PROTOCOL Created by BORG k79 Download Here Supported Gametypes: FFA - Team Slayer - K.O.T.H. - OddBall - CTF (1Flag, Multi) Map Description Protocol is a Symmetrical Map, made for intense Close Quarter Battles with still enough Vertical Levels and Catwalks to open up the area to scoped weapons. Grav Lifts placed off the ground create shortcuts from low to high. Use these to your advantage. Cover, inspired by the Cement Blocks of "Tombstone/Hang 'Em High", will give the player who crouches when stalking or evading an enemy a heart pounding encounter every time. The theme was meant to be Covanent/Human sides with BRs Human Side and Carbines Covanent Side. Lots of Dual Wielding Weapons scatter the map. A Shotgun rests below the Sword in the Center of the Map. Weapons List x3 - Battle Rifle x3 - Carbine x2 - Brute Shot x2 - Mauler x4 - Spiker x3 - SMG x3 - Plasma Rifle x2 - Plasma Pistol x2 - Magnum x1 - Needler x1 - Sniper x1 - Shotgun x1 - Sword x1 - Bubble Shield _________________________________________________ Map Overview 1/2 Map Overview 2/2 Shotgun Room 1/2 Shotgun Room 2/2 Lower Exits/Entrances to Shotgun Room Human Side Grav Lift Tactics 1/2 Use the Grav Lifts found on both sides of the map to gain ground on any persuers or victims. The teleporter is there only as a guide in timing your jumps. Grav Lift Tactics 2/2 Jump up quickly to the Upper Catwalks. Brute Shot Platforms You can access these platforms by either the Grav Lift or a quick jump to a fence wall ramp each platform has. Over Shield & Needler The OS does not "spawn at start" but spawns at 3 minute intervals. Lower Hallway The Sniper and Magnums can be found here just below the Needler and OS Labeled Overview _________________________________________________ I will add more action photos soon. Download Here LINK FIXED: Thanks "vinco onmia" VV
Your link is not working correctly, the problem is you are missing "www" from the beginning. Edit: In actuality, your link as a whole is broken. please fix. Thanks Edit 2: Nevermind, it is only the bottom link that is broken, i am sorry for the many difficulties i may have caused, i was only trying to help.
wow nice map i mean there is not allot of interlocking but hey its still a very nice well made map . 4/5
he didnt interlock absolutely everything but he didnt need to. good job man. i dont wanna rate it cuz i havent played it but it looks like a 5/5
Looks clean IMO. I don't like the teleporters showing green though. Everything else has made me want to consider downloading this.
Awesome map! you did a great job with the interlocking on here, it looks like you took alot of time with the map! ima definitly download, 3.5/5....for now oh, and welcome to Forgehub!
very nice map interlokcing (were it is) is very good and neat the map looks virtualy bumpless (cept at teh top bridges might want to flip over those closed bozes, makes the map smoother and more playable
You are right but there is still very few if any bumps on this map. I made sure with many many playthroughs and walkthroughs.
Looks pretty good, some things coukd be cleaned up but otherwise its good. I really like the aesthetics, i like the top middle part. I think its always goos in a map to have something in the top, that really contributes to the map. Also Symmetrical very good, well done. Map Reveiwer: Overall:5/5 Aesthetics:4/5 Unique:2/5 (Doesnt Matter) Syymetrical: 5/5 WOO nice score
Awesome map! you did a nice job with the interlocking on here, it looks like you took alot of time with the map! It also is great that there is no bumps! For once I actually like the boxes right side up, it gives it a cool aesthetic touch. You managed to make it symetrical as well =) exellent job 4/5