k, ive recently looked at the immovable objects thread on the forum and it is defiantly useful but ive got a snag - how do u make veichles immovable? On my map im using two scorpions as kind of sentry turrets but obviously as sentry towers I dont want them to move. Ive tried drop pods, crates, teleporter hubs and weapon holders but with a little fidgetting its still possible to move the scorpions. If u have any ideas or thoughts to solve this it would be a great help...
put walls around them, walls not high enough to obstruct the view but not to low to drive over... - Lemon :squirrel_rubberduck:
i would but i want this for sandtrap - i need the scorpions to be positioned on top of the 2 small detatched temple complex's
Put reciever nodeas all over them. One on each leg? EDIT: Oh yeah... I forgot that teleporters wouldn't work. Sorry. Disregard this....
Surround the tank with drop pods. They don't move. If that won't work, then use teleporters and weapon holders to hold other objects that would hold it there.
yeah, teleporters cant touch veichles... ive tried putting weapon holders on top of drop pods to stable them but they regularly fall off when the scorpion moves. aarrggh its frustrating....
Put about 6 crates around the tank. Two on each side and one on the front place a reciever node on top and a sender node straddling the crate perpinticular to the tank. So for two tanks you will need 12 Crates 12 Reciever Nodes 12 Sender or Two-way Nodes Other then that, I can not think of anything on Sandtrap to use.
use drop pods, but make them spawn in the air at the beginning of the round. that way, they fall into the ground where they are immovable to the max. then just set to instant respawn, and respawn high....i think (so they'll stay there for a while); maybe low....not really sure haha.