Map navigation

Discussion in 'Halo and Forge Discussion' started by Erisnas, Sep 19, 2008.

  1. Erisnas

    Erisnas Ancient
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    As I have been working on one of my maps I often let people try them out and do small play tests. Recently, with one of the newer people I had helping me the comment was made, "Whoa, how do I get out of the base?" Essentially the problem being, to new players of the map it is somewhat difficult in the first few seconds of a game to navigate. While, after several games it becomes easier I am sure addressing this problem will be important. Basically, what are your suggestions on making a map more easily navigated. Of course once outside it is easily navigated due to the scenery, as well as somewhat after the addition of A/B signs to their respective bases. It is mainly in the close quarters areas where this is a problem. So what are your ideas? I am especially looking for ways to distingush which base is which without interfering greatly with the symmetricallity of the map or affecting easy movement.

    Thoughts? :confused:
     
  2. Darkdragon

    Darkdragon Ancient
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    well, maybe having A/B signs pointing at important areas (exit/sniper/flag) and stuff, usually only noobs dont use them
     
  3. drak

    drak Ancient
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    have an opening thats really wide?
    or have a custom powerup, that is, any powerup, interlocked so it cant be picked up...that way you can get out knowing where to go
     
  4. Erisnas

    Erisnas Ancient
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    I like the idea of the interlocked custom power-ups that will greatly help. The main problem is the materials I had to create the base aren't easily told apart. As for the signs comment, they were in the map I just used the to point towards the exit of the base.
     
  5. Catmon

    Catmon Ancient
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    Reciever nodes can be placed on walls as 'arrows' to point in any direction.
    You could even slightly interlock them so only the light is showing.
     

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