Relevance Created by Sgt B1ggl3s Gametypes: Slayer Team Slayer CTF Assault Story: Back in the beginning of the spartan program, the UNSC created a number of training simulations for the spartans. Now these facilities have become abandoned since the decline in spartan operatives being trained. Description: So here's the very first competitive map I ever made, and I've put time into this one. Relevance is a VERY symmetrical map*. Two bases, a sniper tower, central combat area, and some cover here and there make up the basis of it. I've used tons of Interlocking in this to improve the aesthetics of it all, making some nice, smooth game play. I also used the overshield and active camo as markers for the teams, in case your lost (which isn't very likely, it's a small map.) Not much else to say... Except that this map should go over far better than the last one I posted (The Stronghold). So lets move on to the section everyones waiting for: THE PICTURES! EDIT: Weapons List: Assault Rifle x 7 Battle Rifle x 2 Sniper Rifle x 1 SMG x 2 Spiker x 2 Plasma Pistol x 2 Plasma Rifle x 2 Needler x 2 **Rocket Launcher x 1 **Energy Sword x 1 * - What I mean by "VERY symmetrical map" is that I made the map evenly set on both sides. ** - The Rocket Launcher is on Asymmetric gametypes, and the Energy Sword is Symmetric. _________________________________________________ Red Base Blue Base View of middle towards Red side View of middle towards Blue side The Sniper Tower The area opposite of the Sniper Tower My Sexy Teleporting Doors _________________________________________________ Well I hope you enjoy it! And one last thing. Does anyone know how I could fix the teleporter sticking out of the floor on the sniper tower? I've tried alot of stuff but nothing will hide it without blocking it. Any help would be appreciated. Ok now you can enjoy it! Download Relevance Download Team Slayer X
looks alright, very campable cuz of telles and shield doors mabey make it less campable andadd another layer of walls, you can nade jump out of this mpa easily not to many weapons could use more cover
I know its breakable, but it accomplishes nothing. Its not infection so its not like they could camp out there. Plus, if you accidentally get out, I've set it so you can jump into a teleporter to get back in the map.
yeah it just enhances the gameplay also the map should be opened up more, added to, mabey another level or a middel strucutre
Sorry man, I won't downlaod a map if it's easily breakable. My friends always would break out of a Foundry map and Hide somewhere in the level where I can't find the,. The map design is fairly simple, but you added some teleporte doors which is pretty cool and the sniper tower looks decent. Add some Bridges around the arena so that people can't escape. Until them, I'll give you a 3.5/5
looks pretty good. I see you have some interlocking going on there. The one thing i really think this map is lacking is some aesthetics that really stand out. I find that really draws attention to a lot of maps if you have something that really stands out and is very original and unique. Another thing is to add a weapons list. This really tells me what kind of weapons there are and if there is the balance in the weapon choice. Remember, I am just trying to help so dont get all fussy. If you need any help, just PM me and I'll see what I can do.
Lol @ VERY symmetrical. So would that make my next map EXCEEDINGLY asymmetrical, yes? Anyway, about this map that is supposedly more symmetrical than the average symmetrical map... To keep with the ongoing theme, I'll describe the map as VERY mediocre. Not a horrible map, but nothing eye catching and not many DL incentives. Tips for you: 1. Sword + shield doors = [that would be about 90% of the time, there are a few exceptions but this is not one of them] 2. Breakability is not well recieved. Given how people love to grenade jump to escape maps, and how effortless it is to do it on this map, I can predict many a ruined game. 3. Interlocking helps it look clean, but there's not much impressive here. A couple things (like those teleporter boxes) probably should've been geo-merged as well. Boxes and walls are cool, but they don't get you any points for creativity. Have a nice day.
nice job i like the map can tell u put time into it... its nice and simple but looks like it would play well... no dl from me sorry... but i like give it some originallity and it would be epic win nice job... good post... 4/5
Looks like its pretty damn easy to break if you roof the top floor or atleast wall it higher i might download it.. but the interlocking looks great you should make a V2 with higher walls and nicer aesthetics..
Ok, I am adding a weapons list now, and I might make a V2 with unbreakablity (is that even a word?), but I might not, because I have another map I am already working on.
This map looks kinda boring. I do not see anything revolutionary or even particularly interesting. Also sheild doors + sword = camping = =( Escapability really is a problem, it can and will ruin the gameplay on this map. Is there any relevance to the name relevance?
In my opinion, if you're going to be making a second version, try and put a lot more cover in it. Right now it just looks a bit too open. I find that when I am playing custom games, I rather play maps with more cover, especially when playing in foundry. I'd like to see a second version of this though, things can be made interesting, when adding a ton of cover.
Map needs work. The middle is far too open. If you're there you're most likely going to die. You can easily camp behind the shield door, and is far too easy to get out of. The map is surprisingly neat though. The boxes were well lined, interlocking is nice too, and the teleporting doors are a good idea for looks. 3/5