots of teleporters on the map... and that would make the map look worse...
     
  4. rewib65

    rewib65 Ancient
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    1st.ok, sure, the map needs room for a warthog to drive, i can see why you would think that, although i personally think any foundry map is too small for warthogs.

    2nd. how is a box being crooked gonna make any difference on how the gameplay of this map is, it wont, so make it straight, it will look better.
    the warthog is still going to have to turn to get in there.

    3rd. I dont think the other person meant two teleporters, you could have put some other way to get up there, cuz i agree with him, one teleporter going to a spot like that will not help gameplay, and anyways, two teleporters would make it look worse, or look like teleporters are all over the map, it would simply make the gameplay better.
     
  5. Kitten X

    Kitten X Ancient
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    This map really needs more interlocking, if any.
    I think it's a good idea but there is not enough cover, and you may find it easier if you used a unlimited budget map.
    2/5- Needs Work
     
  6. the persister2

    the persister2 Ancient
    Senior Member

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    look, let me just help you out with this one.

    Problems:
    1.the map is too open but it still needs space for the warthog....
    2.the box in the middle seems to be a problem to some players....
    3.there are teleporters in the map.....
    4.there is not enough bugdet to adjust the map.....

    sulutions:
    1.make another completely raised level that's providing close- and midrange combat and it will fill up the map, remake the warthog spawn/tunnel on the bottom of the map so it's not in the way of the raised level and also I might prefer to have some floor parts of the raised level to be fence wall, so the warthog is not totally useless when the fight is focused up above.

    2.it is not really a problem, be creative and if it gets real bad then use a single box open inplace of a double box open, btw flip over and interlock the bridges into the double boxes that are underneath them.

    3.teleporters can be so annoying to alot of players, imagine having a 49-49 game and your running away no-shielded through one and you get assasinated how would that feel like, you know that you have a sender note from the bottom-middle to the middle-right of the map, what you could also do is make a legde to jump on and go up, tadaah, no tele-camping for you!

    4.just make use of a unlimited bugdet glitch, to do this you've just need to increase the run-time minimum by one for any object you want and when you run out of money you just save and end and go futher on with it

    Note: notice that this is only a GOOD technique for in-game problems, if you have a canvas then just use the ultimate bugdet glitch

    ok, that was it, hope you can do something with it and I would love to see the v2...... The Persister.
     
  7. Boyle06

    Boyle06 Ancient
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    This looks okay... u really nedd MORE interlokiing.. it takes it out of square and into fun... nice layout n all... not for sure wats up w/ the warthog... lol nice layout weapons are good playability is adequet... nice job overall... 3.6/5
     

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