Link to Bungie.net to download "Undead Manor 10" Link to Bungie.net to download "Undead Survival" Link to gamevee video -Still uploading 3 hours later, geez it's slow, will edit link in when it's done Version changes from v9: Removed excessive text in posting this Added shield door on bottom floor to make it easier for zombies Added more spawns for zombies Most mentionable features overviewed first: a) There is a lockable door that stays shut b) The Manor has 3 floors, a Ledge you can walk on, and a rooftop c) It all looks natural and neat Weapons/Items/Explosives (All do not respawn except noted ones): Assault Rifle x1 Battle Rifle x1 Shotgun x1 Sniper x1 SMG x2 Magnum x8 (Respawn 10s and close to zombie spawn) Rocket Launcher x1 Mauler x2 Sentinel Beam x1 Spike Grenade x3 Firebomb Grenade x3 Bubble Shield x1 (Respawn 10s and in zombie spawn) Trip Mine x1 Radar Jammer x1 (Respawn 45s) Deployable Cover x1 Active Camo x1(Door locking mechanism + invisibility reward for locking door) Custom Powerup x1 (Respawn 120s and in zombie spawn [lets zombies get bubble shield]) Fusion Coil x4 Some Additional Information: a) The person who shuts door gets invisibility as a bonus b) The custom powerup lets the zombies pick up the bubble shield c) The shield is by the side door to provide extra defense d) The only respawning ammunition is located near the zombie spawn inside of the double v's by the shield doors (hard to get) Here's some juicy, delicious pictures The Powerup's Use Front View of The Manor How to Lock the Door Example of Proper Locking How the Zombies Infiltrate Side Door Explained How to Get to the Attic The Freakin' Amazing Looking Attic (Not many people camp here tho) Some Action Shots for You Thanks to: - Dan (DrSweetpants000) for entertainment during construction and for testing - partyboy8963 for entertainment during construction, weapon placement help, key ideas, and for testing
very nice work. the build of the map looks great and the pictures paint a very good description 5/5. your interlocking is also good. one thing that i might edit is the fact that after the front door is locked the humans can just camp the door 2.... just my oppinion but i think that another entrance would help gameplay.
could you please suggest a place to put another entrance? cuz i have no clue where I would put one that would be low-cost and would blend in with the rest of the map. I tried adding another one after your post for a few minutes and couldn't find a good spot to put one, I'm working on a 3 story house-like zombie map with 4 entrances to each floor right now if it becomes evident that nobody likes this at all I'll finish that one