"Official Pic of Collision" Overview of Red Team Base. Mid and Spawning system. King of The Hill FTW! Our Huge Sniper Tower. Please notice how perfect the Hill fits. Man Cannon as a light. Man Cannons under the Boxes. Effect of the light. Another Pic. Mid-Hill. The Rocket Bridge says Traxus, uh, how? WTF?! Shotgun Spawns under the Map? ; ) More Shot Gun. How to get back up. Capture it, now! Uh, what's on Blackout? EDIT: According to Public Servent Collision is a disgrace to his templet which Collision was built on, therefore the download link is being removed... Thanks to everybody who gave positive feedback, or constructive critiscm and doesn't have anger-management problems! But Collision is no more. Notice: the persister2 changed his Gamer Tag to The Persister This post is extremely improvised... Collision is a collaboration of Public Servent, The Persister and Its Ninja. This Post is written by Its NInja aka Assassin of Joy. This Map is Bungie-Glitched. (The Map Author says: Bungie) [link removed]Click here to Download Collision[/link removed] and Click here to Download the "Trophy Shot" of Collision Develpoment History by The Persister (best post ever): Persister met Public Servent in Team Slayer and they partied up. They went pure owning in Team Slayer, when they got bored of n00bs, they went to Forge and Persister wanted to show him his Epic Map (which isn't posted till now) and Persister earned Public Servent's trust, Public then showed Persister his Map Codnamed: "OnToTheBubble" (which is the heart of Collision) the Codname changed to "????????????????". NInja magically joined a Closed Party and so he saw with his (gnaW yeknoD eguH) eye's the Map ??????????????????. Public Servent asked Persister (and ninjaly/secretly Its NInja) to help him build his Map which he was building all alone. Ninja and Persister Money-Glitched everything that Public forgot too and they ended up with "The Holy One", later renamed to "the holy 1". Ninja and Persister went seperate ways and started Forging two different Maps, Ninja's was going to be Team-Slayer-Based and Persister's Objective. Then Persister kept on joining Ninja's party and helped him Forge his variant, which led to the Objective version being dropped. The codename for Ninja's Map was Ultimatum (keep on reading to find out how the name Collision came/happened). After numerous games of Forge and improvements being made to the Map, at the day of planned posting, this horrible accident happened of lightning striking on Persister's roof, which caused all the electricity to fall out in the whole entire planet Earth (remember that day, yeah I'm sure you do...). So Persister who had the final variant of Collision, could not put it anything in to his File Share leading to a huge delay of Posting Collision. Once Persister begged his parent's to buy him a new Xbox 360, they complied. Once Persister got back online, amazing new additions got made to Collsion, leading to EPIC! NInja found out a day before finishing Collision how to Bungie-Glitch. "Bungie-Glitching" is making the Author of the Custom Content: Bungie. Its Ninja will not make a Bungie-Glitching tutorial, so don't ask him! Collision got finally finaliized and posted on Bungie.net on the 08/31/08, soon later on the 20th of Sept it got posted on Forge Hub. Forgot to write the namesake of Collision, so... Collision came to the name Collision becuase JMacD263 and Its Ninja were Forging on Foundry together, when JMac constantly kept on betraying Its Ninja with Boxes, leading to the Tool of Destruction: Collision. So that was Persister's Develpoment History, hope you had some enjoyment from it. P.S. You shouldn't read some parts backwards because they lead to crude humor. Forger's: Its Ninja the persister 2 Public Servent Creative Director (did everything possible to help but Forge) JMacD263 Playtester's (and/or other help): (Those are nearly 40 Gamertags, but only a bit over 20 people, what happened? : / ) JMacD263 CerealMuffin iMCaLLeDGoD cruck monkeyee OG W Bend Over I Adam Hill I Core Snipez PhSyCeD DiabledLeper CMacaD48 Crnic99 Cassorole Lord Calpol MasterKai13 HLG guru Kavayan Learcher kears182 irpizza a hair gizmo hair IOOOADAMOOOI Asmatic tissue TexyUK iiBoDyBag x PuRe X LeGiT x PuRe x BeAsT x PuRe x SNiiPE MLG x Xtream MLG x iLLuZiOn Yogurt Kid xIlAcidlIx Muhafir Da UK MaFiA HLG GRUMPY PIG Z3laxe Q&A Q: Can I send you a Friend Request on Xbox LIVE? A: No, please don't both our Friends List's are nearly full, but you can send us a voice message saying we should add you and maybe, just maybe we'll send you a FR. (we're not likely 2 like u) Q: But I really want to play with you! A: Well on the bright side we made a group on Bungie.net where you'll be able to Post (Sign-up) on a thread for a kind of "Community Game Night" with us. Map's will vary from any version of Collision to sweet Forged variants which we like or a Default variant, anything really in other words. Join "Assassin's of Joy" here! Q: Can you say hi to my pet? A: We will joyfully say hello to your pet Hamster or Milk Shake. If need be. Q: Any plans for another version of Collison? A: No, none at all but we're intrested to see what you guys will do once Public Servent's canvas of Blue Boxes comes out. Q: What about another Free-Floating-Map? On Blackout maybe? A: Currently we're not Forging anything "Free-Floating", but we're thinking of something (and have a couple ideas already) for a FFA Map on Blackout, (*Spoilerz*) Floating on Blackout, but again we can't wait to see you'll do with the Canvas we got from Public Servent for Collision. Q: When's Public Servent's "Canvas" coming out? A: Hopefully by 25/09/08 Q: Whatcha Forging now? A: Many things... SShhh they're secret. But among others is a Predator Map by Persister for the Infection game variant named Predator which we all know and <3! Then something Codenamed "Revalation", it's ment to redifine 1v1 in Halo 3. It won't have No-radar because that makes things Random but you also won't have a Radar because that promotes Camping, in other words it's special. Full info on the Assassin's of Joy Bungie.net Group on the 22nd, yes 22nd Sept. Revelation will be Released and then posted on Bungie.net on 25/09/08, the Forge Hub post will come out soon after. Mine and Persister's very good Friend and Team Slayer Buddy: CerealMuffin, had a great idea and we'll help him make his vision into something playable, it's going to be Highly Tactical and there's going to be an Assualt based Gametype which is inspired by "Call of Duty 4's Hardcore Search and Destory" and there'll be also a Team Deathmatch Gametype. Right now the first Map we're Forging for it is on a Half of Avalanche, other Maps for it are planed to be on High Ground and Ghost Town. Also many of our early Forging Maps might be Revamped and Released over time. More info on everything soon!
This map looks amazing. When I saw the first pic I was blown away and immediately wanted to download. It looks well thought out and the Aesthetics are well done. I haven't seen a floating map as good as this one and look forward to playing it
holy sh*t!!! this is amazing! i could never forge sumthin like this i mean it could be featured. and the post is definetly NOT a lazy post! definete DL for me
First post congratulations! Thanks for the compliment... I never thought my first real Map would turn out so good, lol ; )
when i saw this map i was immediately blown away, its obvious how much work must have gone into this map cant wait to play it *edit* randomly the next day i came back to see this map and how it was doing, 34 excellents in one night! i think this is gonna get featured
Well done. The Overview screenshot is incredible. It seems that nothing would be overpowered. If I still played Halo, I would probably DL it. =P Why I don't play Halo 3: [taking a break] [clean for 5 months]
looks awsome and not so much AR whoring cuz of enclosed areas which is what i like ^^ ill take a look and tell u what i think. EDIT: wow... this map is HUGE great for BRing i love how you set itu up so that the weapons are different for asym games which probably means you made this works for all gametypes. i love the covenant-like tower with the electric-stream. you even went through all the trouble just to add mancannons just for light asthetics, so much eye-candy i love it. but manuvering throughout this map is difficult, such as at the shotgun spawn, the walls that are used as platforms to get back up are just barely high enouph so that you cant crouchwalk underneath it. as well as the raised section below the shotty is unnsecesary, can u fix it if you make a V2? and luckily the map is inescapable cuz that means that people wont run around inside the normal map inside the glitch barrier. also, i think the shotty/sword and the fuel rod/rockets are too close to each other, a good jumper could get both and rape the other team in like 15 seconds after the game starts.unfortunatly i dont have a suggestion, but hey ur really smart, i bet ull think of something. all in all i give it a 4/5 keep forging =D
for the community. And to help members out, **** like that, you wouldn't understand. Go back to your cave. BTW, your first post was spam..... I seriously love this map. But when you mean above blackout, do you mean outside of it, or literally directly above it? cause if it's above, you could fall onto blackout, and grab those hammers...
Ha, took about two (or so) Months for Public Servent to the all the Blue Boxes and another one for me and Persister to do the details. But we mainly did it in our spare time. (We're only 13 and 14 btw...) Thanks for your kind words. Pictures tell the truth, the're not edited (Photoshopped) in anyway. Plus we have Man Cannon lights. Very nice post, I like the CoLoRz! Hope you change your mind and check it out someday.
holly **** dude loong post the map looks awsome very astetical pleaseing i didnt read the ENTIRE post is it supposed to be a ship? i see it will play well, multi level, tele system only problem with this map is teh boxes will be bumpy cuz there not smooth interlocked
I was thinking it couldn't be done, but you found a way to do it. I was thinking, that there was no way, anyone could make a better floating map, than Interrobang, but I was wrong. I am completely and uterly astonished by this map. I NEVER comment on maps, so when I do, it is a special thing. I am giving you virtual hugz right now for making a ****ing awesome map. I am going to play this map as soon as I get done posting this. From what the pictures show and my general knowledge of amazing maps, this won't dissapoint me. Great map and great post. +rep. I hope this gets featured. It deserves it.
all i can say i wow this should be blackout. this is the best map ive seen on this map. good job=] 5/5
THIS IS SO SECKSY! IT IS BEAUTIFUL AND I AM ABOUT TO HAVE A SEIZURE FROM SEEING THE OVERVIEW, GOD PLEASE HELP ME. *has seizure* I love it! It's symmetrical, it's perfectly interlocked, it's a nice big map, it's not MLG, and gameplay looks delicious! This map deserves another CHUCK NORRIS AWARD! 5/5 rating, 28/5 personal rating. XD
WOW. Forging floating Blackout maps is very hard to do. I am impressed. But better than Interrobang? I dunno... Of course, I will have to dl to see. It does seem to be of very high quality forging. And nice first post, by the way. Making an out-of-Blackout map large is also challenging. Neither Lunar Chronicle nor Interrobang were of very large area, but this seems to do the trick. I will definitely take the time to play a game here and get back with a more detailed review.
I can honestly say that this is the best map I have seen on Blackout since Mallet posted Lunar Chronicle, It looks very well balanced and friendly towards other gametypes not just Slayer. The map layout reminds me of something that pro forgers would do on Foundry not in Blackout. Playability: 10/10 Originality/Creativity: 10/10 Weapon Layout: 9.5/10,The sniper and the mauler are very close together and once you get both it is like your are the Chuck Norris of the Game, you can basically never die, and by the time you run out of ammo, the weapons have already spawned back. Overall: 9.75/10 keep Makin maps
nice map good job i always wanted to motivate and make one on blackout... but never did this is really good... nice interlocking layout is really good too... weapons seem good DLing... 5/5 +rep 4 u too