The Citadel V2

Discussion in 'Halo 3 Competitive Maps' started by Obibital, Sep 7, 2008.

  1. Obibital

    Obibital Ancient
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    THE CITADEL V2
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    The citadel was a hard worked map and took a while to build. This map took the longest out of all of mine so far (Hurricane town v2 and v3). it includes a lot of interlocking a little geo-merging to top it all off. this took roughly 5-7 hours to make in total. i havent had much testing but when people try it later i will definatly make a V2. alltogether, i really like this.

    the map consists of a basic idea and layout, for those who have played Oblivion, the best RPG game ever you may see a resemblane (well only because i told you that) and it was based off of that. this is based off of one of the big towers in the plain of oblivion. it consists of three main floors.

    The map is made (so far) for KOTH, oddball, juggernaut, territories, team slayer and slayer. 4-8 players
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    The first floor (the teleporters will be explained (you may have an idea if you've played oblivion))
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    A second floor

    and the third floor has replaced the sword with a brute shot. it is accesible from all the floors by gravity lift, and stairs.

    the floors each have a stair way to get up and down from, along with a grvity lift in the middle allowing people to have extra ways to get up, but you choose to take the jump and risk landing in...
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    The spiky lava pit of Death!!!! muhuhuhuhahahah! (i will put out a thank you for the work of Twilighdonut and his floating skills for the shild doors and Someguy798 for (attempting) to geo-merging this very annoying teleporters, it didnt work out so i decided to do it layzer, be he tried.

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    Here is what the stairs basically look like, this goes from floor 1 to floor 2.

    on the other side there has been an add on,... a new set of stairs and a new hallway.
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    this hallway connects to the other side of floor 2. which can lead up to floor 3.
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    this hall way is very useful. it can be used instead of getting attacked in the open.
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    another new addition was the sheild doors on floor 2. it makes you safer when you travle the stair ways.

    Weapon list Battle rifle 2
    Needler 1
    Spiker 1
    brute shot 1
    magnum 1
    assault rifle 1
    Equipment
    plasma grenade 2-3
    frag grenade 1-2
    spike grenade 1-2

    all together it comes out to some really nice even and balanced gameplay.
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    Look ma no hands!



    Well thats the map, thanks (once again) go to Twilightdonut, Someguy798 (know on forgehub as someone1) and well, the makers of oblivion and Halo3.
    Download here
    The Citadel V2

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    have a "blast!" (inside joke, kinda)
     
  2. J A Y

    J A Y Ancient
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    Sorry but your map isn't up to MLG standards. MLG do not use Needlers, radar jammers, spikers, brute shots, assault rifles, spike grenades or shield doors. I did play on this map when you were testing it and I had no idea it was for MLG, if I knew then I would of told you to change things.
     
  3. De Wy El Ay En

    De Wy El Ay En Ancient
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    I'm glad to see that you got the v2 up, its mainly the same just some flaws have been fixed and some weapons have been replaced. very nice work, 5/5
     
  4. Obibital

    Obibital Ancient
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    The post will be moved and if you actually read the post you would see that there was no radar and that it was replaced with the brute shot.
     
  5. Pegasi

    Pegasi Ancient
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    Moved to competitive section.
     
  6. sexy dude

    sexy dude Ancient
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    wooh well done this looks well good it is really cool well done on posting this also the game play i think would be good
     
  7. IVIercinator

    IVIercinator Ancient
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    Wow really good interlocking on this one. I like the lava pit thing. It looks like everything is interlocked really well. I can't really find any flaws on this one. 4.5/5
     
  8. Sam

    Sam Ancient
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    The download link doesn't work. You must have deleted it.
     
    #8 Sam, Sep 24, 2008
    Last edited: Oct 5, 2008
    De Wy El Ay En likes this.

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