FOREST FORT Background This abandoned UNSC fort was decommissioned after the trees grew around it and eventually isolated it. The Covenant recently set up a base across the field. Seeing this, the UNSC cleared the forest and reopened the fort. Weapons BRs Assult rifles Brute shot Shotgun Mauler Plasma granades Chain gun turret x2 Equipment Deployable cover Bubble shield Game types CTF Assult Pictures Defender base. Two turret towers Attacker spawn. Flag return point. Shotgun spawn The Defender side has extra cover Another pic of getting cover Overview of defenders Attacker overview side of defender Teleporter to turret turret side of attackers fort I hope you like the map. LINK comment plz
your picks dont show to much of the map interlokcing looks pumpy might want to fix that i like the doors making that base those two turrets there are a no nomakes the base way to campable
It looks OK, but I didn't get to see much of the map though. You should've put an overview of the map.
okey now i see the rest of the map its good did stin10 help you get this mpa started, cuz i joined his game once and i saw him woking with someone on a map that looks like this...
this looks pretty interesting. mabye too much open space out in the middle. it's good that you interlocked all that stuff to make it nice and neat. i'm afraid that those turrets may be too much for the attackers. i dont know. add some cover in the middle. again, it's a little too open. 3.5/5. keep on forging!
Have I seen this map before? Oh well. Yeah, the turrets really are a bit too much, and it IS really open, plus those house-like things in the attackers base look kind of empty. This map looks great, but it needs some tweaking, and did anyone help you make this? 2.5/5, sorry.
the houses have stickies in them to blow up the turrets. and the attackers have deployable covers. and the have bruteshots to fight the turrets too
map looks good but i give a 4.5/5 the .5 taken away is from u saying FOREST in the title yet no trees : (
there are a few problems this map is way too open, it has 2 bases, and one big barren area in between them-thats a SERIOUS problem. it would be foolish to even attempt walking across to the other base, unless the player wants to get turreted and BRed to death. For CTF, the guy with the flag would never make it back alive, the defenders dont need to catch up to the flag taker, they just get on the turret and shoot him while he is crossing that huge area. so in all- make a V2 with some cover in the middle, put a structure, barricades, walls, but dont just dump them around, make some houses in the middle. because the open area is worse than a bunch of junk lying in the middle. this needs work
well its playable think it could be neater there is almost no weapon that can stop the turret with out the sniper it is almost to unfair...... (random) i miss the good old maps it been a while since iv seen a really good map a bit disappointed but what ever.....(random)
1/5 cause it WAY TO OPEN which is not good for CTF cause the flag carrier would just get slaughtered by the ppl on the turrets and even in normal team slayer even holding a weapon u would still get owned it needs more cover in the middle and now for reason #2 the name represents nothing to me i thought it was gonna be on ghost town yet i dont see any forest i see walls i dont see any grassy floor i see a canvas floor Make a V2 or just make a completely different map cause no offence but this map is lame and i mean L-A-M-E sorry dude buts thats just how i feel, sorry if i pissed u off with this comment
yea with the turrets people will just shoot the attackers donw all in all ruining th gameplay. i sugest that you pust snipers up there or some other powerweapon that will hardly respawn during the game.