wow man this definately deserves a feature good job on the feature i really like the interlocking its really nice also i like the turret area in the hill looking spot although no offence it looks kind of messy in some parts all in all great job with it 9/10 keep forging
How can people say this map is "Awesome", and this map looks sweet, the map looks a bit awful or messy with the turret. How can you say that when you haven't even played the map ??
I remember seeing this a few months ago. It looks fun and all and pretty origonal, I think that with today's forge techniques this could be improved in many aspects such as spawns, aesthletics, diverse gameplay and stuff like that. Sorry running chron but this is a surprise feature to me. I must say I liked the gameplay though... not everybody in the party did but thought it was pretty cool!
Congratulations on the feature! It's good to know that the FH staff members are looking in the long-gone files for good maps to put on the front page. VIP did play very good on this map compared to other Foundry maps. It isn't the best looking Foundry map but I had a lot of fun on it. My only problems with maps such as these are that I play VIP on them a few times and have a great time, but it gets old. And it seems when a map does get old on one game type, I switch to a different game type. But this map doesn't really well support much of the other game types. I'm not against the feature at all, it's one of the better thought out ones. But sometimes maps that have more possibilities than others can be more interesting to players that are really concerned about correct game play. 3.5/5 for an overall. Good job Running Chron, I had a great time playing custom VIPs on your map.
The interlocking is great, but it looks almost the same as the map my friend made. *looks around suspicously*
Congrats on feature running chron. I actually never saw this before, but the gameplay looks awesome. There aren't many VIP variants (beside Rocket race) that have VIP destinations, but this looks good.
well you can just eat a **** rofl sorry i always wanted to say that i want to say this map is amazing i absoluetly love the game play but for the last place i dnt think if should just be a run for it maybe some obstacles 5/5
I keep seeing people put reciever nodes on top of dumpsters and thing so that they do not move. Now I am unable to test this as i am currently 360-less but couldnt set the dumpster/whatever set to respawn at start no then start new round yadayadayada and place the node? so that the dumpster effectivley merges with the node. I mean if you want it for ascetics or something whatever but i think it would look a lot nicer then haveing the node sitting on top of you object
this looks pretty fun kind of like cave freaks but on foundry the 2nd stage with the corner wall terrace thing looks beautiful cant wait to try it out
Thank you all for the comments, this map has been my life's masterpiece. Well not really but I haven't been around for a few month's and it's nice to know people appriciate your maps, thanks again. See ya around, I'm back for good now
Dude I made a map extremely similar to this with a smaller hill and better gameplay. Your also using my Gametype! I know you made this map, but you stole all of my ideas! If I could please contact a Forge Hub member that would be great. My gamertag is xxhalo kittysxx ( Dont say anything im still an awesome forger just because im young) and my map is on my file share. Also Nathon Green hasn't seen code red, but he has seen my map for more proof I made mine first.
I cant wait to try the map, as the other guy said i watched the video three times and it has CRAZY gameplay i like how the vip doesnt actually need to be ''protected'' beacause he can hold his own. It's KiLlEr!
I saw this map featured and I downloaded it right away. I got together with some friends and played it a few times. After a few times I thought I could exploit the game in someway. I tried it out and I completely ruined the game, I found the easiest cheapest way to win. After getting to first destination i got on top of the wall, walked up there and nobody saw me because they continued to aim at the normal entrance to the second area. But I landed right on the 2nd destination and continued right to the last one with not a bullet on me. This is a major flaw and its easy to do in the game, i think we should consider exploits when featuring a map. Do not get me wrong the gameplay and map is great but having something like this ruins the game. Take a look at the video.
This Has a large relation to my map Escort including the hill, the sniper tower, everything. Ill post my map when I figure out How to but the date on mine says august 21 witch is older than this one so somebody stole my idea! Whomever made this even took my name of the gametype! Evac vip....
I remember playing this with cosmic rick months ago. It was fun then but I think its just kinda old now. Its still a nice looking map though.