Insurgency

Discussion in 'Halo 3 Competitive Maps' started by SneakyN8, Feb 12, 2008.

  1. SneakyN8

    SneakyN8 Ancient
    Senior Member

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    Insurgency
    Created by SneakyN8
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    Supported Gametypes:
    All gametypes are supported. Especially fun with objective gametypes.
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    Map Description
    U.S. Army Delta Force is infiltrating a possible terrorist bomb making plant and weapons storage facility
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    Good Guy's Base
    [​IMG]
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    terrorist base
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    terrorists base window/turret nest
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    Download Insurgency Here
     
  2. TXGhost

    TXGhost Ancient
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    This map is very sloppy and just not too good. This is your first post and hopefully your first map. Check out Forging 101 and learn to use those techniques and hopefully your map making will improve.
     
  3. SneakyN8

    SneakyN8 Ancient
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    yeah it dosnt look to good but it plays well
     
  4. Cr0ok3d

    Cr0ok3d Ancient
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    Looks sloppy like TX said. I will not judge it on the game play however. It could be fantastic! Anyways, would you care to explain your map more to us. Your description has nothing to do with the map itself. Then I will decide on what I think of it.
     
  5. StrikerSniper77

    StrikerSniper77 Ancient
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    Seems very basic and from the images it does come across as a bit sloppy. However, like you said game play could be amazing...
     
  6. Bottlecap

    Bottlecap Ancient
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    Hmmmm.... not much to say except that maybe you should look into more advanced forge techniques to help clean up the map though... - Brute Captain
     
  7. Nemihara

    Nemihara Ancient
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    This is below basic map making. Small buildings are good for teaching how to make maps, not an actual one.
    There's absolutely no cover at all, and especially if this is for objective games, this would end up with little to no satisfaction for players. The building is unforgivingly small, and the truck idea is extremely overused. Why are there turrets facing a wall, where they are likely to have no opponents to kill?
    The map is too open, and yet there's only one little building which can fit maybe, three players. There's no wall blocking access to the back offices and hallways.
    It looks like it took you, maybe, half-an-hour to make this. SWAT maps are also overdone, and why is this in competitive? Competitive is for competitive maps, not B.Forums-class maps like these, hastily done for minimal satisfaction on a belief that 'competitive' means any type of play.

    Nothing else to say that hasn't been said already.
     
  8. Cr0ok3d

    Cr0ok3d Ancient
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    Nicely put. I agree that this is not competitive at all. Totally forgot about that, since I was just amazed at how this map looks compared to others.
     

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