The Trainyard

Discussion in 'Halo 3 Competitive Maps' started by Dj DiN, Sep 22, 2008.

  1. Dj DiN

    Dj DiN Ancient
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    Download The Trainyard
    by - Nosirrom Mij

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    [​IMG]
    A Line Pics
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    [​IMG]
    B Line Pics
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    [​IMG]
    More Pics
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    Game Variant Pictures
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    Assault
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    Oddball Location
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    KoTH and Territories Markers are placed in the same location.
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    [​IMG]
    CTF - Red Flag - (A Line)
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    CTF - Blue Flag - (B Line)
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    This is a team based map, that works great on any game variant including infection. It took about 2-3 weeks to construct and I tested every possible game variant on it with full teams. While the layout is basically symmetrical, the two trains are set up different. For two reasons, one because I ran out of key pieces, and two so the level appears original and plays out to the theme. The center catwalk separates Train Lines A and B, underneath are opposing bunkers built for BR sniping. There are two team starting points planted on catwalks on opposing sides of the map. Each train is equipped with one sniper rifle; re-spawn time set for 3 minutes. There are two trucks on opposing sides that hold a single Spartan Laser, each team should use them sparingly as they will not re-spawn ever. There are a few vehicles placed on the map. They are placed purely for cosmetic reasons, however should you choose to use them you will use them at your own risk. They ill not re-spawn if you destroy them. I might add that all weapons on the map are balanced and shared equally on both ends.

    As I said before, this map was created for use in all game variants. My favorite variant on it is Assault, because it plays out to the theme of the map because the bombs must be planted in the enemy team's train's cockpit. This creates a more detailed scenario behind the basic generic Assault maps. But, it does play great on everything like CTF, Oddball, KoTH, etc.
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    (Weapons, equipment, and vehicles) Quantity and Spawn times.
    Spike Grenades - (x8) - 30 Seconds
    Plasma Grenades - (x16) - 30 Seconds
    Power Drain - (x2) - 60 Seconds
    Bubble Shield - (x2) - 30 Seconds
    Warthog - (x1) - Does not re-Spawn
    Mongoose - (x6) - They do not re-spawn
    Spartan Laser (x2) - They do not re-spawn
    Sniper Rifle (x2) - 3 Minutes
    Shotgun (x4) - 3 Minutes
    SMG - (x4) - 10 Seconds
    Magnums - (x4) - 10 Seconds
    Battle Rifles - (x8) - 30 Seconds
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    Here is a brief list of some of my other maps and few map from a few of my fellow forgers, if you like this map then you will definitely enjoy what else we have to offer.

    My Maps
    Divine Wind - Photos:
    Overview, Base A (exterior), Base A (interior), Corner House A, Base B (exterior), Base B (interior), Corner House B, Pillbox, Center Tower, Boarhead Towers, Back Alley, CMT (Custom Map Tournaments) logo

    B@st@rd C@stle

    Kill House II

    Narroughs - Third Bridge Pic

    LE610N's Maps
    Se7enth Column

    High Treason

    Aspire

    4RUNNER

    Fleabus 7's Maps
    Lost Echo

    Raven

    System7

    Patchwork Zombie's Maps
    Rampancy
     
    #1 Dj DiN, Sep 22, 2008
    Last edited: Nov 8, 2008
  2. crazyzebu

    crazyzebu Ancient
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    This is very creative! Great idea, assault sounds fun on this map. I like that you used interlocking but didn't interlock unnecessary things. Very nice aesthetics, I hope it plays as good as it looks =)
     
  3. Dj DiN

    Dj DiN Ancient
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    Thanks, I tried to make gameplay the main focus of this map. It plays really awesome on assault.
     
  4. Boyle06

    Boyle06 Ancient
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    this looks like a really goo layout... add more jheighth and interlock and geo merge this is really good and it would be worth the extra time it would take to make this right nice job tho... weapons and such seem good.... add like a sniper stand then it will be good
     
    sexy dude likes this.
  5. Dj DiN

    Dj DiN Ancient
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    you can't get more interlocked than than this, and nothing needs to be geo-merged. Im not really sure what you are talking about.
     
  6. A SouthPark Kid

    A SouthPark Kid Ancient
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    Looks pretty fun, the gamplay doesnt look that good, but it could be fun. I think the interlocking is great and the walls are pretty cool. Its a unique idea though. Lets see what the map reveiwer says.

    Map Reveiwer:
    Overall: 3/5
    Aesthetics: 3/5
    Gamplay: 3/5
    Interlocking:5/5

    Test Score:
    ehh you did fair
     
  7. m3zz8519

    m3zz8519 Ancient
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    First off this is perfect for whatever the hell you want to play. And i like that. Great idea of a map. Needs some fixing up but overall its pretty good.
     
  8. Dj DiN

    Dj DiN Ancient
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    I don't understand, what needs fixing? All the wall pieces are straight, and you can play any game variant on it. The gameplay is great if you have balanced teams, so whats the problem? Also, you shouldn't review a map if you haven't played it, it's just not ethical. I actually take the time to play maps before I review them, and you call that a review, that's terrible, its not descriptive and it doesn't explain what you've reviewed. you want to see a real review, then check this out it is one of mine,

    Se7enth Column - by LEG10N

    Author's Description - Unlimited Possibilities.....

    Game Variants - All

    Pros
    -Beautifully crafted
    -Original theme
    -Intuitive design
    -Balanced weapons and spawn points
    -Lot's of elbow room
    -Versatility, it plays well on everything
    -Great for Free for All

    Cons
    -Small arena, occasional spawn killing
    -Power weapons respawn a little too often

    My Opinion - Compared to his other maps, LEG10N's Se7enth Column is a bit more subtle. But, subtly should not be confused with simplicity. Se7enth Column looks amazing. Insane use of interlocking and perfect geometry create a seven sided circular arena in the shape of Bungie's logo the Se7enth Column, hence the name of the map.

    The gameplay is tight. I played it on several different game variants and they all played particularly well with balanced team numbers. Weapon placement is fair and grenades of all types are plentiful. There is plenty of space to engage in close to long range combat.

    On the downside, it is a smaller map and with greater numbers spawn killing occurs more often. Also, some of the power weapons (Rocket Launcher, Shotgun, Sniper Rifles, etc.) spawn a little too quickly.

    In retrospect, this is a wonderful tribute to Bungie, and I can can only hope that they return the favor and pay tribute to LEG10N. Se7enth Column is worthy of Bungie Favorites, so download and rate this map 5/5.

    Gameplay - 9.5
    Balancing - 9.5
    Originality - 10
    Neatness - 10

    Overall - 9.7
     
  9. Dj DiN

    Dj DiN Ancient
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    It says I have 300 something views, yet my downloads haven't gone up at all? Is it just me or is something wrong with Bnet these past few days?
     
  10. GRIFFIN XIII

    GRIFFIN XIII Ancient
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    Hey your links should take you to forgehub not bungie. you should fix that
     
  11. Dj DiN

    Dj DiN Ancient
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    My links go to Forgehub posts so other people can examine my maps before they download it. The download link are on those threads and they will take you directly to BNet.
     
  12. Paranoia UK

    Paranoia UK Ancient
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    wassup Din, found you on here. This map looks very cool! Very original idea and looks to be alot of fun to paly on.
     
  13. Dj DiN

    Dj DiN Ancient
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    Thanks Paranoia, I like to do theme maps and I do well with aesthetics. This actually, is one of my older maps that resurfaced, you should see my new one Darkwater.
     

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