Power Lines

Discussion in 'Halo 3 Competitive Maps' started by Aesthetic Forger, Sep 18, 2008.

  1. Aesthetic Forger

    Senior Member

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    hey everyone, as you can tell by my name im an aesthetic forger, and i normally dont make playable maps.. well you may be thinking what is he dooing here? well.. i have a mix of Aesthetic and Competitive/casual so i decided to put it in competetive but if it needs to be moved have a mod or sumthin. i really dont feel like reading teh standards thing. ive noticed alot of the maps have a list of weapons and stuff like that and a paint drawing of the map overview. well i have pics for that! and as for weps. theres:

    a assload of brs cuz i hate gaylords with there damn assault rifles.all respawn 30 sec
    1 sniper respawn 45 sec
    1 fuel rod o extra clips respawn 45 sec
    1 shotgun 0 extra clips respawn 45 sec
    1 brute shot 2 clips, respawn 30 seconds i think.. i dont feel like going to go check it out just to put some writing thing EXACTLY CORRECT
    1 flame grenade, 10 sec respawn
    a couple plasmas scattered around the map with 10 sec respawn.
    OH AND A LASER 30 sec respawn just cuz theres a mongoose LOL

    the map is supposed to look like a powerplant ish kind of thing with a stream providing energy for it into a generator. there are some other buildings around the map, a mongoose and a shotgun cave that is anti camp because theres space between it and the wall. so yeah... oh and dont go through any random teleporters that are just sitting htere because they are supposed to look like electricity.. and what happens when you jump through electricity? well hmmmmm letss see you may die? or you may just be teleported to a room with instant spawning stick grenades to kill yourself. so yeah. please check it out!
    AND THE PICS!~!!

    OVERVIEW 1
    [​IMG]
    OVERVIEW 2
    [​IMG]
    EXAMPLE OF TELEPORTER TO NOT JUMP THROUGH
    [​IMG]
    TOWER WITH FUEL ROD
    [​IMG]
    bunkerish building with flame grenade ( dont go through those teleporters!)
    [​IMG]
    anti camp shotgun cave and my newly learned skill of geomerging double walls like ramps!
    [​IMG]
    view of main tower/generator in center of map looking upwards
    [​IMG]
    Sniper shooting from sniper tower
    [​IMG]
    proof of my awesome geomerging SK1LLZ
    [​IMG]
    the water/stream has chemicals in it that light on fire!! OMG OH NOES
    [​IMG]
    teleporters you can go through so you dont have to crouch under htem
    [​IMG]
    Sniper tower
    [​IMG]

    DOWNLOAD LINK:Bungie.net : Community : Forum Topic Listing : Forum Reply Listing
    PS I WAS TO LAZY TO MAKE IT FOR ANYTHING OTHER THAN SLAYER!! DEAL WITH IT!!!
     
  2. kingcoolbeans

    kingcoolbeans Ancient
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    Hmmm...
    This map looks unfinished. In my opinion there seems to be too much open space.
    Put some moveable objects around the map.
    Nice geo merging by the way.
     
  3. mastersync23

    mastersync23 Ancient
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    Wow. The aesthetics are great on this map! 4/5, because I agree with kingcoolbeans, there is a bit too much space. But beatiful merging and geo-merging. This map is one of the best aesthetic/ gameplay maps I have seen on Forgehub. Nice job, and keep up the good work!
     
  4. forgy bob

    forgy bob Ancient
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    Pretty cool map but it does look really open so 3/5
     
  5. crazyzebu

    crazyzebu Ancient
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    i like the aesthetics of this map. That tower in the center is just amazing =)
    The teleporters give a cool look to the map as well. I also agree with the other posters, this map needs a bit more cover. and a bit more cleaning up, such as fixing that bump in the last photo.

    How do you make those double walls into ramps, they look really cool! The ladder up to the tower is a nice touch as well. The little stream is nice because it adds aesthetic flair while not being deep enough to encourage camping.

    near perfection, amazing central tower
    4.8/5

    with more cover 5/5!
     
  6. Aesthetic Forger

    Senior Member

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    yeah i was actualy tinking that it was open to and i wasnt really sure wat to do lol the map to me felt a little disconnected like there needs to be something connecting all the different pieces together
     
  7. XED360X

    XED360X Ancient
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    It looks a bit diffrent so thats good - origionality -

    Morfing/ interlocking - thats also good quality and a good size and shape
     
  8. crazyzebu

    crazyzebu Ancient
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    cough V2! cough...

    If you connected the pieces it would really improve the map, make it flow better!
     
  9. Frag Man

    Frag Man Ancient
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    Too much space, the map doesn't look like it's well designed, but your idea seems original. Some of the stuff is a bit out of order, or just randomly put there. 2/5
     
  10. Orphanslayer92

    Orphanslayer92 Ancient
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    It looks ok. There is a lot of open space that you could have filled in and the interlocking is a bit sloppy. I guess it's alright but it seems to be lacking something. Also, you put a lot of power weapons on such an open map. The sniper and laser would dominate. I like the interlocked stairs in the middle though. Good job and maybe just try adding a few more structures or even movable objects.
     
  11. Lemons Reloaded

    Lemons Reloaded Ancient
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    dude nice map lots o interlocks and a very original idea, but i think the gameplay wud b questionable it looks pretty aesthetic might b gud 4 a machinima but thats jus wat i think. 3.7/5
     
  12. What's A Scope?

    What's A Scope? Ancient
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    I love the central structure. The power lines look cool, but you do leave a lot of open space.
     
  13. Boyle06

    Boyle06 Ancient
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    welll it is a good idea... i like it... but i would change layout if u want competitive... think bout were the lines of sight are make it equal... n put something more into the building\s... INTERLOCKING was nice GEOMERGING was great liked alot of it just needs more in the layout n post but i do like nice job3/5
     
  14. ShadowSpy9730

    ShadowSpy9730 Ancient
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    umm i dont even see a power plant and there were places that looked like they could have been merged better. And other than that it looks like you cant play on it at all. overall it looks like just some stuff merged in random places on foundry. sorry but i only give it a 1/5
     
  15. Aesthetic Forger

    Senior Member

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    three things gaylord
    1. i would love to see you make a blocked canvas on your own
    2. i would love to see you try to ****ing geomerge
    3. i had it playtested with a bunch of my frinds i did 3 v 3 worked perfectly, 2v2 worked perfectly and 4v4 worked perfectly.
    4. mreged in random places? ROFL WHO MERGES IN RANDOM PLACES, YOU DONT JUST RANDOMLY MERGE IT TAKES TIME DUMBASS
    5. your a trainee you dont know **** about rating maps.
    6. You are most certainly a dumbass.
    7. how do you not see powerplant? teleporters.. hmm what is that supposed to represent. could it be? ELECTRICITY! your probably a dipshit who jumped through it thinking it would teleport you somewhere cool. its ****ing electricity wat happens when you jump through electricity? YOU DIE. or atleast go to a enclosed box where you cant do **** and you have to kill yourself. learn to rate well b4 you even make a post on this site

    EDIT: thats more than 3 things, i got carried away. also i really dont give a **** if i get an infraction lol
     
    #15 Aesthetic Forger, Sep 18, 2008
    Last edited: Sep 18, 2008
  16. Toxic Spade

    Toxic Spade Ancient
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    I thought this map was pretty wicked. I really like the placement of the sniper rifle. I really didn't expect it there. Nice job with the aesthetics. I know you were really concerned with the scenery in this map, maybe in the next version, you should add things like trees, to provide some more cover where it's needed.
     

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